Many years ago, when I was starting to learn Japanese, I played through this DS Wizardry game: Wizardry: Seimei Inochi no Kusabi. or Wizardry: Wedge of Life.
This was part of the Wizardry Renaissance project, which was an attempt to reboot and modernize the franchise to make it successful again.
If there’s a sinking feeling in your gut about what that means, well! You have good senses!
Also the company that did it no longer seems to exist. I can’t even find the webpage for the game anymore. It’s gone. That’s kind of a shame since it had higher res versions of the character portraits and I kind of dug the samurai lady’s art.
I am prefixing this by saying that I did this many years ago, back in 2011. I was kind of a different person then. Still figured this would be of interest to some people here who want to hear about obscure games and dungeon crawlers.
There are… I think twelve parts? And will cover the first ‘chapter’ of the game, and there isn’t any more and I’m not going back to do more.
Maybe this will motivate me to finish up Oreshika.
Since I started studying Japanese in earnest last year, I’ve been trying to play just about anything that’s not in English. I’m also a sucker for dungeon crawlers of any type, whether they’re Wizardry, Might and Magic, Etrian Odyssey, or whatever. So, when I saw that there were DS Wizardry games available only in Japanese, I thought I’d give them a try. I mean, with Etrian Odyssey resurrecting the genre a few years back, I figured that they couldn’t be too bad, right?
This was my first mistake.
I ended up playing “Wizardry ~生命の楔~”, or “Wizardry: Seimei Inochi no Kusabi”, or “Wizardry: Wedge of Life.” Pick a name, I don’t care. I’d like to note that every single time I’ve seen the game’s name romanized, there’s always been a different choice of spellings to use. I think I have the correct one. I chose “Wedge” because I think it’s funny sounding, not because I think it’s accurate.
As soon as I start a new game I find myself in a library, and greeted by a “Mysterious Girl.” As far as I know, she is never given a name. She’s just Mysterious Girl forever. After a bit of the usual introductory nonsense, she walks off for a bit, giving me a prime opportunity steal some books.
I can optionally take a look at an old book that’s just lying around! Clearly this is a game with many interesting branching storylines. Because I’m a good little murderous adventurer with no curiosity, I leave it alone.
And it fucking jumps into my hand of its own accord. As if giving up, I apparently start reading it.
This is the point where you know this game is going to be made of some solid gold Quality[tm].
She comes back and starts babbling on about how it’s a book about a Thief who became a glorious adventurer and blah blah blah who cares. There’s even an option to name him but I’ll leave that alone.
After all, anyone who’s played a Wizardry game before knows that there are no story characters, it’s always just a group of dudes you make at the Adventurer’s Guild to go get killed in hilarious, painful ways. Sometimes they die permanently, causing you to scream and hope you didn’t screw up your savegame in the process! So clearly this Thief is not a playable character. Right?
Meet Kai, the main character of the game. No, you can’t remove him from the party.
Goddammit.
Anyway apparently he’s leaving his orphanage and wants to go into the dungeon to avenge his father and stuff. He doesn’t really speak much, he’s got Japanese Tough Kid Syndrome, where he only speaks in ellipses and all the girls fall over themselves for him anyway.
Kai’s mother thinks he’s kind of a dumbass for this. She’s never really relevant. Googling her name tells me that she’s named after a milk-based soft drink sold in Korea and Japan. The More You Know!
Welcome to town! The music here is insufferable harpsichords. Because I don’t care about anything like having party members or anyone other than having Thief-kun run to his death, I just go straight to the dungeon without a thought. Also, everyplace else is closed, because we have to stick to the script.
This priestly jerk is sitting in the way, not letting anyone enter, especially not these two fine young adventurers.
Meet Kish the Predictably Brash Human Warrior and Alisha the Totally Worrydere Elven Priest. You’d never guess that they join up with Kai! Note how amazingly moe she looks. I’d like to point out that we’re still going for D&D style Priests in this game, so she gets decked out in medium armor and blunt weapons, making her a prime contender for bashing skulls in from the front line.
Since we need permission to go into the dungeon, we take a quick jaunt to the church and meet a priest who is a friend of Kai, who conveniently gives us what we need to move on.
Right. Whatever. We’ll be seeing more of that guy later.
He gave us the golden feather we need to pass into the dungeon, so that’s… helpful, I suppose.
When we get back to the dungeon, there’s three women lined up trying to get in past Priest Uglyface here. Of course, Kish totally sees his chance and tells him they’re with him.
Even though, you know, we’re the ones with the Golden Feather of Passage. Or whatever it is.
He does this a lot.
Let’s see our full party here.
So now we have Satsuki the Totally Awesome Samurai, Cornet the
Sophie’s the only actually reasonably smart one, as you’ll discover.
And we’re finally in a dungeon! And can do stuff! It only took half an hour of story! This is clearly the most gameplay-focused Wizardry game yet.
NEXT TIME: we explore the extremely dangerous tutorial floor.