@all_monsters, I think of you as the Australian guy who makes cool music, listens to the IC Podcast, and has the same chord organ as me. The temptation with music people is always to find some sort of rock and roll pokemon. But the closest thing would be Loudred, which is some sort of troll with speakers for ears who evolves into a really loud niche toad. So yeah. After some consideration, I realized that you would probably enjoy being a rotom: a ghost pokemon made out of electric plasma who enjoys possessing electronic equipment. As rotom, you’d be able to possess guitars, both through ghost powers and electric manipulation. Hell, you’d be able to enter a sythnesizer or any tone generator and create whatever sounds you want, using the power of your plasma body. Also, you can travel through time.
Cool as it is, base rotom is not particularly formidable in the ring. While it doesn’t technically evolve, it has variations, based on possessing elemental items. Rotom-Wash (a washing machine) and Rotom-Flame (a microwave) are actually really formidable both in stats and typing. But let’s not muddy the narrative by claiming that you hang out in a washing machine between recording sessions. Instead, we’ll work with what we have, which is some pretty awesome typing.
As a Ghost/Electric type with the ability Levitate, you’re immune to Normal, Fighting, and Ground Attacks; resist a bunch of stuff and are only weak to Dark. However, you have pretty subpar HP, and your defensive stats are nothing to write home about, so you don’t naturally take hits well. To compensate for this, we’ll fully invest in your HP to give you some much needed bulk–pretty much bringing you to average. We’ll also give you a Sitrus Berry to snack on for some bounce-back. You’ll automatically eat it to recover 25% of your HP when you’re at 50%.
all monsters (Rotom) @ Sitrus Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Will-o-Wisp
- Hex
- Thunderbolt
- Thunder Wave
When it comes to your moveset, we’ll need to be a little constrained to make you maximally effective. Your main STAB move will be Hex, a Ghost move with 65 Base Power that doubles if the enemy is statused. 130 base power is one of the strongest base attacks in the game, and your STAB bonus adds a 50% boost to that (doubled against a psychic 'mon). To get it set up, we’ll immediately cast Will-o-Wisp, a move that Burns the opponent 85% of the time. Burn is a nasty status effect that reduces the HP of the opponent each turn and lowers their Attack by one level. If the enemy is a Fire pokemon that might have Flash Fire, a Special Attacker, or a pokemon with a strategy we want to inerrupt, we’ll use Thunder Wave which lowers their Speed by one level and paralyzes the opponent, meaning they have a 50% chance of doing nothing while afflicted. If for some reason your opponent can’t be statused, would quickly heal their status, or they’re weak to electricity, then you can just use Thunderbolt off the bat.
Ultimately, I’m not sure that this gambit quite cuts it in the OU, but you should be good on our UU team as a check to Flying, Water, and Psychic pokemon, as well as something to switch in early game to status enemies.
And if you don’t mind hanging out in a washing machine, we can always create an OU version of you, as well.