i want so badly to like rain world

SO badly. I appreciate everything it’s going for so much. I want to get to the juicy bits, start actually progressing the narrative, and who knows, maybe see how the other characters across the base game and DLC offer a unique experience. But GOD, I get frustrated so quickly. It doesn’t help that three times now, I’ve ended up saving in an area that I discover a little too late is a food desert, where forward progress is impossible, and retreating even becomes impossible for me because the way is long and winding and lizards are chilling on the other side of every pipe.

I really should just concede with myself and go harder on the accessibility options, do the monk playthrough, turn on more of the remix difficulty tweaks, but part of wanting to like this game so hard for me is wanting really hard to also like it on its “”“own terms”“” (as much as a character they literally implemented can be seen as not the game’s own terms, anyway).

Has anyone else been in this position with rain world specifically? How did you push through, if you did?

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it took a few attempts for it to click.

i think if you’ve already tried like you have, maybe doing the monk is a good next step before going into the accessibility options. that feels more ‘on the games terms’ than some of the accessibility stuff - and seems like you do already have a good impression of what the normal mode is like.

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I had a similar feeling when I tried Rain World. I don’t remember exactly what led me to abandon the game (without admitting to myself that I was abandoning it), as it’s been years now. I didn’t know about the accessibility/difficulty options. I think those settings might have been added after my experience with the game.

But it’s definitely the type of thing I’d like to see more of in the world. Maybe I should revisit it.

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if you haven’t played monk yet definitely just switch to monk. the game highlights monk by default, i don’t think picking it is in any way going against the intended experience. seems moreso the opposite, to me

i get that (maybe?) it was added later, but like. maybe that was a corrective to an earlier issue with the game rather than a concession

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I got what I wanted out of it after about 6 hours. I never made too much progress but I felt like I absorbed enough of the vibes to move on with my life. I enjoyed it tremendously and don’t regret quitting before I got too frustrated and tainted the memory.

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yeah, i do think it is worth emphasising that while i find the stuff it does narrative wise pretty cool and interesting, that’s never really a driving force, and i don’t think it really shift opinion or feeling on the game.
the first few times i was playing it i thought it was really cool but very tough and i ended up treating like a sandbox before i finally started making forward progress on the switch port where it was easier to do in little chunks.

Not sure how far you got, but I found there are moments in the final third of rain world that are really worth experiencing if the game world intrigues you. The most frustrating and challenging part of the game is the first 5 or so hours as you learn the movement system and how to navigate the world appropriately.

I can only think of two or so ways you found yourself in a food desert early on. Assuming you take the natural path from the intro area (travel up), you can’t really soft lock yourself. Most important thing is being ok with dying and bottoming out your karma. The only penalty of having bottom karma is being stuck in the current area, but that’s actually quite freeing as you are then more likely to explore, learn where food spawns, learn how to safely get from A to B.

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oh, also another general reccomendation. it might just be worth starting over now you’ve got grips of it a bit. you will probably be able to get back to where you are much quicker and with more food available - and i think that sort of mini speedrun will be good learning too.

There are people whose opinion I hold a ton of respect for and who are looking out for clever games out there who… I guess admired Rain World to a degree while only getting so much out of it, I believe one eventually resorted to hacking their save to get around what they described as a karma system that would have probably doubled their playing time with the vast majority of said time being spent grinding for food.

Basically… the preponderance of evidence suggests that the game is an ambitious mess and while it is great that some people can deal with that I think it is likely this is one of the most “get out as soon as things start going wrong/cheat and abuse things when necessary” games of the past generation.

Or to put it another way, there’s no shame in walking away if you gave it what you feel is a fair shot.

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this is quite harsh to rain world. i do not consider it a “mess” by any means. it’s a very intentionally designed game and i don’t think the game makers failed to meet in their ambitions.

yes, the game is way more obtuse than most games. however, most games aggressively avoid any obtuseness and friction in play (even from software, who were very obtuse with how various game systems worked in demons souls and dark souls, has made their games more “frictionless” as time has passed, though things are still 10x better than the dark days of the early/mid-2000s). one of the unique aspects of video games as a medium is having the player discover and master hidden systems and rulesets. this is uncomfortable and frustrating for gamers as it demands you to rethink habits and assumptions. obtuseness allows games to be sort of like a “safe” simulation of stranding yourself in a foreign land and slowly getting comfortable with its foreignness over time. this progression is intensely satisfying, especially when successful progression results in exciting new stages, vistas, and fitting different aspects of the world together nicely (rain world does this superbly). games so frequently sand down this obtuseness and lose out on a unique pleasure of games. understanding and mastering the mechanics of obtuse games like rain world or dark souls is akin to the eureka moment of solving a good puzzle but in a completely different genre and (for me) far more visceral.

rain world is at an extreme of this obtuseness, but it’s no more of a mess than demons souls or dark souls, 2 games i dont think anyone here would call a mess. (i personally even think rain world is less obtuse than those from games. it has far fewer hidden systems than those titles. it is easy to take for granted 10+ years later what it was like playing demons souls or dark souls the first time) the obtuseness is the point, rain world very much wants to simulate learning to survive and eventually thrive in a hostile foreign land. unless you plan on air dropping yourself in a jungle, there aren’t many ways to get close to experiencing this otherwise these days.

in addition, you don’t need to “cheat and abuse things” to progress. players’ assumptions and habits betray them in games like this. the only penalties for death in rain world are your karma level drops and fruit you ate that cycle is temporarily unavailable. the karma system is not a “level up” system even though players are habituated to imagine it is. karma going down carries no penalty except you are blocked from crossing certain major gates. this is fine. every region is very large. low karma means you can practice movement, practice interacting with other animals, and explore without much concern. you will get better at playing, you will learn what you can eat in the area and where you can find edible things, and you will eventually learn how to traverse to safe rooms quickly to raise your karma again. then you are ready to cross the next gate and repeat the cycle in new region.

however, if youre only stressing about your “karma level”, you will only explore very tentatively, not find new food sources, and get frustrated. the game demands you break that habit. its really not much different than learning to not worry about losing souls in a modern from software game.

im not saying you should force yourself to play rain world if you hate it, especially after 5 or so hours. but it deserves a fair shake on its own terms. i’m biased though, i consider it one of the best games of the past 10 years.

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I’m at 12 hours as of today, and I just recently got through some later game areas that I hadn’t seen before. Having done so, and following the conversation here, I think I can comfortably say I’m not going to “get it” any more than I already do.

I love the moment-to-moment of this game, how it controls, the vibes, the way it really feels like an ecosystem rather than a collection of NPCs and enemies, and I can appreciate what the game is going for with its overall structure. Unfortunately that structure does ultimately mean that I get to stick with every new and slightly exciting part of the game until it’s not just familiar, it’s rote. Reaching those new areas made me realise that the modest amount of new stuff going on in each of them wasn’t actually enough for me to feel like I wanted to do what I was already doing, but even more difficult.

Basically, I think there is a version of this game which is paced in a way that would allow me to complete it, but the base game isn’t it. I’m thinking I might check out the DLC some time, since from my understanding each character has its own campaign.

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Picked this up recently and was thinking of starting it soon, and I’m realizing that the “Rain World is ten times the game that bullshit Hollow Knight slop wishes it were” sentiment I thought was SB consensus may not actually be SB consensus.

Ok, you should stop playing

It doesn’t have to be perfect. It can just be interesting and innovative and good but frustrating and it’s still worth raving about. Nobody’s an idiot for thinking it’s amazing or for thinking it’s got serious issues. And hollow knight owns

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oh yeah of course it doesn’t have to be perfect. I just somehow came to think SB, broadly, thought Rain World was a masterpiece