yeah I really love how each R&C game has a minigame where you start out thinking “I could play a whole game of this” and then it ends right when you get to the point of thinking “Naw actually I’m good.”
The PS2 Ratchet and Clank games are wonderful! I got into them with Deadlocked, which is from what I understand the dark horse of the series, but I did quite like the whole arena combat puzzle setup of it. Then I went back and played the first three and they were also great!
I think there was someone at Insomniac who was convinced, with a religious fervor, that Spyro’s moveset required the side roll, and was furious that it was removed in Spyro 2. The justification they felt when R&C got side hopping would blind their enemies with its brilliance.
I’ve said it before, but I might as well say it in The Ratchet And Clank thread: I really appreciate that R&C1’s plot is about its protagonists not liking each other, and then developing a friendship, and they’ve never reset that relationship. Their friendship is rock solid across like 8 sequels, and their conflict usually involves obligations that only separate them physically.
iirc the team was exhausted and on the verge of schism by that point after releasing 4 games in 4 years so it’s a more stripped-back product but i admire its boldness in totally rethinking the tone and atmosphere
jak 2 had a cool sewer level though. you revisited it after you gained the ability to jetboard across the water and then drained it to uncover the pathway for an even later mission
Drives me crazy how they never revisit this even in the reboot/film tie in which is the origin story again. Ratchet and Clank just politely become friends just because. I think somewhere along the way the team figured the series was exclusively for children and wrongly assumed children can’t handle character conflict
Surprised the series never made an evil doppelganger of the two. I guess they play with this idea more generally in Rift Apart but unhinged sociopath Ratchet and Clank would be kinda a nice way to get them to reflect on their complete absence of conflict/arc.
In R&C3 Clank gets replaced by Evil Clank for about 25 minutes around the same point that you fight the Robot Christina Aguilera boss. When Clank shows up to knock out the evil version Ratchet’s response is “Ah I kind of figured it was an evil doppelganger situation, that was all really out of character for you.”