I “made”(copied and made a few changes) a little something in smilebasic on my little bro’s 3ds a few years ago.
Baby basic
ACLS
X=21+RND(7):Y=11+RND(7)
B=BUTTON()
LOCATE X,Y:PRINT “옷“
IF B==8 THEN X=X+1:LOCATE X-1,Y:PRINT “→“
IF B==4 THEN X=X-1:LOCATE X+1,Y:PRINT “ ←”
IF B==2 THEN Y=Y+1:LOCATE X,Y-1:PRINT “ ↓”
IF B==1 THEN Y=Y-1:LOCATE X,Y+1:PRINT “ ↑”
VSYNC 1
GOTO @LOOP
You(a stick figure) spawn randomly within a certain area. You move one tile incrementally, and leave behind a footstep(indicated by an arrow). Going out of bounds should stop the program. The goal of the game after testing it became reproducing this weird bug where your avatar would continue moving(but diagonally like a shooting star) if you touched the boundary(usually the south) in some mysterious way.
I remember my original plan was to have some pretty cellular automata and you would tend to the garden with the ruts you left behind.