I can't believe today was a good play (Games you played today)

Elvira has better music anyway

glad to see everyone get on that Ninja train after I’ve been tooting the whistle for 3 months

Being playing Freespace 2 and i think i am on act 1 mission 6.
it way more intense and quick then Tie fighter (first game i played with my Logitech 3D pro i bought, also my first Flightstick) and it feels nice to fly and even not khowing what is going on with the previous story, i think i am up with the speed of what is going on, i love all that briefing and wingmans yelling on missions.

Grim Corsair helped me how to evade missions, i think in Tie fighter i always managed to dodge all of them i mean, one missile in that game, was death, while my hercules now can tank a lot of damage, i was dying a lot because evading here is more complicated.

i am on the mission when i first get into a bomber, and i had to bomb a really big Shivan ship, i am liking all that for now. my copy is the one Gog was giving for free, so i don’t have any mods or stuff like that.

Edit: Also, i been missing some WW2 flighting simulator or something like that, anyone have recomendations?

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il-2 1946 is still the king of ww2 flight sims

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Thanks, i will try it
Edit: i think i am scared of trying something as complex as that

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take your gog install and install knossos and then the mediavps

Freespace 2 is a perfect video game, though it is very heavy. What’s your control scheme? Are you doing vanilla keyboard + mouse?

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I played the Ring Fit thing.

I guess I’m…OK strong in my arms, so when I calibrated it and said I wanted an intense workout, the damn game set the intensity to 19 and nearly killed me by the second level. Didn’t even make it to the boss stage, I was too tired, and the game claims I only burned 80 calories for my trouble :frowning:

The lesson I’ve learned is that 1) I gotta move more just in general and 2) diet or 3) die.

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i am using keyboard and logitech 3D pro flighstick, the flightstick is handling basic targeting, and weapon switch, and keyboard the rest.

Edit: managed to install, but didn’t managed to convert my save files to the new game thing.

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I beat mother 1 and I had a big cry afterwards. i have more I wanna say but it’s underlying story always really touches me even though it’s short and simple. Like tbh most of it is goofing off building up to the grandson of this all powerful alien invader’s adopted mother and his friends singing the lullaby she used to sing to the alien as they slept. its powerful. i forgot if mother 2 does the same thing or not but I think it’s more stuck in my head here cuz I listen to the official vocal soundtrack all the time so I’m humming along the lyrics to the music and mother 1 just feels, more lonely, more weird, more terrifying then the others. anyways I’m gonna play yume nikki next prolly and then continue on my path of like, idk. rediscovering my love for this series. earthbound was great when I played it but I’ve forgotten alot about it so I’m excited to replay it again. same with mother 3 as well.

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So shine for all the world tonight

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Monster Prom is written a little more LOLrandom + swearing than I’d like, but it still gets a few laughs. I’m actually failing in a fair amount of runs (takes about an hour to play through the game, maybe less) which is sort of refreshing for a dating sim.

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also I don’t wanna go into detail bcuz it would undoubtedly fall apart quick but what little familial stuff is there in mother 1 makes me think of hereditary. like, the horror movie hereditary. no I’m not gonna explain it

I finished Super Metroid on my own for the first time a couple days ago. What I mean by this is: I always watched my dad play it or would start it on my own and never finish it. I’ve seen it all, but never done it all.

Super Metroid is still a remarkable game even after all of the copycats and innovations later games have made on the formula. I think it comes down to a few things:


It’s a fucken theme park. Nobody talks about this, but Super Metroid is a fairly linear game, and isn’t afraid to push you to the next thing you need to do. For example, early early in the game you get stuck in Brinstar, and have to figure out that whole area before you can even leave it. You basically explore each area in total before moving on to the next, with some optional side-stuff you can backtrack to. I would say you see 80-90% of every zone before moving on. The end game is like visiting Disney World for the 8th time - you’ve seen every zone, and now you’re just looking for the Real Cool Shit.

Even the famous Sequence Breaking of Super Metroid mostly amounts to finding some powerup about 20 minutes before you’d normally get it. They’ve accounted for most everything you can do with bomb jumping and wall jumping, so you very rarely get to a point much earlier than intended.


Sort of in opposition to the above, the main progression can be weirdly obscure. For example, finding the first boss requires you to shoot super missiles at an unmarked wall in a usually-secret-free elevator room. There are quite a few points like this in fact, where all progress is stopped until you figure out something weird. I think it helps that the game is fairly linear, so you can focus all your energy on the few spots you haven’t already thoroughly combed.


It’s pretty easy, especially from about the 15% to the 90% points of the game. Regular enemies don’t give much opposition in the first place, but they give even less as you get more health packs and better armor and shit. The exception are bosses. I regularly found myself at the very limit of my resources right before they died, and if I had done less exploring to find missiles etc. then I certainly would have died.

You have LOTS OF FUCKING HEALTH. Please more metroidesque games where I can get hit 150 times before I die. Thank you.


I think all of this kind of comes together in this subtle but extremely well-designed play narrative. Early portions of the game are spent avoiding enemies and scavenging for health, and if you’re good at wall/bomb-jumping, finding some extra secrets here and there. You end up trapped in a specific area and having to comb every inch to find the shit you need to get out. Getting out is where you start to feel powerful, because you’re forced to go back through the area from right before you got trapped, and wow you got a lot of missiles and guns and shit since the last time you were here.

That power fantasy eventually extends to exploration once you get the gravity suit, then very shortly after the space jump. Now the world is open and you can do basically whatever you want with no consequence. But Tourian is a return to how the beginning of the game felt: powerful enemies, relatively linear, scavenging for health and trying not to die.

Anyway

I think this game is very thoughtful in a way that many other games are not. Just because it’s about exploration doesn’t mean it’s not a guided experience.

Also Mother Brain is fucking terrifying.

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Same, it absolutely destroyed me. I tried to power through to the boss and had to give up when he had a quarter health left because I thought I might literally die. Harsh lessons learned from Nintendo’s Ringfit Adventure today.

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Decided to jump into the public queue in Warframe and was immediately reminded 10 seconds into the 3rd one why I don’t generally bother with online gaming when the mission opened with an autism joke and my other two teammates rushed to defend the joke.

Oh well, I screencapped the asshole and fed 'em to customer support, so in about a week they’ll be hit with a 7-day chat/trade ban, or worse if they’ve multiple previous offenses. Put all three on ignore and quit the mission.

It’s pretty annoying, too, because it was the kind of team/frame composition where everyone had a role to play. Second attempt at the sortie had me paired up with a Volt and two Mesas, so I just stood next to/escorted the defense target around the map while the aimbot frames just shot everything as it spawned and Volt kept the enemies stunned with their 4.

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i played gear stadium, the game gear version of namco’s family stadium series. though i have no interest in baseball at all, this is a fun little game.
i also played the gg shinobi, a great platformer that’s hard in that addictive megamanish “you need to figure out what to do, and then do it with exact precision” kinda way.

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Started a System Shock 2 game on Hard as a Marine, which makes it genuinely… hard. And more survival-horrory. This style of play facilitates a much different approach–I actually need to backtrack and grab stuff to level up, because I can really only smack things and shoot bullets for much of the early parts.

Back when I asked the axe to pick a game for me to play in 2019 someone whose name I forgot made an impassioned plea for The Suffering, so I decided to try playing it for Halloween season. I’m only a bit in and it is… not the game I expected it to be. I was anticipating the normal survivor horror set-up and that isn’t really the case at all. If anything it seems to be laid out kinda like a horror-themed Max Payne game?

At least on medium and through the first few levels the game just throws a ton of ammo your way, you have non-tank controls (and can switch between 1st and 3rd person with a button press which is funky) and it mainly feels like chaotically running around trying to shoot monsters with fairly creepy designs while popping pills to keep my health up and occasionally transforming into a monster myself to tear them to shreds but don’t stay one too long or else it starts to eat away at your health. There’s also a morality system and either visions and hallucinations and… basically it is a lot.

I think the controls might be a bit of a problem and I’m a bit worried that it might end up being a bit of an ambitious mess, but at the very least early on it isn’t boring.

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Napple Tale’s fan translation just came out. I’m playing the tutorial and this game is adorable. It’s peak Saturn aesthetic, but with Dreamcast graphics!

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I work with a dozen or so folks who survived when Surreal was absorbed into WB North (before Monolith asserted as the dominant personality)

They spent something like 6 years of their life on This is Vegas

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