I am playing “The Missing: J.J. Macfield and the Island of Memories”, but I am not liking it much. Apart form the self damage gimmick, it seems the usual puzzle transformer, and I don’t like the physics and lack of friction much.
Am I missing something?
I have only played the game for a couple of hours, should I endure?
Toward the Terra is a classic
if you want more rad keiko takemiya sci fi art, andromeda stories is drawn by her (though the writing is way worse, its by someone else)
Arkham Knight’s New Game+ really brings into stark relief the limitations of its melee targeting system and presentation. Without counter icons it’s virtually impossible to tell what’s going on in large fights, especially if they’re in an enclosure. Also makes it painfully clear the game’s targeting just does not do a great job of working well when there’s an even mix of enemies you can punch and enemies you must not punch. So far this has been most egregious during the team-up fight vs Riddler’s 'mech and the fight with Blackfire’s disciples in the electrified cage; though it also came up a fair bit with the ninjas.
The main storyline was not especially difficult to run through on NG+ (actually, if anything I’m kinda disappointed the difficulty change has no real influence on the Predator/Stealth segments of the game), though I did notice I found myself using environmental takedowns much more aggressively, which I did not during my first play through.
You’ve seen the game. Go ahead and look at some plot analysises. For all the talk of it being a touching story I felt it was in bad taste. And a game about hearing a woman scream while being mutilated made me real uncomfortable and I am not the only one.
you also only get 3 plane ride options even though you need to ride the plane a minimum of 4 times. It rules
i love the forgotten man encounter to bits. it is one of my favorite moments in any game
i played Phantasy Star II for several hours on the plane and car rides to and from Bumpass. I spent most of the time on the way there grinding for the research lab, just straight up grinding for hours. on the way back i took on the dungeon, feeling mighty from upgrading all my stats and gear.
i got so owned by that dungeon that i haven’t played the game since. i wandered around for like 2 hours, got completely lost, used an entire inventory of healing items, and pathetically perished deep in the labyrinth
yeah, i’m just not down with it
Thanks. Did you finish it? Do the game mechanics become any more interesting, or is it always on the same level? Seems quite unoriginal to me.
The female protagonist screaming while being mutilated is not doing much for me: there is such a strong awareness that the game rotates around such a gimmick, that it doesn’t transmit anything to me 
yeah that’s how it is and the dungeons get even less forgiving after that
it’s not so bad if you use a map, but even then the devs went out of their way to make them as annoying to navigate as possible.
like… the control tower dungeon is just a big map with four quadrants and a total of 69 teleporter chutes. only one of them can lead to the end of the dungeon, but without a map you have to just trial and error your way through each one, and they all lead to sections where you have to poke around for at least a minute just to see if it’s a dead end or not.
and the most insulting part is that there is zero loot in this dungeon. so it’s just a huge waste of time unless you know exactly where you are going. and then at the end there is this cryptic puzzle that you can’t complete unless you got this ability from an obscure npc that is literally hidden away in a town you passed through many hours earlier, and even getting that ability kind of requires some unintuitive dialog options. and even if you got the ability, you probably won’t remember that you have it or need to use it for the puzzle!
and if you don’t use the ability and just examine the puzzle item instead, you get warped outside the dungeon!
like honestly they had to be trying to make it as obnoxious as possible, like it’s a masocore RPG before that concept even existed. and I kind of respect it in a way but it’s insane to me to imagine that anyone made it through this game without a guide.
Yeah I got two hours into PS2 and went “this sucks.” PS1 is pretty alright. PS3 is great mindless with fastforward and an afternoon. PS4 is…competent.
At least Shining Force 1 and 2 are good!!!
yeah i respect phantasy star 2 (and the ending is something, for the time) but fuck actually playing it
phantasy star 2 SUCKS… or does it???
did anyone play the ps2 remake, i believe it got a fan translation at some point
I feel like the point of leveling in a lot of early labyrinthine RPGs was to make battles easier and quicker so the player could spend more time and energy on dungeon navigation instead of fighting and get a bit less lost?
And it sucks (though I get it)
Did anyone else never figure out that there was a non-obvious visual cue that shows whether teleporters go up or down in Phantasy Star 2
That sure made the dungeons even more nightmarish
yeah I eventually realized that they are (ever so slightly) different and it helps a lot
I would like to see a remake that redesigns the dungeons to keep the creepy oppressive atmosphere but removes or at least strongly suppresses the masochism.
Shenmue 2 is bad and boring so far. Why is there a section where you have to (for no reason) fight in first person?
but a whole disc of qtes!!!
Heavensward feels like a different game compared to FF14. It’s very disorienting suddenly out of nowhere having a cogent story, a consistent cast of characters, sidequests that build the world rather than just be a chore, and music with overarching themes and motifs. It’s very odd.
That’s the “eyes” part of Full Reactive Eyes Entertainment.
Just finished the White Orchard intro to the Witcher 3 on Switch. It’s very cool to be playing a game like this on a handheld.
A lot of reviews will tell you the game looks ugly in docked mode and fairly good in handheld mode. I think it’s the opposite, but that might be because my TV only outputs 720p. So I think it looks sharp when docked but really blurry in handheld mode.
Even though I’m usually content with 25–30 fps in games, I think this port is sluggish. But it’s still playable.
The game retains great lighting effects on Switch. I appreciate this aspect more than resolution and frame rate, so I’m pretty happy overall with the visuals and performance.
This is my first time playing the Witcher 3, and for the most part, I’m very impressed with its storytelling so far. But I’d seen some gameplay videos a while back, and I wish I didn’t already know the significance of the conversation with Gaunter O’Dimm in White Orchard.
This is the third open world game I’ve played after Breath of the Wild and LA Noire. The level of detail in the Witcher’s world is incredible, but so far it doesn’t trigger the same urge to explore that I feel when playing Breath of the Wild. I’m not sure, but I think that Breath of the Wild offers better visibility, from great distances, to its points of interest. In Witcher 3, I really only feel aware of my immediate surroundings. Maybe that’ll change as I progress through the game. Anyhow, as a backdrop to a story, Witcher 3’s world is far more interesting to navigate than LA Noire’s 1940s Los Angeles.
Witcher 3 definitely never reaches the “oh, I want to be over there” levels of BotW; however, the more locally-focused perspective works a lot better when you get to later areas in the game, particularly in Act II.