it’s a mediocre game, otoh it does have this guy talking about hegelian dialectics
This review of New Vegas was very spot on:
Funnily enough, all the subsequent opinions on the same site (and their best lists) mention the game as wonderful, but that review was much colder (and realistic) about it.
The context of New Vegas matters a lot in regard to how it’s remembered as well – it came out directly after the execrable Fallout 3, which is awful and a standard-bearer for neu-Bethesda design principles, so dropping even a crumb of old-school CRPG sensibility gave a lot of people the warm fuzzies.
spec ops the line, much like what it depicts, is a war crime
journey and uncharted trilogy are free on psn right now.
i just played through journey. glad it was free
it wasn’t bad, but like 90% of it was basically “watching an arty animated movie while holding up on the analogue stick”, and i can’t see myself ever wanting to replay it
regarding the 3d fallouts, most of what i want from them is the three Ses: Solitude in the wasteland, Sniping monsters, and Searching through abandoned buildings.
it was quite beautiful for 2014 + a good (and surprising, and diegetically revealing) implementation of PS3 passive multiplayer souls-style
i appreciate that journey is a rarity in that it’s not a game designed for endless play, instead designed around one shared linear experience. i mean, i may have played through it twice since it’s so short and it’s quite pretty, but my first time going through with an anonymous partner was kinda magical and stands as an experience i would rather not try to replicate.
journey is a timeless masterpiece
reciever 2 forcing you to use a hi-point is some real joker’s trick shit for people who don’t know about guns lol
I didn’t realize that I was playing with other people until around halfway through Journey.
While ICO is still my favorite modern video game, Journey is up there. And now that I’m thinking about it I’m going to have to listen to the soundtrack again. Especially this part of the soundtrack:
there was only another person present for a few minutes of my playthrough as far as i could tell, though the end of the game told me i’d actually met 3 other players
Journey was meh, the sliding would have been much better if you could do tricks and get combos
Also pvp
I can’t stand that review, because it is still from that era where RPS was convinced that Fallout 3 was a masterpiece and hated New Vegas for not being as gormless and shitty as Fo3.
Anyway, I still like FNV. Here’s what it does well:
The quest design is better than you’re giving it credit for. Go do the quest at the REPCONN test site to get a feel for why the quests are interesting. They often apply 2-3 mutually contradictory routes through both the quest line and the physical space you’re exploring, such that it is impossible to see all of a quest in one play-through, and your choices have a permanence to them that is unknown in open world games at the time. The characters and factions are not exactly grounded but represent a sort of coherent pulp vision of a post apocalypse (as opposed to the clown fart monkey cheese random bullshit that defined fallout 3)
Like, it’s a cliche at this point to do this with ‘immersive sims’ but Fallout New Vegas is incredibly resilient to the standard ‘can I beat the game after killing all the npcs’ playthrough. It’s also incredibly resilient to the opposite, ‘can I avoid killing anyone’ playthrough. They have completely different feels both mechanically and in terms of roleplaying.
The game is still one of the few 3d open world RPGs that isn’t actually on rails at any point, though people have often mistook taking the obvious path for being railroaded when playing through the game.
I do agree with you to the extent that it’s one of few-to-no big budget videogame RPGs that comes anywhere close to having actually thoughtful RPG-qua-RPG design from the era of its release (and note that even the most widely admired CRPGs before and since still barely do this), but I think that’s diminished substantially by it still being a single player game and in bethesda’s engine at that. like, it has genuinely good plotting and world design in a format where that’s least likely to register. I would rather look at its spreadsheets than play it.
i beat the dragon in Dragon’s Dogma and i guess i have to beat his dogma now??
it’s actually the apostrophe s and THEN the dogma after
Dragons, Dogma
I only played a few minutes before it crashed on me but it looked like the description of every gun is delivered truckpump gun forum style
i think playing receiver 2 is helping me smoke less… turns out the only thing i find more enticing than lung cancer is simulationist weapons handling. love to be terminally male brained
