I killed the tower knight in demon souls by standing on the stairs and shooting 140 arrows at it. I do not believe in dodge rolling.
this is 1000% a legitimate tactic and learning how to cheese in dumb ways is more or less the correct way to play that game
I like it better than the 3 hours I played of dark souls when it came out. I don’t know if I’m super into it, but it is certainly the best souls game I’ve played
tired: precise dodge rolling
wired: running around like an idiot
for real though. it’s annoying to me that true dark souls murderheads talk up somersaulting around as the best strategy in all the games when like, one of my favorite ways to play the first 1 is to bulk up in heavy armor with a bigass shield and strafe ((to the tune of “Big Iron”) with a bigass shield and straaafe)
the fact that you basically have to play 3 as a dodgetank no matter what other stuff your character does is why i don’t like that one as much as the others
Anyway, glad you tried it and thought it was ok
I started Divinity II and the early hours feel over-stuffed with tutorials in a way that seems much less elegant than the original (which I enjoyed a few years back), but then it is a sequel that would naturally assume familiarity with its systems.
Looks gorgeous though!
this is why the gank squad trio in the Sunken King DLC is the most underrated boss in the series
i had a ball headless-chickening my way through that nonsense
Slowly chippin’ away at the first chapter of the last AC Odyssey DLC.
It looks so goddamn nice, but it’s a bummer that it’s very much the same damn game as ever. Sometimes you walk around with some seven foot tall gods, sure, and meet characters who died during the main game, but otherwise it’s just…eh?
Elysium is cool in that it’s a bunch of temples and stuff on top of impossibly high cliffs, and it’s fun (and faster) to just run off the top of 'em and fall hundreds of feet to the bottom.
I’m sweatin’ the choices in this one a bit, but if the last DLC taught me anything, it’s that my choices ultimately don’t matter as far as The Narrative is concerned. And if Assassin’s Creed in general has taught me anything, it’s that the gods/Isu are all assholes and I shouldn’t be nice to 'em, anyway.
Yakuza 3 is gonna be at my door tomorrow I gotta hurry through this dang thing.
3 also has lots of enemies that:
- can’t be staggered
- have extremely variable attack strings
- spawn in massive groups
not to mention literally every boss has multiple phases, to the point that it feels like comedy.
it’s such a fundamental divergence from what makes the souls formula work for me.
Anyway here’s me watching Veronica play demon’s souls
Yeah. I eventually found the fun in all that, a lot of it is fromsoft very earnestly trying to squeeze as much unique challenge out of their aging clunky combat system as they can and it’s kinda “Dark Souls for Super Players” when it works. But i hope between that and Sekiro, they stop obsessing over creating perfect precision combat and step back toward weird clunky action rpg stuff that’s not necessarily challenging in a direct way
There is a point in any Harvest Moon where you outpace the game’s efforts to keep you poor. Story of Season’s is the first Fall season where Sweet Potatoes grown in the public field will yield harvest every day after their first fall growth. Add to this being able to fertilize a plot to increase quality (and thus profit) and throw in a feedback loop in the form of drying out a portion of the harvest back into seeds for good measure. Without trying too hard I had dumped 1200 sweet potatoes into the traders, looking back at my ledger.
I say looking back because I started the game up again after a long hiatus in the middle of Spring Year 2, because I ran out of books to read and I needed something to do on the long train ride back and forth from school. Story of Seasons tries to alleviate the gross inflation of your bank account by having hundreds of recipes and blueprints to buy up, but with the feedback loop effect worsened by applying it to flax (which can be processed three times into gold flax cloth, increasing the price to 10k per) I was still maintaining a positive balance.
I’m now in Fall Year 2. Sweet Potatoes are again available to grow. I already have several stacks of 99 in my rucksack and it’s only day 12. I’m going to utterly crash the price of fall crops once I offload in day 26, when a public field conquest is up for grabs and a contest for total number of items shipped is requested.
(Also I really hate that they keep having Iris, the older (re: doesn’t look 18) romantic interest, refer to herself as robbing the cradle when talking with me at higher heart levels. She is lacking confidence but there are and have been better ways of showing this, especially when my avatar is of indeterminate age)
((Also also, I have managed to crash the game itself today, a startling thing to see on a handheld!)
please elaborate if you feel inclined
original sin 2, ya mean? i always did wanna give the actual divinity 2 a try…
dark souls 3 is incredible, ya haters. get to the ringed city.
I think it was just an out of memory error. I keep the 3ds going along with the current game for long periods of time. I was entering the lower field after completing the fall fashion fiesta, since I ran out of time before hand to tend to that place. Black screen for loading that area, then it hitched and dropped me back to the 3ds menu. I doubt I could replicate it.
The first Harvest Moon for the DS had a memory leak and would also crash after running for a long period of time, so this isn’t atypical to the series. Different dev tho.
Wowzers! Haha yes I did mean Original Sin 2, but Divinity II does look like a good time all the same.
the prequel to that Steamworld Dig 2 game i was shamefully compelled by was $4 on the eShop so i grabbed it… then i finished it and got number 2 anyway >_>
there’s actually a few interesting things they do in the search action-lite / mining game genre. like upgrades cost money and are gated by level, and in the first one your level is determined by total sales which guarantees you’ll always have choices about what to upgrade until the very end. also the first one puts the double jump at the very end of the game and also makes it your most powerful attack, which makes it feel like less of a cop-out than double jumps usually are and more like (edit: oh right it’s just) a screw attack. the second one gives you a hookshot and jetpack, each of which really trivialise previous traversal, but they do have some interesting platforming challenges that require full use of the two. the second one in general is a lot more polished and smoothed-out than the first, but it all feels weirdly thoughtful for a genre game in a steampunk robot-based franchise
(it is aesthetically repulsive though, the animation has way to much stretch and squash for a bunch of robots)
yeah I can’t help but feel that gamer dark souls fuckers have kind of done these games a disservice with the stupid culture they’ve developed around them, like even when the first dark souls came out I was already being inundated with stupid shit by my friend who was a self-proclaimed dark souls expert within like a week. dancing around like a fucking idiot and trying to tank hits with a shield is infinitely more enjoyable for me than GIT GUD DODGE ROLLING or whatever. i appreciate that you can play the game that way! but i feel like building these games up as nothing but that really gets in the way of actually enjoying them.
tegiminis is the Souls Guy in the hovel but he hasn’t been giving me tons of unsolicited advice or telling me a specific way to play the game so it’s been 1000x more enjoyable than every time i’ve tried one of these fucking games in the past and had some dude explain the intricacies of every stat to me or something when i really just want to soak in the atmosphere and get fucking killed by a boulder rolling down a ramp or something like a fucking idiot. it’s amazing how much more tolerable these games are when you can talk about them to other ppl like a normal person!
anyway I like souls games now, my decade of resistance is over, I have failed my clan
Don’t worry I still don’t like 'em and will never be talked into playing more
oh yeah listening to normies talk about souls is the worst
i just wanna say i know a lot of people that love dark souls and not one of them has ever talked about how great dodge rolling is or ever mentioned it at all