Shout out to a fellow Probability 0 liker, I haven’t played it in years
A game that is a perfect 50/50 fusion of Undertale and Downwell is destined to unite the three kingdoms and ascend to the throne as gaming’s Citizen Kane.
i love Downwell and it clicked for me when i realized it’s better to use the gunboots for movement than attack (like Tegiminis said the bounce-chaining is the way to go, getting really long chains is so satisfying)
Arm spin style + any burst weapon (including your default machine gun) + the upgrade that makes gems recharge your gun meter + the upgrade that attracts gems to you is a good simple ascension (err, descension?) kit
I am terribly bad at Downwell but I’ve been playing it for about an hour a week for over two years.
But it’s a game that moves so beautifully that I can’t stay away from it. I’ve never seen past the third world, and I don’t care. It’s one of my favorite games.
Sleepy knows where it’s at
I can boot up the game after months of not playing and consistently get to the end boss every time.
My loadout: arm spin style, shop card (this breaks arm spin style), gem attract, gem recharge, gems shoot upwards, blocks shoot upwards, rocket jump (great combo starter), blast module (great combo extender), reshuffle
i always prioritize machine gun, noppy, and puncher, and if i get a health gun i try to reshuffle it to energy. you only ever want to get energy weapons because you get guaranteed discounted health upgrades at the beginning of every level with the shop card
also time void somewhat trivializes the end boss
Downwell also has no joke one of my favorite endings to a game :3
downfall was one of the first ps4 games i got, because it was so cheap, and i still play it pretty regularly
onlyever made it as far as almost killing the final boss though
These are definitely the best perk picks. I think I use arm spin too?
I’ve been trying to complete hard mode, whenever I play (not much), but I keep dying on world 3. Shit’s TUFF
I mastered fishing
I should try Downwell PS4 (is there a Switch version?), I played it on an iPad and the touch controls were just short of maddening
I can’t imagine trying to play it with touch controls. There is a Switch version that’s only three bucks!
Fists Of The North Star Lost Paradise decided to be lazy and game extending. In Chapter 10 of 11 it remembered there was buggy. A buggy they decided to make bad gates and upgrades for that you never had to use in the story. Right here at the end the game
-makes you go far to the south (wow you need an upgrade!)
- go back to the city (be interupted by several side quests started)
- Yep you sure need the upgrade go back to where you need the upgrade and pick up the clearly marked upgrade materials
- drive back to the city so you can install the upgrades
- okay now go back and use the upgrade
can you play downwell on android with a controller? i have a m30 pad and i think it’d be perfect
FOTNSLP ends with Ken and Yuria hugging as nuclear warheads go off.
It is one of those rare moments of quiet intimacy that I see most often in Nomura games but always find affecting.
The game still stretches mechanics too far and it is amazing what the RgG team has kept as cheap bandaids after 10 games (Since Kenzan (3-6, 0, Dead Souls, Isshin, K1-2)). Just little things you’d think they’d get better at after so long and just itterating. It is actually shocking how little itteration there is in the series.
For this one I got really annoyed that getting in the buggy meant pressing X, Kenshiro stood in front of the car for 2 seconds, black screen, cutscene of Kenshiro walking to the car and getting in, black screen m, able to drive car. Indie video games with no budget wouldn’t do this. GTA3 has been around since before Yakuza.
A lot of these same wrinkles/quirks were in the demo for RgG7. I remember complaining about these quirks back in Y5 almost 10 years ago.
Been a bit too busy lately to post more than a few quick sentences, but not so busy that I couldn’t play a tonne of games in the meantime, here’s what I’ve been playing recently:
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Monster Boy and the Cursed Kingdom - I’m a big fan of the old Wonderboy games so I was loving this for the first few hours. But it starts feeling more and more as it progresses like they ramped up the difficulty to artificially extend the playtime. There’s some really frustrating moments there, and some puzzles that felt really badly designed. Still had a decent time with it though and loved the music.
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Grandia’s pretty cool. The vibe of it definitely feels like a late 90s mash up of Mysterious Cities of Gold + Nadia: The Secret of Blue Water. The battle system felt a bit chaotic at first but after getting into the groove I am enjoying the mix of turn based / realtime. My main gripe is that after only around 30 hours it’s starting to feel a bit too long. I think it’s because the dungeons are a bit bland and too frequent, often you’ll reach the end only to find there’s another dungeon straight away.
I’m a bit iffy on the HD version though. The widescreen and hi-res are fine enough, but the weird smoothing on the sprites and textures makes everything look a bit gooey or fuzzy, and reveal a few visual issues that I suspect weren’t apparent in the original version. Eg Gadwin always seems to look like his head is in a box overlaid over his body, with a weird drop shadow. -
I finished the original Doom for the first time (well, the main chapters, still doing the bonus one). As a kid I’d only played the sequel, which I think I reached the final stage only to give up as it would crash after a minute. The game still feels fresh today, which is more than I can say for most contemporary shooters. Gonna pick up Doom II on switch soon.
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Sega Ages Fantasy Zone is pretty amazing on a big screen. I love that the story for Upa Upa mode is that he saw how much money was in his brother’s bank account and decided to go on a spending spree. Kinda wish the default weapon was the twin shot instead of single shot though, it’s just way too weak.
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Sega Ages Shinobi’s pretty good too. The Ages mode is a bit too easy, it’s basically just a ‘everyone gets to finish’ mode, which I guess is fine since the regular game is so tough.
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Momodora: Reverie Under the Moonlight - I kinda regret picking the hard difficulty, because it feels like they mostly just ramped up the damage numbers by about 2x and called it a day. Generally speaking it’s around 2 hits from anything and you’re dead. The save points can sometimes be a bit far between and despite the Souls influence, it doesn’t carry over items picked up or cutscenes seen between deaths, which makes things frustrating. Still feel compelled to see this one through though, I like the atmosphere and aesthetics.
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Death Stranding - Slow going on this one, I’m up to Chapter 5 after getting caught up in too much back and forth sidequesting for many hours in Chapter 3. I’ll get there eventually I guess.
Pac-Man Championship Edition DX+ is a game that feels very satisfying to play, and makes you feel like you’re good at it no matter how bad you’re doing
I love PAC TIME and BOMBS. It feels very rewarding to fill 80% of the playing area with ghosts, then pulling off a massive chain. It fees good to selectively leave power pellet ghosts to extend your chain at just the right time. I especially love abusing slow motion.
It feels sufficiently punishing to take an inefficient turn, or to eat the wrong item in order, which wipes accumulated ghosts and breaks your chain, or to use a bomb when the ghost was about to turn out of harm’s way. Slight mistakes worm their way into my brain and tease me for my imperfect play. My play will always be imperfect. My score could always be just a bit higher. My time attack could be just a little faster. These scores mean nothing to me. I’ll never be higher than five millionth place on the global leaderboard. I’ve got no friends immediately completing with me. Shit, man, it just feels real good to play. Super Pac-Man Turbo has been polished into a glistening mirror. I see myself in the reflection. Pac-Man is… me
I play Killer7 by night and all day I dream of Coyote Smith saying “YOU’RE FUCKED”. The Capcom 5 project that spawned this game and P.N. 03, Viewtiful Joe and RE4 is a video game I think about a lot. I feel like just the UI design of Killer7 would get a game proposal rejected by publishers these days. Bonkers that this game exists and that is so unrecognizably stylistic in games and out (tho it has some obvious influences).
I want to play Suda51’s earlier games, but I gotta admit they seem pretty tedious. Still think it might be worth it.
was me with smb3 for a good while