walking around Kamurocho playing arcade games and eating food is the most comfy videogame experience
Maybe Sega could pay developers like Housemarque and Jeff Minter to make non-Sega arcade games for their Yakuza games.
Port Boxcelleos to switch you cowards.
YEAH I fixed most of the character sprite pixel divides and…oh
I just played this.
I played through Minit yesterday and today. I think the best word to describe it is neat. I’d recommend it.
Demon’s Tilt, which my inner monologue has never-not-rendered as Demon’s’s Tilt, use maximal license in the ‘video’ of ‘video pinball’. I don’t know much about pinball but I sure like the Naxat pinball games and this has learned how to transform their videogame licenses into something new; it seems like instead of taking its cues for background monsters out of shooters like R-Type, the new game looks to Cave bullet hells and makes the real challenge identifying the ball underneath the piles of coins, bullets spewing from lion heads, and floating score numbers on the screen. Luckily, I love visual clutter!
but
the music neither rocks nor rolls
Have I got the JRPG developer for you, then
walked right into that one
I maybe just figured out one of my problems with search action games as I enter hour 2 of Hollow Knight. I am too intensely aware of the design. Of the double jump ledges. All the signs that say “Fun Coming Soon.” Of how far save points are from each other.
Each decision is too blatant for me. I am never lost in the world I just cut away and see the developers.
I also enjoyed my first 90 minutes with Dead Cells so idk.
“When The Hooter is sounded, the world will end.” - Master Felix, Book of Select
Absolutely, it’s the same 4.0 GPA craftsmanship the renders Naughty Dog games airless
Interesting. Most of the ones I like, I have the same seeing-the-matrix experience, but rather than it detracting from it, I end up seeing it more like those climbing walls where the colors indicate different difficulties of path, and it makes it more interesting for me
The ones I don’t like, it feels like I’m playtesting a student project from some rando who spent the entirety of his course’s level design section either swiping on Tinder or intensely studying Keith Haring art.
Tim coined this “seeing pink” back in the ABDN days and I wish that had caught on
It’s a bit of a coin flip for me, sometimes these make me feel weary deep in my soul, other times I find them intensely compelling.
Same for rooms full of chest-high walls in shooters, or Conspicuously Empty Giant Arena in many melee action games.
No matter how polished, I never seem to enjoy modern games which aspire to re-create the experience of playing an old game. There is always an ever-present feeling of inauthenticity. The lack of originality is almost palpable. I find myself wishing I was playing the flawed original, even if the game didn’t “age well”.
To be more concrete, it especially bothers me when developers transparently clone the mechanical feel of another game. I just can’t enjoy modern castlevania or contra clones. A good homage evokes the feeling of the older game without slavishly copying it.
I think double-jump ledges are a good example of something I immediately disdain. Developers, come up with another mechanic that doesn’t immediately broadcast your game design intentions! The inventor of the double-jump was a genius. Everyone else is just a hack.
That review of Hollow Knight kinda tells me what I need to know. Maybe I will NOT get it…
Of Double jumps
Retro style stuff is more often than not pretty tired unless its half ignoring the period works is aping. Retro city rampage sucks all on its own merits. In any case I can be fooled in having fun with good sprite art for quite some time.
Basically, I’d rather play Legacy of the Wizard or Faxanadu than just about any modern metroidvania.
One of the things I like about hollow Knight is that the methods of traversal are a lot more creative than a double jump, and in fact the double jump was verrrry late in the game. It’s a little subversive, giving that so late.
But I almost quit that game about 3 hours in for much the same reason. I think it eventually hit a nerve for me but I couldn’t tell you exactly which one without lots of thinking
faxanadu should’ve been an updated version of citizen kane that took into account the disruptive technology of the fax machine
I like double jump ledges when I can still reach them by other more difficult means