help I'm making a STG!

In bullet hell the bottom left and right corners are important as that’s often the best way to get the most distance space and reaction time for yourself.

Fast aimed bullets force players to move horizontally, combine this with set patterns that cover the bottom corners.

Make the last or second-to-last stage really long.

Don’t allow anyone to put DDP style chaining in the game because it’s rubbish.

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