But! I’m a very casual player and have nfi what I’m doing! Tips and resources are much appreciated! My work will probably not be great but I want to not be terrible.
I’m currently tasked with designing the levels. Bullet density is something along the lines of DonPachi and Batsugun. Survival focus over scoring for now.
I hope to keep this thread updated regularly. But I am pretty terrible at keeping commitments.
In bullet hell the bottom left and right corners are important as that’s often the best way to get the most distance space and reaction time for yourself.
Fast aimed bullets force players to move horizontally, combine this with set patterns that cover the bottom corners.
Make the last or second-to-last stage really long.
Don’t allow anyone to put DDP style chaining in the game because it’s rubbish.