I got itâŚI donât have proof other than a screenshot, but I guess you can Google âLilac Skin Trap Roomâ or something and see this bullshit in action.
Oh, here it is. Thank you, uh, âPC Master Race Latinoamericaâ?
My experience with a lot of puzzles so far in this game have been âthey canât seriously expect me to do what I think theyâre expecting me to do here, rightâ and the answer is almost always âyeah, and itâs critical path stuff, too.â
This Lilac Skin one wasnât! The crazy wall-smashing-block teleportation/alternate dimension hopping for a single coin to buy upgrades with wasnât! But damn, when you finally nail 'emâŚpretty good.
When I havenât been marathoning 50 Cent Blood on the Sand (which, granted, was like three sittings) I have spent the rest of my sittings stillâŚstill goinâ at Prince of Persia!
Getting the double jump just shy of the half way point is such a good time for them to drop that in, because it not only opens up a lot of previously inaccessible areas, but in getting me to go back to some of those earlier areas, Iâm finding places I could have tackled hours ago, but are actually easier now with the powers and tools available to me.
I mean, thereâs no shortage of pain in the ass platforming sections (the shit I had to do to rescue a parrot from a spiky hell zoneâŚ), but itâs fun to enter an area, breeze through it, and look at it again and realize how much harder (but doable!) it would have been with a more limited ability tool set.
The area Iâm currently going through is visually wild - a raging sea with ships and pirates and soldiers at war, frozen in time. Guys in mid-dive with a spear, other guy on the ground with his arm raised, all on a chunk of ship thatâs breaking off of the main hull, just kinda floating there. Plus you can run on the water, which is fun until the drowned sailor enemies do an unlockable grab on you and pull you under (it doesnât kill you, but it does look pretty cool and does a lot of damage, which I guess could kill you).