Grandpa Gamin' thread 👴

I got it…I don’t have proof other than a screenshot, but I guess you can Google “Lilac Skin Trap Room” or something and see this bullshit in action.

Oh, here it is. Thank you, uh, “PC Master Race Latinoamerica”?

My experience with a lot of puzzles so far in this game have been “they can’t seriously expect me to do what I think they’re expecting me to do here, right” and the answer is almost always “yeah, and it’s critical path stuff, too.”

This Lilac Skin one wasn’t! The crazy wall-smashing-block teleportation/alternate dimension hopping for a single coin to buy upgrades with wasn’t! But damn, when you finally nail 'em…pretty good.

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When I haven’t been marathoning 50 Cent Blood on the Sand (which, granted, was like three sittings) I have spent the rest of my sittings still…still goin’ at Prince of Persia!

Getting the double jump just shy of the half way point is such a good time for them to drop that in, because it not only opens up a lot of previously inaccessible areas, but in getting me to go back to some of those earlier areas, I’m finding places I could have tackled hours ago, but are actually easier now with the powers and tools available to me.

I mean, there’s no shortage of pain in the ass platforming sections (the shit I had to do to rescue a parrot from a spiky hell zone…), but it’s fun to enter an area, breeze through it, and look at it again and realize how much harder (but doable!) it would have been with a more limited ability tool set.

The area I’m currently going through is visually wild - a raging sea with ships and pirates and soldiers at war, frozen in time. Guys in mid-dive with a spear, other guy on the ground with his arm raised, all on a chunk of ship that’s breaking off of the main hull, just kinda floating there. Plus you can run on the water, which is fun until the drowned sailor enemies do an unlockable grab on you and pull you under (it doesn’t kill you, but it does look pretty cool and does a lot of damage, which I guess could kill you).

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