Anyway, Iām pretty bad at games, and even worse about finishing 'em. Usually Iāll die and just flat-out give up. Or a game will give me a D-rank or something and Iāll tap out. Or some are just too dang scary. Dark Souls has kinda gotten me to confront all of those things (no letter grades, but I know what I did to Havel was not honorable), and has motivated me to finally conquer āThe Games I Will Never Beat,ā so Iāll try and post about my progress with 'em here.
I was worried Iād be starting this from zero, but I actually beat a couple of games I never thought I would last year! Namely:
Resident Evil: Here it is, the granddaddy (grandpa?) of games on here. I got it when I was 12 or so back in 1998/99 and it scared the hell out of me. Always made it up to the point where Hunters come into play and quit. Not quite so scary 20+ years later. Great game!
Dragon Quest: Turns out you can beat this sucker in one good long afternoon! It was fun!
Super Metroid: Been haunted by this one for a while, but it turns out itās not so bad. Also cleared through Fusion (previously got terribly stuck at that spider boss) and Dread (not so bad, that last boss took some doing). And the Dread-ful Samus Returns, and that bad final boss fight.
I put some stuff in that little graphic I wanna try to beat. If I start playing them, Iāll make sure to say if I got somewhere in them! And hopefully I do, or this thread will get Axed for good and I will no longer be allowed to game, or something.
Super Ghouls N Ghosts on there is probably a joke, though. My old man reflexes canāt keep up with that game and its cruelty, much less go through it twice in a row. Love that music though.
Anyway hopefully I am OK posting this here. And hopefully this thread isnāt too annoying! Apologies if it is
Babyās first attempt (well, since it came out on 360 ages ago) at Dark Souls.
Making mistakes but having a good time. Turns out losing a ton of souls (at this point, ton = 2000 or so) is mostly an unfortunate inconvenience, and not something to fret over.
Easily got one of those gargoyles down to half health, but then they had to twist the knife a little! What a game.
Seems to run OK on Switch. Voice quality is bad, but hell, I played through AC Valhalla and that game sounds like it was recorded with a tin can, I can handle some wonky compression.
this is the most important concept to internalize for dark souls (second being āthereās no such thing as too cheesyā) so youāve got the right mindset! there are many places to farm for souls once youāve opened up more of the game. part of what i like about it, actually; the endgame progression is basically monhun-style mob hunting and fishing for drops to perfect your loadout
if you have difficulty on the gargoyles, you can summon solaire to trivialize the fight, assuming you can make it to the fog door while human (easier said than done lol)
you can upgrade everything to at least +5 without any additional items through andre, and the returns on weapon damage are better than soul leveling. so on the early game focus your soul levels on endurance and vitality if youāre having trouble living.
endurance just generally is the best stat for making rolling and stamina management easier
if you have trouble dodging attacks but are still getting hit, unlock the camera. camera lock limits your rolling directions to four, and unlocking also keeps the camera more stationary, for a battle against only one or two enemies, you can just have both enemies on screen at all times by manually controlling the right stick, while also having full movement control with the left stick, and you have all of your moveset still available. locking on is a player trap
also you can just save the gargoyles for later if you want and fuck around in other areas for souls and items and the sheer joy of exploration. branching out from firelink, the game is sneakily open world
I used one of my little humanity shards and summoned Solaire, only to be immediately tailwhipped off the roof by the first gargoyle
Honestly, even fighting the two gargoyles alone seems doable, itās just dealing with that room with the shitload of Hollows right before it. Those assholes are a menace in numbers, and I wind up using half my flask stock taking them on.
I have also been playing Dark Souls Remastered. Itās been a very brisk great club pyromancer run. 2 for 4 lord souls down. I am mid-bed fight and dreading the tomb of the giants. Tomb might be my least favorite area in the whole series, based solely on the arbitrary darkness. Oh, my literal burning fingers produce no extra light. I need this specific bug from a specific location that produces a special magical light because the lantern that drops from a certain limited-spawn enemy did not drop.
Iām glad the sequel gives you a torch. Imagine making a dungeon crawler with impenetrable darkness and not giving the player a torch.
yeah this is one of the most memorable parts of the game for me because itās the first time those assholes pose a threat. Itās great. I got really good at running past them and only taking one hit lol
Iām not gonna litter this thread with everything that happens in Dark Souls, but I do love how everyone who isnāt, yāknow, actively trying to kill you, is some sort of insane pervert.
The dude who magically appears in the clocktower after you ring the bell, this weirdo merchant I some how ran past dozens of times without seeing him.
Dark Souls is putting me through the ringer. I donāt mind attempting to fight this asshole and his two dogs in his little grotto. Sure, I beef it half the time within seconds of entering the fog door. Thatās OK.
Itās the five minute trek back each time thatās wearing me down. Even with the shortcut, thatās a good jaunt!
Main advice I see is āput up your shield when you walk in, youāll be fineā and uhhh not really? 75% of my stamina and maybe a good 40% of my health down, and then those dogs get me.
Ah well! I didnāt think I could beat those gargoyles and I eventually got through that. Surely this asshole, his dogs, and his tiny hell hallway will be familiar soon enough.