Give Up the Ghost: a puzzle checklist

yeah, there are less mechanics introduced in the back 30 so that’s where it starts to get more involved. i think you’ll find a few familiar levels there but they’ll mostly be new to you.

i’m not sure where terry started to feel the heat, but he did mention a transition between “playful warmup” to “devious and deliberate” in his review. other playthroughs i’ve seen start to have pretty long level clear times around 20, too.

also, it doesn’t look like i mentioned it here yet, but i’m at 10.8k browser plays with this game. it’s had pretty consistent traffic since release!

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