CAVEMAZE 3D
A barely playable Pie in the Sky game full of visual bugs, incomprehensible level design, and stolen assets (especially from Doom).
It’s interesting to play for a little while because it kinda feels like outsider art, but the baffling level design combined with visual errors (or were they deliberate?) made me jump ship pretty quickly.
GUN GODZ
SHORT VERSION: A short, janky, mediocre 0-Y-Axis FPS with the nerdiest “gansta rap” soundtrack. Has some fun enemy designs but that’s about it.
LONG VERSION: I’ll start with some things I liked… first, this is an impressive 3D game for GameMaker, which is notoriously difficult for this kind of thing. I also liked some of the enemy designs!
The unlockable bonus levels are interesting in that they are built around specific challenges rather than being generic FPS levels. They aren’t GREAT but they are interesting. So this game has something in common with Corridor 7 in that regard.
Apparently there is a character in here that’s popular in Nuclear Throne, and people seem to like that, but it meant nothing to me since I’m yet to play that game.
Now everything I didn’t like, which was most of the game.
For one, it just doesn’t feel good to play. It improved a little after I turned off screenshake, a trend I hate that Vlambeer popularised. The controls feel off, and the guns don’t feel good to use, partly due to the lack of knock-back on enemies.
Levels are boring… there are no keys, so it’s just moving forward through a collection of rooms and tight corridors. They at least give you cover, but all the rooms end up feeling the same.
The game is full of hit-scan enemies that give no warning or indication before they shoot, so fighting them feels chaotic and random. The melee and projectile enemies later are better, except they tend to not give you much space to move around, and it’s the hitscan enemies you’ll be mostly fighting.
Enemies also tend to just hover around in the same location, making luring out tactics not viable, and you can’t try to flank them since they’re always facing your direction and like to shoot you on sight.
Aside from the final set of levels set in a hotel, most of the game is in boring, ugly environments like a grey prison, a generic brown dungeon, and a green sewer.
The soundtrack is “gangsta rap” sung in a made up Venusian language (i.e. gibberish), with music featuring chip tune sounds. Not only is it bad, it’s also the whitest, nerdiest shit ever. Yes, I know one of the dev team is an Arab Muslim, this is still white as hell.
Some may call me out because I like The Residents who also do albums with fake languages and what have you, but at least their music sounds interesting most of the time, plus they understand the concepts of irony and satire.
The game is free now (though apparently the Steam release is buggy), and originally it was released as a reward for people who backed Venus Patrol, a website/event organsier that no one remembers now.
Well, I remember because I went to one or two of the events. That sure was a more exciting time for indie games, where there was actually weird interesting stuff going on getting attention instead of every indie game being a cozy Souls inspired Metroidvania with deckbuilding or some shit, and all the “indie” companies have million dollar budgets now.
And devs could get money for making games for a website! What a time to be alive.
I’m not completely wearing rose tinted glasses, though… the indie scene also tended to be a hipster-ish elitist boy club a lot of the times, the latter becoming very clear when the founder of Venus Patrol, Brandon Boyer, was outed as a sex pest.
Maybe I just miss my younger days when I partied more, but I don’t know, the indie gaming scene is so fucking bland and business-like now.
BUT MAYBE I’M JUST OLD.
Anyway, this game isn’t very good, just play Wolfenstein or something instead.
YOSHI AND THE MYSTERIOUS BOOK
SHORT VERSION: Basically a collection of toys to play with in (mostly) safe playgrounds, this takes a while to get going but is a lot of fun and joyous once it does… but then the game ends.
LONG VERSION: A collection of playgrounds, each built around different mechanics which you have to explore/experiment with to unlock all the discoveries/challenges. So, a bit like a puzzle game.
The big problem with the game is that some mechanics are vastly more interesting and enjoyable than others, with the best ones being in the second half… the first half had trouble grabbing us. But when this game works, it’s fantastic fun!
Some of the mechanics could definitely be made into a full game (especially by indie devs around 10 years ago…) and I wish we got to play with some of them more… but it’s very much a “do this once and never again” situation, but it at least feels like they explore the possibilities of the mechanics pretty well.
We also felt some of the challenges to be very obtuse, like old adventure games… 100%ing this without any clues with drive me nuts, I think.
So yeah, a mixed bag. The highs are very high, but there aren’t enough of them, and too much of the game is just okay or pretty good.
DONKEY KONG 64
Instead of having pre-marital sex as a teen like I should have, or at least studying to make the lack of sex worth something, I spent my time as a teen 100%ing this shitty piece of shit game.
Played it again with my partner recently (I eventually managed to have sex) on NSO with rewind, and it was fun shit talking it with them, but if it wasn’t for rewind I would never touch it again. We also tried the swap-anywhere hack on an Everdrive previously, but that glitched at some point.
Even with swapping anywhere AND with save states/rewind, this game still sucks and has no respect for your time with constant backtracking, repetitive minigames, far too many dull and unimaginative (and sometimes cruel) challenges, and generic environments.
At least it gave us the DK rap.
Oh, and it has Jetpac! Jetpac rules! Just play Jetpac instead.
GREY'S ANATOMY: THE VIDEO GAME
Ridiculous, funny as hell game. Imagine shitty Trauma Center crossed with a shitty dating sim that somehow has impressive production values.
Put a metal plate in someone’s head and then try to bang one of the other doctors via nonsensical minigames! This is such a bizarro game, it rules.
I mean, I’m never going to BEAT it (probably), but it’s a great laugh with friends for a few hours.
EXTREME G
SHORT VERSION: Still a blast if you can deal with the short draw distance, this game looks dope, feels dope, and above all else, sounds dope. The hardest difficulty is a bit too chaotic to be fun, but everything before that is a good time.
LONG VERSION: Loved this game back in the day, and it’s still a good time! Love the bike design, love the grungy sci-fi post-apocalyptic aesthetic (and how each track looks different), love the track design (and how each has their own memorable set piece), loovvveee the techno soundtrack, and love how fast the game is (even if it’s only because the fog is 3 feet in front of you).
I also like how hitting a wall doesn’t slow you down too much unlike Wipeout which just brings you to a complete stop. It’s a much more forgiving game. At least at first…
The first difficulty is far too easy, though, and I found it odd how the different cups just added new tracks into the rotation with ones you already played, rather than being a selection of unique tracks.
The third (hardest) difficulty is also incredibly unforgiving, and it feels random due to how chaotic it is with all the weapons. There is just crap going on all the time, and it often felt I couldn’t deliberately dodge attacks. The weapons are also very unbalanced, I feel… but they all sure look cool as hell!
Also, the battle mode sucks.
So yeah, it’s a good time on easy and medium (and just racing for multiplayer), but it starts to show its warts in the last third of the game.
SUPER MARIO LAND
Janky, off-brand Super Mario Bros. for the Game Boy where everything feels off.
Here Mario fights winged Moai heads, Chinese vampires, aliens, and narrowly avoids getting fisted.
I love how weird this game is, Super feels so bland in comparison. The music also rules (though I could do without that oriental riff), and I love how varied the environments and enemies are.
There are two obvious problems with the game, the first being the length. The game is about 20-30 minutes long and is pretty easy… that felt appropriate for portable games back in the day but may put people off these days (though short length is a boon in my opinion), but I played through it all the time just because it was fun!
Well, fun except that the controls feel incredibly stiff and the momentum of Mario feels very unnatural. This sadly holds the game back quite a bit because, for me, Mario is all about the joy of movement as you make your way through the levels. It just feels too darn janky here! You do get used to it, but it still could feel much better.
But overall, a weird, short, fun time.
MACHINARIUM
SHORT VERSION: A beautiful looking and sounding adventure game set in a robot world, this has a real mish mash of puzzles, both of varying quality and sense of place in the world, but is overall a solid game.
LONG VERSION: Not as good as I remember, but still very good!
The artwork and soundtrack are still what I love most about this game… I still have songs off the soundtrack in my “chill” playlist to this day, it’s fantastic stuff.
And that hand drawn artwork! So full of life (despite all the robots) and character. Exploring the city and meeting the characters living in it is a joy, and I love how you see how the city all connects together as you progress through the game, making it feel like a real place.
The story is pretty simple (a gang has been terrorising the city), but told in a great way, with you being dumped outside the city with no idea what’s going on at the start and it slowly being revealed while playing. There is no dialogue in the game, aside from some tutorials, which I also really liked.
Also appreciated the cursor changing over stuff that’s actually useful, though I wish stuff highlighted. If you can interact with something here, it means it’s for a puzzle… so no flavour text for random things around the place, making this a bit of a minimalist adventure but I was fine with that.
The puzzles i.e. the actual game is where it’s more of a mixed bag. I don’t think there are any bad puzzles, but they are definitely uneven.
Half the puzzles are the environment and inventory manipulation variety, so more traditional adventure game stuff. These were mostly fun and interesting enough, though sometimes a bit trial and error-ish, and did a good job of feeling like a part of the world.
The other half are more abstract puzzles, like stuff you’d find in a puzzle book but more physical, like moving beads around tracks to get certain ones in a certain spot. I enjoyed these a lot, even if not all felt original, and they also felt out of place in the world… I guess a place made by robots could have all these abstract systems controlling the place, though?
The biggest sin is having a freakin’ slide puzzle. It’s not as bad as it could have been, but still… that’s the most unoriginal kind of puzzle you can have!
Oh, there are also some simple arcade minigames that feel like filler.
But over all, I loved the art, loved the music, loved exploring, had enjoyed most of the puzzles. Definitely still worth playing again all these years later.
Oh, there is a hint system and walkthrough built-in, too, but I never had to use them.
DEATH RAY MANTA
Minimalist arcade design with maximalist visuals. One point for beating a level! One extra point if you grab a gem in each level before it disappears! Kill stuff to move onto the next level! Die once and it’s game over!
Great twin-stick controls, great level and enemy behavior design! Hard from the get go, which is just the way I like it… love diving in for a quick few games.
A lot of people will be put off by the Jeff Minter style visuals which I totally get, but I love them. I guess I’ve played enough of this style to be able to parse everything, because when I do I always feel it’s because I messed up, not because I didn’t see something.
Oh, I also like how every level has a silly name like in old Spectrum games.
But yeah, I love this game.