Games you’ve played today: Fourteen by Kazuo Umezz

I still have a lot of bangers on PS1. Mega Man Legends 1 and 2, MGS, various Final Fantasies. For some reason I paired back on my PS2 games. For instance I no longer have MSG2 and 3 but I held onto the Document of MGS2. I’ll have to track those down again.

I have Spider-Man 2 and Hulk: Ultimate Destruction. And Simpson’s Hit and Run. I need to make a list of what I still have.

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Sampled some games this evening… Super Bomberman 2 multiplayer, MJ’s Moonwalker, Quackshot, Battlemania Daiginjou.

Moonwalker was interesting in retrospective, but pretty entertaining. Good leaping!

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After letting it age on my PS4’s hard drive for many years I’m finally playing Titanfall 2 sure, yeah, I’m having a good time. I almost bailed when they nearly immediately did a Sewer Level but I kept playing and then the game follows it up with a pretty cool sequence so I’m back in, baby.

This game does the thing a lot of modern FPS games do and there’s dozens of guns and a bunch of them are functionally equivalent (and worse, not even particularly distinct in terms of Vibes) and then there’s some Weird Ones that actually feel kinda useless. Grenades are worse, everything but the frags are too fiddly. All this is to say the gunplay is a little uninspiring even with all the jetpack parkour.

Feels a bit better in the titan combat though, dashing around and launching rocket clusters and stuff is good times. Also I like that enemy pilots talk trash over comms

Fiction-wise I don’t really buy that Pilots are even strictly necessary for the Titans. Having a human/Titan duo do missions makes a sort of sense but it feels like there’s no real reason to let a person pilot a titan rather than just ride along and occasionally pop out to do shit that requires stealth or like, fitting into a small space. This is me thinking too hard about the hastily thrown together worldbuilding. BT is a good sidekick though. And I think it’s clever/economical that BT is your buddy, your handler, and your vehicle.

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after so many hours of hundred line i feel like i just want to talk about how i feel about various characters who are not eito after too many yet not enough timelines. obviously some shit is spoilers.

hiruko - i have softened on her tho i wish she would stop triggering my biting instincts, people who believe in hard discipline are difficult

gaku - the most fucking two sides character whom i love and appreciate one moment and want to dip in a toilet bowl the next. no girl has ever been too cruel to him, they hold back far too much.

shouma - i can’t not care about shouma altho i suspect he would create a lalafell named doormat in ff14 but with no fetishistic connotations, he just believes he’s truly meant for it

darumi - where the fuck is darumi how are there 10+ timelines where darumi is dead?

eva - she is the writing team’s load bearing sexual fantasy vessel and they need her in there to keep writing. i’m getting tired of this while also feeling weirdly invested in seeing eva break that containment somehow. my wish will probably remain unanswered.

moko - i thought i would love moko more but she’s actually kinda one note huh. maybe if i understood wrestling references

yugamu - if he could talk like a character slightly more often instead of the caricature he represents i would maybe like him a lot. he doesn’t get a lot of play but he does flirt with most characters including takumi and the rest of the boys. does it count as sexual harassment to suggest intimate open heart surgery?

takemaru - there’s a scene where gaku invites all the boys to have boys talk and asks who everyone likes and takemaru immediately says hiruko with zero hesitation and i like that. for the record almost all their conversations are like,
t: you cant just say shit like that im gonna punch you
h: i am infinity times stronger than you go ahead
t: woah wait hold on i don’t punch girls could you like transition just for a minute
h: how are you this fucking dumb?
t: ahhh im punching myself

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i love shouma cuz he has an invisible dog and totally sucks

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fozhoz6 i’ve decided is set during covid - i’m in central tokyo, where the fuck is everyone

the roads are mostly too wide to really emulate the context either but fair enough, people want to chill out with these games

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Outside of the fear and disease empty Tokyo rocked.

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i sincerely want good things for shouma even if it has to be while he complains about deserving less

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Viviette update: it turns out that you can lock yourself out of all but the worst ending seven minutes into the game, which is just so mean I can’t help but respect it.

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ever since the Switch 2 game got announced, ive been going through old Star Fox games and it does make sense to me that they continue to remake and reboot the SNES and the 64 games because they’re still awesome arcade shooters that still whip ass, especially when you’re able to overclock the FX chip on the former and getting the recompiled version on the latter. i played the hell out of the 64 one as a kid, so that was a nice trip back, but this is the first time i really got to experience everything in the first SNES game. if I came across the Out of This Dimension stage organically as a kid it would’ve freaked me the hell out lol

i think daph mentioned how good Starfox 2 was and i have to agree, it’s really fun and the walking parts are surprisingly better than you’d think it would be, plus I like the planet defense parts too. just a neat little thing that I’m happy eventually got an official release

once ive squeezed all the juice out of these i’m gonna finally take a stab at Assault, never played it

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I also have had Star Fox on the brain recently. I tried playing 64 last week on NSO, but the triple combo of the wireless controller, the ruddy emulator, and our old TV produced enough input lag that it took me out of the game. (I need to mess with the PC port tbh.)

A couple days ago I dug out our CRT and played the SNES game, and cleared the first two routes deathless right then and there – still a fantastic game. I wish it had SF64’s proper score system rather than it’s BS percentage rating, but that’s a minor quibble. (I got 99% in Sector Y, and 100% everywhere else, if you’re curious.)

One of my younger brothers-in-law got a copy of Star Fox Adventures last week, and I’ve been watching him play off and on. It seems fine enough, I guess, but I was not prepared for the music that plays when Fox sees Krystal trapped in the krystal.

I’m listening to the soundtrack of Command right now and mostly wondering why DS games sound Like That.

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My old TV isn’t displaying color. Cable connections seem secure and the video settings are correct so I can only assume it’s hardware related. Maybe a capacitor dying or the panel going out. I played on it for 20 minutes or so to see if maybe color would come back after it warmed up but no dice. Tried plugging it directly into the wall outlet instead of the power bar but that didn’t do anything. I had it plugged into the wall so far but plugged it into the bar tonight so I thought maybe that had something to do with it.

Hmm if I can’t salvage it I might be looking for a new old tv soon.

Edit-Ok the tv is displaying red blue and green elements in the menus. It must be the component cable from the PS2.

Edit2-That was it! Component cable connection on the PS2 had just come loose. Color has returned. I’m so relieved.

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I decided to play through Republique this week and… okay I knew it was a stealth-esque game but whatever I knew of the game when I picked it up a decade or so back I had clearly forgotten (did someone once part of this community work on it?). Through the first two episodes and what an odd game this is, I get how having to “leap” between cameras makes a ton of in-universe sense and in a way gives the game more of an identity but every other time it decides to switch on its own because I moved too far in a specific direction I end up suddenly moving in the wrong direction and having to reorient. They cast David Hayter (of course they did) and I had to check the episode credits to figure out who he voiced. The second episode had a truly impressive amount of backtracking and literally had a mystery person call you when you started to do things in it in the wrong order (part of the intended order was make it to the second to last room in the place, which gives you a key to a room earlier on which lets you make the key that opens the door to the last room). I think the most voice acting so far has been spent describing why the collectible banned books were banned. I had to wander around a museum dedicated to the evil leader in order to learn enough trivia about his life in order to pass a quiz which rewarded me with the passcode to a random door.

That said I do think it has a pretty well realized presentation for the budget it was likely working with and the story has enough interesting hooks so far to keep me interested in seeing where it goes. Still it is sort of an ambitious mess.

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Adeligian did some writing for the game, if I recall correctly.

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All the book writing is Adi yeah.

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@daphaknee Aww yeah, started that spaceplan. Visual and sound design are nice and slick, just a chill interface.

Guess we’ll see how this compares to my former favorite idler, A Dark Room

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I really like Michael Jackson’s Moonwalker tbh. It starts pretty boring, and never gets super challenging, but it definitely escalates. So it’s challenging enough to get you to say “well, let’s just see the next level…” and by the time you see that weird animated sprite of MJ’s head lip-synch to one of his various “WOOOH!!” noises, you’re like: alright, let’s at least sample this next stage.

And yeah it is also really strangely incoherent, with your magic moon powers, your monkey companion, Red Michael, and the way he transforms into a car? I think this will be fun and simple enough to pull out in groups just to get a reaction.

I’ve made it only as far as the “Woods” stage.

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Can’t stop thinking about this. Holy moly.

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next time you’re in seattle let’s play moonwalker at jupiter

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I had no idea you could play it there! Let’s do it :smiling_face_with_sunglasses:

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