Just played a Vampire Survivors riff, but Medabots. I have almost no prior knowledge of that IP but it still made me curious. This is also a Gatcha game. It’s really bland tbh. Deleting after one session
This is very neat! Got up to 27 speed (and 145 points) and… just a tad bit more than I could handle.
spawned in West Point in Zomboid and this time I’m the one saving my friends ass because I spawned in an axe murderers house and immediately got equipped with an old woodcutting axe, murder gloves, and murder coat. her character is addicted to smoking so i brought her a whole pack of cigs as a treat too in addition to the very generous gift of stopping the locals from ripping her guts out no less than four times
an hour of chaos and we just barely found a shitty volvo so we can blow town. thirty minutes after I log off in the car I get a message that it’s FUCKED. How thrilling!!
I love this game
Cape Hideous
Everyone should check this out. It’s barely interactive, if you consider only button-inputs the basis of interactivity, but the sonic and visual texture of the whole thing is so sensational. Finishing this and seeing the final screen felt like how it felt to finish the original Receiver, which left me feeling out of time. It’s really just gorgeous. Gotta get my hands on the magicdweedoo soundtrack sometime.
The Age of Decadence
This is still impressing me even as I approach the end of the game. I have striven to play someone who uses persuasive, streetwise, and loremaster tactics to con authorities and other losers like myself as much as possible. This is how you get a leg up in the world. But now that I’ve reached the point in the drama where I am, like, negotiating with ancient constrcuts and possible-deities I am way out of my element and can only flub every check despite being a supposed expert. Guess I am still just a temporary stain, mortal. Incredible, incredible game.
Sherlock Holmes: The Awakened (remake)
This is so fun. I am for sure getting more into Sherlock Holmes after this. My partner loves the first Guy Ritchie movie, and we watched that as a result of my playing this, and also had a good time. Might read A Study in Scarlet with some friends, as well. But this is a really fun adventure, through and through. I sort of forgot that Frogwares, unlike so many others, are actually willing to tackle the subtextual sociological racism and history that Lovecraft’s work is filled with, and gasped when I picked up a wanted poster and Sherlock proclaimed his excitement over having more materials with which to brush up on his criminal physiognomy practice. I forgot so much about The Sinking City… Not like I am expecting a grand intervention or anything, but I really appreciate that they are clearly attempting to depict Sherlock as out of his element in multiple ways as he goes hunting after clues of Cthulhu shit in early 20th century America, and specifically around New Orleans.
YESSS CAPE HIDEOUS
Demos!
Kernel Hearts is a sort of open field roguelike with a co-op mode. Action feels very lightweight with almost no impact on anything. Main appeal seems to be the character art which is admittedly attractive in the way selling your game primarily on hotness usually is. The actual gameplay is just too empty for me. An empty field of minions where you grind for upgrades. Navigation is dull and the game dumps dozens of enemies on you while you do a character action combo into launcher into air combo over and over. The appeal of the game should be transforming into a magical girl, since it constantly talks about doing this, but never actually gets you to do until you have grinded your way to those bits. Give me the henshin!

Another case where the aesthetic promise is divorced from the tedious game.
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Denshattack was sold to me as a Sayonara Wild Hearts-like but it’s really just an on-rails version of Skate in the skin of an Asian fusion restaurant. You play as a densha (translator’s note: densha means train) driver in a world in which driving a densha requires that you leap into the air and do sick drifts. The game is on-rails yet somehow goes to great lengths to make what should be simple inputs into thumb-graters. The very first action you learn is beeping your horn to open train crossing gates and they map it to L3 of all things. You later learn how to do tricks which are done with the right stick. This works OK in things like Skate where doing tricks variations require some degree of skill curve but this game is just an on rails flashy course clear thing. I don’t need to be worrying about the difference between a 540 flip and a densha-de-ollie or whatever. Japanese and English voice acting are used interchangeably with the narrator (?) yelling in Japanese with all other characters talking in English despite the game being set in Japan (they also use both Japanese honorifics and English slang). The boosting round corners felt good but everything else feels weirdly input intensive.
denshattack mostly just felt like a sloppier version of thumper to me
lost judgement polished off this afternoon, think i wanted a few more ludicrous twists in the plot honestly
I just spit taked at McDonalds.
I am loving Hole rn
I’m now the 3rd SBer (I think) to play through Just Platformer 100. Which is an almost impossible name to search for on discourse. Or the forum archive is too big! who is to say. It’s a good little platformer where you jump until there is no more jumps. Thanks for praising it @smbhax a while back!
Games you’ve played today: Fourteen by Kazuo Umezz - #405 by username heres the second sb poster talking about it and linking to smbhax’s post about it
but smbhax played it cuz username posted about it in random game names im pretty sure
Yeah I believe that’s the weird cycle we found ourselves in, game’s still good fun!
I played two games through in the lunch time. I also played through RATSHAKER. I watched the Game Grumps play the first 10 minutes and was so enamored I closed the window and wishlisted it. It is now TWO DOLLARS until Wednesday or something of its normal 3 dollars.
It mixed surreal humor with disturbing content. I’ve never played a game where I shake and choke a rat more. I’ve maybe shaken dead rats more in Dark Souls ragdoll physics, satistically.
I had a great time with it being a basic PT like with Unreal horror asset pack. They get all the mileage out of RATSHAKING and I did too.
penny’s big breakaway - i like the wheel move and the art style, and the penguin chases are a really charming and chaotic idea for a platform obstacle, but all the hard sell is exasperating me a little.. the endless clutter npcs with nothing funny or interesting to say, coins, smashables, sidequests popping up as you’re wandering around the level, joyous music, idk. i’ve seen people compare this to a treasure game, and i know thats a high bar, but i like treasure in part bc there’s a sense of assuredness there that frees them to switch up pacing and tone… a lot of parts of this one are enjoyable but it feels like it requires a kind of constant steely determination to ignore the various keys being waved in front of your face at all times
I’ve had Penny for about a year and keep launching it and playing two stages and going, “I don’t know dawg. I don’t know.” Then I turn it off.
I think it was a game that took a big swing and then got worried no one would like the big swing (fair! I don’t really, making 3D Gimmick is a big risk.) so they hid the game behind a bunch of modern whatsits.
For anyone interested in playing Gadget, I found this:
It contains both the original, and the remake, and a bunch of extras (the art book (which I also got a physical copy of recently), the laser disc, the soundtrack) all set up to just run on modern windows. The first game runs a little rough in DOSBox, but I don’t know if that is the fault of emulation or the original being as early as it was. It’s still totally playable, as I blasted through it this afternoon and here come the screenshots:
Gonna let this one sit in my head for today and play the remake tomorrow.
















