Games you’ve played today: Fourteen by Kazuo Umezz

You can change the zoom level with ZL + left and right. Took me a while to work out some of those shortcuts, but basically ZL plus other buttons does a bunch of things. ZL + X is good for saving your hands from having to explore every zone manually

I think there’s also text size options somewhere in the settings.

3 Likes

I like this alternate reality we’ve accepted where the airplane missions in San Andreas are James woods and not David cross

also @tacotaskforce you can’t just say shit like that you have to stream the airplane missions in gta now

5 Likes

Rudie and Lain are likely discussing the mike toreno/flight school arc of San Andreas. all of those missions are way easier than David Cross’ RC plane bullshit. But the flight school stuff isn’t optional.

James Woods is forcing you to work for the CIA to get your brother out of prison, being like “oh my god fuck these missions” is one of those beautiful GTA moments where the player is actually emotionally and mentally aligned with the protagonist

5 Likes

OH OKAY yeah that stuff was completely normal controlling compared to the rc plane shit. I love how the rc plane missions have just replaced all my memories of ‘hard gta’

4 Likes

I had tested these settings a bit, but zooming in lets you see less far away + increasing the text size makes the text window bigger. Doing both makes the field view feel very narrow and claustrophobic.

I figured I couldn’t afford playing a roguelike with such a huge disadvantage. But maybe this is not that kind of game?

1 Like

yeah I think losing some of the field of view is a bit of a trade off, but since the game uses line of sight you probably can’t see what’s happening too far off screen anyway. I think zooming in to a comfortable level and then zooming out and/or using look mode if a projectile hits you from off screen is probably the way to go.

I settled on zooming in 2 notches from the default and didn’t touch the text size. I also played pretty much exclusively on TV so I don’t remember if the text size was a problem for me in handheld. Although being zoomed out to the max did seem to make the sprites too small even on TV.

4 Likes

Getting back into Fantasy Zone II: The Tears of Opa-Opa 2008 “remake”. M2🌴 Really should have just released it as a new Fantasy Zone is has so little to do with the 1987 game. Reminds me a lot of Super Fantasy Zone on Genesis. Consistently getting to the end of round 6 now. I keep flying too close to the sun and getting trapped in the dark world and having to face the dark version of the boss.

Oh yeah if you dont know Fantasy Zone 2008 has dark world warps that appear when you defeat some bases on the stage. Witin the dark world enemies are harder but coin pay outs are higher allowing you to use the shop more but if you dont find an exit warp before the boss you face a stronger opponent with upgraded movement, attacks and defenses. The other up side is every time you re emerge into the bright zone the shop baloon appears.

15 Likes

Isn’t that the same as the Master System version? I know it has warps to alternative versions of the levels.

I was addicted to Link Loop Land for a while back in the day. That’s probably my favourite Fantasy Zone.

2 Likes

Ill have to plug in the Master system cart, its been a min. But the '87 arcade version has different bases in the dark and light world such that you have to go to both. in the 2008 version they exist in both places such that you can completely avoid the dark worlds.

1 Like

Ah okay, I thought Fantasy Zone II never had an arcade version and the M2 remake was a ‘what if’ System 16 version of the Master System game

1 Like

it’s less an arcade version as such, and more an arcade distribution of the mkiii version, iirc

nintendo vs system style

4 Likes

That makes sense. I was wondering why fantasy zone 2 arcade looked so much less polished than fz1.

2 Likes

yeah, sega also had a thing running mega drive hardware to technically distribute streets of rage and thunder force in arcades

not sure how much distribution any of this stuff actually saw

only ever seen the nintendo stuff in-person

… and the neo-geo of course

4 Likes

only true buckaroos know this trot

(in response to,

)

2 Likes

giovanna guilty gear really needs to meet crimson viper, vanessa kof, and fighting sharon ex layer

… and then kiss them

3 Likes

anyone have experience with the Sega SC-3000 computer, based on the SG-1000 hardware?

2 Likes

Welp, I caved and played some more Baby Steps

This game sure likes to make jokes about living without quality-of-life features. But also, there’s an extremely convenient little shadow that’s always precisely below Nate’s outstretched foot, regardless of the current sunlight direction. Hmmm.....

12 Likes

I spent three hours trying to set up a project zomboid server with my friend and we did not get to play even a second. Lmao

10 Likes

if i ever figure out boxxle 02-05 it’ll be the greatest video game achievement of my lifetime

28 minute later edit: i did it

14 Likes

playing gimmick! 2, true doom gimmickheads might look down on it a little bc it actually does make an effort to slowly teach you a lot of those elaborate star bounce moves the original just kind of left you to work out on your own. which pushes it a lot more towards the tone and feeling of like “indie puzzle platformer”, especially playing on the lower difficulty like i am. in some ways this is less welcome - i miss the weird plasticky environments of the original, replaced here with a much more, gah, rayman-y feeling set of organic biome levels (swamp temple, volcano, snow, etc). the music can also be a bit insistent about the magical time you’re having. no one has ridden an ostrich at me yet. but as someone who was absolutely never going to complete vanilla gimmick it’s still nice to play something with some of the same idiosyncracies - the always slightly unpredictable star bounces, oddly persistent ball enemies etc. and i like the extremely harsh bonus areas. you can put mr gimmick in a little hat. in this house we use the honorific.

legend of valkyrie - i like the cute little death animations, they feel appropriate to a game where you start out steamrolling everything with a magic sword but sometimes still will just step in front of a boulder or something. i’m playing the untranslated switch port so the little character interactions that pop up are quite mysterious.. i never played this bc i thought it was a shmup, it kinda is but it’s fun how things like being able to wander off and go in someone’s house expand that format. you can tell they were rightly proud of their sprite scaling. love the weird boss music

17 Likes