making me wanna play truck dismount
I had a very similar experience when I did 1 and 2 a while back. To this day I’m still not sure what I was missing cause I was playing on normal and Mr. Chief felt like he had glass bones and paper skin while all the enemies seemed to be built like invincible tanks that didn’t even flinch. I can only imagine there’s some sort of technique that went over my head, but I ultimately left both games really disappointed cause I thought I was gonna really like them.
I hope this isn’t a controversial take but I think the higher difficulties are easier in halo games. Their AI algorithms are more complex and thus way more likely to bug out and render them unmoving and unreactive so you are less often in situations where multiple enemies are firing on you at the same time, which is the real cause of master chief’s seeming fragility
were you playing on Xbox, or- wait, did 2 ever get a PC port?
this seems like a good idea, except i know myself too well to expect i’d do anything other than spend a good amount of time setting it up, then start feeling oppressed by it, and then reject it out of spite (for myself)
at any rate, my whole reason i’m feeling like this is because “the mood” i’m in for what game i want to play just keeps changing
Now it definitely has with the MCC, but there was a Games for Windows Live version back in the day as well.
halo 2 for vista
If it’s all digital, delete all, and redownload one game, keep only one game.
In the past I often ran too many retro games at the same time. Then I bought a bunch of cheap small size USB drives and floppy disks, each containing only one game, making it much easier to chose. I also put away the controller with those devices, playing is become an active choice for me, not a thing like open twitter anymore.
If I don’t want to pick it up, it means I don’t want to play.
eg I specifically take Metal Black out of the box, and spend more than 2 minute to setup Joystick on my table every night to practice, which means GOOD GAME for me. And Death Stranding, living with dust somewhere, BAD GAME for me.
I was playing them on the master chief collection on PC. Halo 2 did have a PC port back then though.
Bunny Must Die on switch.
Palatine Disploff’s shoot games are so much more joyous. The wall jumping is kind of frustrating. A lot of the game is frustrating. the jokes in here are bad meme stuff from years ago though the UFO ending did make me smile.
Playing both Frogwares’ remake of Sherlock Holmes the Awakened and the Iron Tower’s The Age of Decadence at a deliciously slow pace, and loving every minute of both.
stop trying to justify the fundamentally arbitrary, muuad
Age of decadence is so good! Their next major rpg, Colony Ship, was even better
Beyond Two Souls with @Gimelrey , which I got by waiting in a forced Lenovo forums queue for 14 hours
Also Pokemon Heart Gold, which I stopped because my game froze and erased 10 minutes of gameplay
i learned what a kusoge was from here and i think beyond two souls qualifies. single-player this would be depressing and annoying but couch co-op it becomes one of the funniest games ever made. just the fact that there’s a co-op mode at all is hilarious, it’s the equivalent of two people trading a single controller back and forth every 5 minutes. it also lends itself surprisingly well to roleplaying in co-op mode.
ok
Halo: Combat Evolved (Xbox)
Forbidden Planet, that’s what these ruins remind me of
gotta say- for being an eldritch abomination that will end all life as we know it, the Flood seem a lot easier to kill than the Covenant (so far). maybe it’s this new shotgun?
I picked up a copy and played through Planet of Lana as its sequel just came out and hence the original was on sale for like a dollar sixty. It’s basically a Limbo-esque puzzle platformer about a girl in a low tech society who get attacked by mechanical alien things who wants to rescue her sister and who befriends a not-cat with magical abilities. Thought the aesthetic looked solid and am a soft touch for these sorts of games when they stay short but like… this game has like a bunch of absolutely tiny things that irk me and just slowly add up to making me a bit grumpy with it. I would say without hyperbole that over half of the jumps in the game are structured so that you come up short and have to do a “pulling up” animation which again gets annoying when you notice it and how you’ll have to do it for half a dozen jumps in a row.
When you first meet your not-cat while both fleeing before befriending one another it sees ropes on high up ledges that it pushes over so that you can climb up on its own. After you befriend it and can start issuing commands you have to hold down a button and move the analog stick towards the rope to tell it to go up there, push a button to tell it to push it over and then hold down a different button to tell it to start following you once more. Why? It was smart enough to do it on its own before, there’s no moments where you have to do it in a different manner and it comes up more frequently than one would think, it truly adds nothing beyond some minor busywork.
I also think whatever they were using for in-engine cinematics must have been working poorly as about two-thirds of the time you’ll have a quick fade to black and shift to cinematic mode to say open a door, when other times there’s no transition at all. One time I pressed a button to trigger a cutscene that resulted in something to be picked up a few feet from me, I got control back to take a few steps before cutting to a different cinematic of me picking it up; all of this was seemingly in-engine with no real need for having to fade to black or such.
Anyways when not irking me it was a solid comfort food game, don’t think it sold me on a sequel that costs ten times as much though.
I also started up R-Type Final 2 tonight. I know the original Final has a mixed reputation but I enjoyed it when I put a good bit of time into it near release, my initial feeling about its sequel is that it doesn’t appear to be as good or memorable so I don’t think it’ll win anyone over who wasn’t won over by its predecessor. It also has the unfortunate luck to have a very harsh “gradius syndrome” death checkpoint right in the second stage, the game quickly tosses credits at you so you can credit feed if you want but if you die there you should probably just restart as without any powerups you simply lack the offensive power to take care of the enemies that take up a lot of room and drop tons of tiny homing bullets before you get cornered.
That said I found a ship early on that I really dig that suits my personal playstyle and again it does toss a ton of credits your way (I started with 3 continues, I ended the day at 10) so I’ll probably stick with it for at least a few days and credit feed through. If you don’t die the difficulty isn’t that bad >_>
different enemies are weaker to human or covenant weapons, the flood eats shit to normal bullets and the shotgun is the best against them


