Replace
RUN RUN RUN
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Replace
RUN RUN RUN
with
CUM CUM CUM
I knew that i knew mutant-kun from someones avatar from way back and its NFG!!!
As in
Remember them?
i think i own a book about sprites they wrote
Their arcade font generator has been part of so many images I’ve made.
i glad they were able to rekindle their interest in games after a flood destroyed their collection
Yeah that was devastating.
At least they didnt go down with the ship
i used to be pretty focused in my game-playing, focusing on one “big game” i’m linearly playing through (in addition to smaller bursts with other games). but lately i’ve just been starting games and “playing” way too many at once
right now that includes:
don’t know what’s going on with me with this. I’m mostly still into all of these (well, Death Sranding is proving hard to get into), but I just can’t seem to play the same game for too many days in a row
Replayed Final Fantasy VII for the first time since I was a child.
Pretty great, all things considered. Definitely feel like the last two discs were stretching things a bit thin but the entirety of that first disc is glorious. Makes perfect sense that this game became such a sensation. The translation is better than I remember. Occasional typos and mistakes didn’t really get in the way of understanding the narrative.
Final Fantasy VII is overflowing with minigames and while most of them are not great, they all have a palpable excitement at the possibilities that 3d offered, an excitement that is absent from most later entries.
I didn’t expect that so much of the story of FF7 would be about anxieties regarding american hegemony after WW2. It’s probably the strongest theme of the work, the shadow of the wutai-shinra war hangs over everything. The people of wutai lament their transformation into a tourist trap where their culture is turned into a kitschy orientalist product, businesses run the world as a police state, Cloud’s biggest regret (even before it became apparent that he had false memories) was that he joined the military too late to win any glory. It is all very obvious stuff. Flew over my head when I was 9 years old, and it falls away in favor of generic jrpg defeat the big bad tropes by the end, but I am still surprised that this game isn’t often discussed in the context of the neoliberal american global hegemony of the 90s.
Might I recommend getting into spreadsheeting along with a simple queue system. That’s how I get through games at a stable pace without starting too many
Ooh, could you go into more detail here? I am curious of your methods.
I was not banking on discovering a Fitzcarraldo homage in this game.
So I have this massive spreadsheet where I keep track of games I’m interested in playing and ones I’ve beaten. For me at least seeing the big number go up on the beaten list incentivizes me to finish stuff before moving on. An important element of that though is my queue which generally consists of one super long game going in the background and two smaller games going at any given time. This system has let me maintain a stream of variety while also finishing things. The long game being a background thing makes me feel like I’m not stuck just playing one game for months on end and the smaller games are short enough to finish quickly so they’re usually getting swapped out often enough to keep variety up dependant on my mood
I need to know more
An enormous and fulsome demo dump in which I am occasionally sold.
Love Eternal
Felt very snappy, creepy - no free flipping is a neat way to take the formula. The item that restores your flip leads to a lot of rooms where you’re feeling out multiple momentum arcs before reaching safe ground. Redoing these over and over often feels like you’re just trying to practice the ball and cup. It’s also funny to me that these same screens exist in every 2D indie horror game and platformer respectively:
Kabuto Park
Cute bugcatching game. A genre I crave. It has absurdly simple catching mechanics but the battle is where the mechanical depth is spread. I’d kinda prefer the opposite honestly. The cards and abilities feel too trendy and deckbuildy. I just want the thrill of exploring and catching bugs but that gets relegated to a minigame here.
Donutal
Papers Please with aliens and piles of conceits. You must bring in the aliens in pairs to logic out their arguments based on generalisations you make of entire species. One species you interrogate has the power to destroy all of Earth. Why do the writers even bother with these conceits. It destroys Earth to introduce a timelooping mechanic. You can only ask a set number of questions to probe for more info so interrogation feels very arbitrary. Just a contextual memory game. Your MC is an amnesiac. It sucks.
Truer Than You
You play a gig actor hired to say lines for an art project, be a fake date etc. It borrows the Ladykiller in a Bind dialogue expiry mechanic. As time progresses certain dialogue branches expire in a very natural way. Every time I see this mechanic it feels like this should be the default for all dialogue-choice driven games. I don’t think the game is compelling me enough but I had a fun time unprofessionally flirting with people.
Cicadamata
Unimpeachable aesthetic. Rare that a videogame makes you feel like the software in your computer is a genuine future artefact of some kind. Found it surprisingly easy to play given the difficulty I have with FPS controls these days. Sold, especially after Marathon (2026) did not deliver my goods.
Eternal Life of Goldman
The animation and art detail is excellent but I am straining my eyes trying to take all the detail in. Levels seem very linear with the occasional secret. More Donkey Kong Country than Metroid which I kinda like. There is some weird frame story about a boy in a hospital bed being told the story of the game and there are some retrospective narrator additions they make. Implication seems to be some sort of reality altering ability somewhere in the mix. They added a lot of dialogue to their incredibly visually dense platformer. The worry is the game’s art is so lavish it’d end up being too short for the market research optimisation and so they’ve padded with npc jabber. The visuals and sound are too good though. Sold.
Find your Words
Couldn’t play due to the demo downloading wrong and not rendering any models. Premise seems interesting (nonverbal kid goes to a summer camp and must communicate using a booklet).
People of Note
A music-themed RPG. Something I will always give a look but rarely gets pulled off well. You have a rhythm attack prompt that has no rhythmic cue I can discern. They do different styles of music for each turn depending on the musical genre of the party members which is kinda cool in theory. You have a pop and a rock person. Enemies are country.
Everything feels very lifeless and empty. The musical genre representations give me flashbacks to No Straight Roads which I disliked intensely and I think the same premise stretched thin over an unpolished core kills it for me. I present the rock-themed character design for the consideration of the jury.
Psycho Dead
Indie horror in the vein of modern REmakes. I was drawn in by the generic style and found myself getting attached. There’s stealth of a sort but the crouch speed is crazy slow. Ammo and resources are properly stingy so running is implicitly encouraged and the game is cool with it. I think it’s also low-key pretty distinctive? Maybe I’m going democrazy.
As much of a PS3 C-game as it feels, it’s a fairly creative take on the premise as you’re an omega-level test subject in a lab full of other equally dangerous test subjects gone rogue. What if Tetsuo woke up in Umbrella HQ? Very labcore. You can crush things with your mind. Sold.
Dead as Disco
And lo the whiteboard read ‘Hi-Fi Rush + Arkham Asylum?’. I find it very satisfying as the music is synced to everything but after an hour you’ve seen every animation and can easily predict all counter prompts. The demo is pure arena but I guess there’s gonna be more stage-y stuff. You can even add your own mp3s but the engine struggles to get the bpm feeling quite right depending on the track. Still, custom music and the Edgar Wright ambition have me hooked. Sold.
Maw
What if you were a perverted gay furry detective in authoritarian Europe? What if one of the recurring choices was to choose whether to keep or burn contraband pornography? What if you had Disco Elysium inner voices and second person surveillance cameras watch you?
Sold.
Silly X Polly Beast
A game that believes strongly in auteurs.
There’s an interesting ammo resource system which is sort of both infinite and extremely limited depending on if you’re near a replenishment container. There’s also a lot of watching a teen girl suffer or be violently harassed. Top down dungeon-y but has some flair for presentation with camera and Kojima-esque merging of cutscene and interaction. Ultimately it’s a bit too unfocused for me but I liked the style.
Acts of Blood
Arkham combat is making a comeback in the indie space. The animations and styling make for a scrappy beat-em-up but it’s far too repetitive. If you mash attack against a blocking enemy they can counter which put’s up an Arkham counter prompt tm but you get conditioned to just mash and anticipate the counter. Eventually pummeling everyone’s ulnas into dust until all button prompts have been exhausted. Weapons never feel powerful enough even though they’re brutal like hammers and crowbars. I had to quit when this guy got stuck in a door and I couldn’t touch him.
Inkression
A slice of life walk-em-up where you play a local tattoo artist. You do tattoos and the tattooing is too much as you drag a mouse to slowly fill in the art. Huge pain. An autofill would be appreciated since the way in which you do the art isn’t exactly a meaningful mimesis. It’s unclear what you need for completion, it felt like 97% area coverage required. There’s slide of life drama surrounding this but I bounced off the gameplay quite a lot.
Iwakura Aria
Really nice visual style that incorporates quite creative panelling and other presentational flourishes that most VNs don’t seem to bother with. Felt like a very considered aesthetic that is used to create mood and pacing, in a way that reading text in the lower third beneath static character art for 30 minutes straight usually misses. Auto progression options are excellent and you can tailor the speed and pacing even further.
The actual story is an orphan girl is taken into a wealthy house as a live-in maid. It’s post-war Japan and some creepy mysteries are afoot. Also mild yuri(?). I didn’t read much longer because I was already - Sold.
sign me the fuck up
Oh man, I love beetles this looks so much like my kinda thing
This is just Undertale right? I feel like this is all Undertale
Guilty on all counts.
Pompompurin, the dog with the visible butthole, settles into an old steamboat that’s landlocked in the middle of a valley in one of the map’s main landmasses.
Halo: Combat Evolved (Xbox)
no, seriously- the number of times i’m dying in each segment lead me wonder what, exactly, it is that the clearly-inadequate tutorial neglected to clue me in on. is there some way to glean more information from the radar than “enemy (or enemies, i dunno) in that general area, maybe?”
aesthetically, it’s kind of bland so far- but then i was was never much for military sci-fi, so
Played a bunch of BeamNG Drive but that was mainly
When you are a child playing with dump trucks you would imagine such insane scenarios: what if you could jump a dump truck? and with BeamNG Drive you can do just that with simulated realistic physics. It’s almost terrifying how violently the dump truck comes apart when it slams into the ground at 100 miles an hour.