I usually don’t post until I have a bunch of games to yammer on about, but I just started a new Skyrim game for the first time in over a decade so that will be taking up a lot of my time DON’T WORRY I didn’t give microsoft any money
CHASM: THE RIFT
SHORT VERSION: A very mediocre 90s FPS that apparently has a bit of a cult following, but I wont be joining that cult. Though it has environment and enemy variety, lots of little gimmicks throughout the game, and a charming grimy aesthetic, the levels are all too flat and the combat very shallow. I hope this opinion wont cause a rift between me and fans of the game!
LONG VERSION:
Apparently this started as a project by some Ukrainian students, so I don’t want to be too harsh… so I’ll start with all the things I liked/found interesting!
For one, it goes through different time periods/locations complete with their own textures and enemies (though there is some overlap, especially at the end). There is a near-future military base, a medieval town and castle, an Egyptian pyramid, and alien worlds.
A lot of levels also have unique gimmicks that only appear once in the game, which is neat. So for example, the pyramid is full of one time booby traps (there is also a bit of puzzle solving in how to avoid these traps and such throughout the game). These gimmicks appear less as the game goes on, though.
There are some fun enemy designs too, such as the goblin jester as seen on the box. Speaking of enemies, another big thing is dismemberment! So you can shoot the arm off an enemy, leaving them without a weapon… so they’ll start kicking you instead, like the black knight from Holy Grail. Another enemy attacks by screaming at you, so you want to shoot its head off ASAP. Some weapons are better at dismembering than others, and some enemies DON’T dismember, and unfortunately we see much more of them as the game goes on.
There are a number of bosses, but all of them are more of a puzzle than an actual fight, which I thought was neat even if they were pretty janky to actually solve.
I also love the game’s aesthetic… well, there are lots of different aesthetics, but I love all the lo-fi, crunchy textures and low poly enemies, with lots of industrial and gothic textures. Just a cool 90s FPS vibe… and obviously inspired by Quake (as is the soundtrack, which is mostly dark ambient).
Oh, there are also some in-game cutscenes with VERY impressive forehead animation! The story itself involves time hopping aliens or something, it doesn’t really matter despite them throwing these cutscenes in there (which are just cameras pointed at NPCs talking).
Levels are also very abstract, despite the attempts to make convincing locales… there are some areas that look like actual places, but for the most part it’s just abstract battlegrounds… this could be either a good or bad thing depending on how you look at it. It DID add a surreal flair to some of the levels.
Now for everything I didn’t like!
First of all, though the environments and enemies are all polygonal, this is an extremely flat game with almost no verticality. I’m actually pretty sure the engine is straight-up incapable of floors above floors.
This leads to most levels just being a series of tight corridors and boxy rooms. The texture, enemy, and gimmick variety DO help the levels feel different, and they definitely don’t feel identical in regard to layout… but this is sub-Doom design in pretty much every aspect. In fact, it’s closer to Wolfenstein 3D.
Levels are generally all switch and key hunts, too. Sometimes there is some flavour text to add context to the switch hitting, but it’s still just switch hitting… though again, the gimmicks do help make things a bit more interesting (though again again, fewer appear later in the game). Oh, there is also a map which is very useful.
Combat is also not very good… enemies tend to attack the second they see you, giving you little time to seek cover, and then actual combat is just poking in and out behind a corner as you shoot the enemies. The weapons, though mostly fun, also feel very unbalanced.
I mentioned the bosses feeling janky… well most of the game feels janky, especially anything that involves jumping, and a lot of the puzzle solving stuff… but I still enjoyed those elements.
The version I played included three extra levels, with some kind of Nordic village/fort and a very underwhelming finale in a space castle.
BUT YEAH, I can see why this has a cult following as it has some neat ideas and charm! Even if it runs out of ideas towards the end. I wouldn’t call it a good game, though… but I enjoyed it enough to play it all the way through, so that has to count for something!