trying the release version of gta 3 definitive to compare it to the original game and lol oh my god this is on high texture quality
this would almost be worth playing if LITERALLY EVERY SINGLE TEXT STRING WASN’T MISSING FOR SOME REASON
trying the release version of gta 3 definitive to compare it to the original game and lol oh my god this is on high texture quality
this would almost be worth playing if LITERALLY EVERY SINGLE TEXT STRING WASN’T MISSING FOR SOME REASON
The most fun to be had with GTA3 outside of cheats is the car hunting checklist at the docks on the first island. Surprisingly engaging to search for a car based on name alone. When you find one you then have to plot a route back to that dock and avoid damage/wanted level.
I was sad this doesn’t really come back in later games. It is literally grand theft auto the mission
Yes! I was just telling that to daphny earlier. I’m doing import/export in Portland and it’s the most fun I’ve had so far. Recently I got 100% in GTA 4 and one of my favorite parts was taking a detour every mission or two to steal one of the cars Stevie texts you about. That game also has the regular import/export but you get sent the lists through email instead. I just love thinking about fixed spawns for cars in certain locations.
I didn’t know it was in 4 but I think I’d prefer the mysterious warehouse god that demands its sacrifice over emails. I remember trying to actually fly the plane on the last island was also something that felt like magic when you somehow flew.
They’re in every game but Ballad of Gay Tony and 5.
I am forever baffled by this because I took about 28 to finish Suikoden 1.
I did a full playthrough of I over a day and II over a weekend.
Revisited my endless run, normal difficulty, in Mario Maker 2. I just got to level 234, which landed me solidly in 12,045th place.
The handful of levels I just played were actually pretty good, or at least better than I remembered them being closer to launch.
For how high stakes they make the goofy taxi racing seem in Yakuza 5, the sense of speed is pretty miserable.
I might do a few of the missions (mostly to open up side story stuff), but it’s…ehhh…
I did the ramen mini game, too, which was kinda fun up until it got to be too much for me to keep up with and I wound up just mashing buttons to try to fail it and move on. Still made it to something like 45/100.
Man, I’m so glad Mario’s Picross is now available on the Switch. My only real note its that, compared to Mario’s Super Picross, it’s often quite difficult to actually parse what the image is meant to be, until you’re explicitly told.
Hitman: Blood Money HD (PS4): wrote this off when i found myself having to reload during the tutorial for the fifth time, though i had a Bad Feeling About This right around the explanation of how to throw coins. seriously, holding down L3?
I suspect “hard” is just the original monster stats, and they softened them in easy and normal, because my experience completing hard in S1 matched up to my time spent grinding before its major choke points in earlier playthroughs. In S2 I feel like hard might have boosted evasion rates, based on my experience fighting Those Recipe Stealing Sharks in the sewers (if you know, you know) and army units just refusing to get hit, but that could be magical thinking.
Saw some magical thinking in the Suikoden reddit where someone complained that they nerfed Ronnie Bell’s fireball rune from doing 3x damage in the PS1 version to 2x damage, but the original game’s text didn’t say how much damage it did, and the only guide I could find that put a number to it was from 2022 and said the PS1 version did 2x.
Had a hard start to my weekend so I spent most of sunday playing Napple Tale and buddy its cozy as hell. Not only does the star sleep under the covers she has jammies.
This is from the character cards you get from a gatcha machine. The only use for the mario like coins in the platforming worlds. (The gatcha also spits out things you need to progress)
So is this cool wolf
Now this is character design.
Its about a world between the waking and deep dream called napple world. A world of naps. Its got some uh… lore.
And whimsey.
The platforming is just hard enough to be fun, the bosses are just hard enough to be fun. The levels have a sophistication level of “oh neat”. The music is by yoko kanno (excellent) and reminds me a little of the “trails of” series.
The game is cute but the monstres are little nighmare freaks up close. (Beastety is fully rotateable 3d with animations)
This game healed my soul.
This is the perfect game if you are sick or sad or just want to videogame but dont want to have to work very hard. A marshmallow with a full serving of vitamin d.
Im 1/3 of the way through the game at about 6 leisurely hours.
Napple Tale is a very good game until you get to the part where it goes “hey you need to make thing X”
my opinion of the game is directly tied to the fact that the first time I played it, I had the items to make thing X by pure serendipity and instead of having a giant speed bump of grinding for the ingredients, I just got to play the game
subsequent attempts have not gone as well
edit: getting back on my high horse and calling out the very cool fan translators who did a good job on everything else for transliterating the protagonist’s name as “Porch”
i actually love that as a name for a protagonist
Mario’s Sweet Plums
satsumas
the picross boobs have escaped the night thread