Press the âCrossâ button on your playstation controller to place a cube trap. press âCrossâ again, later, to âclaimâ the cube on top of (or in the middle of falling onto) the trap. (i dont remember if they are called traps but theyre the blue squares you lay down). as you can imagine from this control scheme, you may only have one out at a time. little blue triangles float over them to help you remember them.
claim all cubes in a puzzle to clear it.
do not claim the black FORBIDDEN CUBES (real name) only the green and whatever fucking texture a given stage has cubes.
every forbidden cube claimed loses you a row of stage. each unclaimed bidden cube fills a meter at the bottom, which will deplete a row of stage every time it fills. if you get squashed by a cube, the puzzle will fly by you and all its cubes will fall off of the screen. claim every bidden cube and none of the forbidden cubes in a puzzle for a PERFECT, which adds a row to the stage.
green cubes are ADVANTAGE CUBES, leaving behind green traps. press your âTriangleâ playstation controller button to activate ALL green traps at once. they claim 3x3 areas of cubes centered on themselves. green triangles float over them
advantage cubes are both necessary to clear basically all puzzles even remotely close to perfect, and ticking timebombs. they impact big areas and all blow at once when you activate them. this means if you mistime claiming one advantage cube in relation to another, you render both useless lest you obliterate forbidden cubes with their blasts. advantage cube timing and planning is the real game, and it is the real game because the cubes refuse to cease their advance.
for the sickos amongst us (of which i am a member for sure in this case) there is also a par for every puzzle. this is measured in the number of cube moves beginning with the move where you CLAIMED your first cube. note this is not when you plqce the trap but when you claim the cube - often getting par requires deciding upon seeing the puzzle to make your first claim an arvantage cube multiple rows into the puzzle. matching par is BRILLIANT, besting the par is TRUE GENIUS. a clear must also be perfect to attain either of these. they are bonus points.
HOT QUBE HOT TIPS
after you activate a claim, the cubes briefly stop moving while it happens, and for a moment afterward. this is vital as the puzzles get larger and become harder to navigate with your tiny body.
the order you trigger your two different types of trap matters a lot. if for example you claim an advantage cube with your blue square and then press triangle a moment later, that new advantage square will be one of the ones activated. this can fuck you up massively depending on the situation.
you can keep pressing triangle in the hangtime before cubes move if an advantage tile claimed an advantage cube. there are a lot of times where you will want to do this
if youre on the final puzzle of a stage and dont have stage left to finish it properly, dont let yourself get run over and stuck at the end cuz the last row of stage will fall and youll lose. instead just bore a hole straight to the end of the puzzle ignoring the puzzle aspect entirely in favor of action. if its the last puzzle of a stage youre not fucking your survival just your score and you werent solving it anyway
anyway spoilers for the end but it turns out despite what the continue screen would suggest there are not 8 stages there is a secret FINAL stage called final stage and it removes the reminder triangles over your trap tiles you just have to remember and keep track of them in your minds eye
thats a lot of words ooOpS hope that explains it and isnt just word salad
edit addon: also if you press x REALLY fast after you first place a tile while the cubes are still unmoving you can immediately activate it before cubes start moving, and if you really were early in its placement might even have time to place a new tile nearby