This is a strategy game with QTEs………
I know @ellaguro talked about it a good while back (I couldn’t find your posts on it) but the Super Mario 64 romhack B3313 (edit: had the numbers wrong!) now works on Mister.
It is amazing that we recorded that A More Super Mario 64 Like Mario For Wii U like six years ago. Back then all the Mario 64 romhacks sucked. Then we got mario.exe straight from Nintendo (the super mario 64 windows version, not the spooky haunted thing.)
First off Mario 64 is really really great. For whatever hype this hack has around it (haunted! 470 stars! Like 15 different versions! Real drama? FAKEDRAMA??) The makers understand a Mario 64 level and they want you to succeed with this weird moveset that isn’t exactly Mario 64.
I put Mario 64 on the top 100 because no one has done movement better than that in almost 30 years. I
This is really really good. It does feel like a dream. Sometimes stuff repeats. It’s not always clear what is happening. But for me what is happening is More Mario 64. Like I clearly need to know how to play Mario 64 (which is okay I DO.) but I don’t need to do extreme tech. And if I do, I just turn around and leave the level or find something else to do. And there is a lot to do, see my above comment on 470 stars.
Super excited to play more tomorrow. I am even playing with a Switch Online N64 controller which only dropped inputs somewhat regularly! Or hung on a direction for a little too long. Anyways just great. Awesome romhack. @AutomaticTiger You Need To Play This!
Did you read this article explaining most of the front-loaded differences it’s trying to mimic Prerelease:Super Mario 64 (Nintendo 64)/Shoshinkai 1995 demo - The Cutting Room Floor
No I just downloaded it and played it.
i actually just finished mario 64 for the first time.
i was an n64 kid but never had my own copy of this so only touched it briefly at the time - and since then have never really got on with any emulated versions.
but, playing it on the mister with an og n64 controller via snac… yeah it’s a real good one.
What’s the best way to play Mario 64 right now? It’s next on my list after this current Genesis Sonic kick.
I know I used to have a PC version with a modernized camera, but I think it was lost in a digital move. I still have a Mario 64 PC Port folder, but the game in there doesn’t have the QoL improvements I remember.
I’m a proponent of the game as launched but I kind a like the snap angle camera style.
I will say the original stick feel is important. I think the accelerations are tuned to the long stick travel.
I know Kaze has been developing a recompiled with better frame efficiency but I don’t know where to get it.
gta 4 activities with friends are so fun. i love when packie calls me to go bowling and then i destroy him and he goes i don’t even fuckin like bowling anyway, or when I play pool against literally anyone and it’s the most drawn out drunk game ever where nobody can do anything or its highly competitive until the other guy accidentally pockets my last ball and loses the game for himself. yakuza should have let you play darts and shit against npcs more.
i think playing on an og controller is what’s making it work for me this time round. not sure if there’s a good way to mimic that on the decomp projects or anything.
I started Live A Live today beating the prehistoric chapter and am trying to work out if all the sexism in it is a deliberate sign of the times that future chapters will phase out or the product of a 90s SquareSoft Japanese Role Playing Game (just kidding, I already know the answer to this).
EDIT: Just read the wikipedia of the artist of this section
Played a bunch of Donut Dodo the past couple nights and as a kid whose first game was Donkey Kong for the Colecovision it puts a big dumb smile on my face.
Look at that, it is the kind of “let’s make our own DK game” that went out of style 40 years ago, complete with big dumb animal who snatches your giant donut away from you after each stage. Five screens where you gotta collect all the small donuts before you can grab the big one while while avoiding various enemies (the walking toilets are smart enough to track you!), one of them even yoinks the “vine” system from DK Jr. Add in a second loop of higher speed/difficulty before you get to the ending and a scoring system that rewards quick play while offering depth for those who want to chase actual high scores (grab the flashing donuts in order to combo their values) and it is about as solid as one of these can be while still capturing the feel and spirit of the games and era that inspired it.
Donut Dodo does rock
who’d go to that much trouble for (what appears to be) a cake donut, that’s what i’d like to know
Sonic Mania (PS4): Catch the UFO! is probably the second-best bonus stage after Sonic the First’s rotating mazes, I’ll say that much.
Hell yeah these books in Trails of Cold Steel
Love Me Tonight
Woo Baby
Falcom Diary
And
Christ, Who’s gonna die first?
I might have just immediately soured on B3313 as I hit a Yellow Switch which randomizes flags in this nightmare game and stole my hat. So my hat is just gone and everything is twice as hard now.
So I guess my option tomorrow is just restart or move on with my life. Which is a shame because I was really having a good time with it, but that kind of intense player cruelty. You know Kojima never went through with that because it just fucking sucks.
Woo Baby scholars are the most dull people you will ever meet
i feel like the top word in the one in the upper right is “Animal”, but i can’t figure out that bottom word. i wanted it to be “Radio” but i’m not sure that first letter is an R…
It’s animal index, which is a Moonriders album title just like Christ who’s gonna die first
Edit: and apparently woo baby is a song by them, which I didn’t actually know
I love these games so much.
Been playing Beseige which is a game about building wacky contraptions out of machine parts, weapon bits and wood to complete an objective. (usually destruction) Its been in development for 10 years and its pretty polished at this point. All the mechanisms can be assigned to work off of any key which Ive been assigning to controller buttons. They also just included a first person camera you can attach to anything with mouse look (which I have on my right stick). I made the right stick the mouse with stick-click toggling the right mouse button on and off. Works perfectly for camera control. It really should be standard. Steam input is such a savior.
It also has automation and sensor stuff (no code) now so you might be able to like build a bot in-game.
I may have made a bit too good of a hot air flying machine design. It has 5 area bombs and 2 auto cross bows that shoot through a couple of torches which gives my arrows a like 1 in 5 chance of being on fire. So its a lot of flying around dodging enemy fire, arching flame shots into wooden structures and trying to line up the bombs.
Its how I beat the pictured scenario:
Each victory is scored on a leader board for part number and total cost (I dont know how that works actually) as well as completion speed. I’m #26 on complexity for one level. I would love to see a speed run of the game. It would be so nuts.
Game runs great on my low spec office PC. The art style seems immune to running lower settings. Its just looks good, the game has exactly enough detail. One really nice (optional) feature is that the game will dynamically time scale the simulation so while the game might slow down as things explode, chunk up and fly around the framerate never drops much below 30. Most of the time Im running a comfortable 40+.
The game seems to have a lot of features meant for sand box pay but Ive exactly zero interest into getting sucked into an infinite time sink like that. The regular mission levels have been a blast. Player created challenges would be much appreciated. But Im prolly going to score attack the early levels after finishing it.
Every enemy unit has a name and cause of death. This mostly just seems like extra simulation minutia I don’t think its saying anything other than maybe the classic “you are the monster”.