games you played today: winning eleven

omg I missed that too and ended up quitting now I wanna play again

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I’m almost convinced everybody missed it. Like I’ve watched people play parts online and at no point have I noticed anyone else bring it up… Insanity!!

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Signature material

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Yeah I thought they set up the Bode turn rather well, dropped faint hints early on but mostly left it very subtle (Cal seems to constantly delay paying off what he wants (money or refuge planets), we don’t actually see how he escapes from the initial mission) but even if you do pick up the hints the Jedi bit is an extra turn to knock you off balance regardless.

This is probably a silly nitpick but I actually was down on that boss fight (Spoiler for both Jedi games) as Vader’s appearance in the original game was as an ā€œoh shit run away and prayā€ force of nature, even if Cere is stronger that Cal it pulled him down to a more human level.

Anyways in my personal gaming I am still dealing with a stupid ā€œmild-to-moderateā€ cold and hence don’t want to start a game that’ll either require much mental work or would suffer from me being a bit grumpy/out of it, basically something likely to grade out as mediocre and of moderate length.

It means after all these years Owlboy’s time has come. Put in 90 or so minutes and my initial feeling is that in terms of indie pixel passion projects with lengthy dev times Iconoclasts starts off much better.

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I’ve been sampling all kinds of mobile games, including trying to revisit some and see if they have controller support (a disappointing number of them do not).

Not much worth discussing in detail, though

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Picross 3D: Good

GTA Chinatown Wars: Alright - I’m not 15 anymore and don’t have the patience for another crime game with Dan Houser’s writing

Bangai O Spirits: I go through the tutorial and opened the first level - called ā€œfireworksā€ and then got blasted by about 10000 missiles and died

Game And Watch Collection: I miss the GBC Game and Watch gallery, and was expecting the same thing from this, but it seems like a staid presentation of a bunch of game and watch games.

Geometry Wars: Using the stylus to aim is a lot more precise than another analog stick: has weird slowdown despite being on a DS.

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I recently tried Bangai-O Spirits and was so overwhelmingly intimidated by it’s tutorial that I didn’t even make it to the first level… An impressively hostile game!

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I enjoy a lot of Treasure games even if I don’t get very far in them. Advanced Guardian Heros. Gunstar Heroes. Sin and Punishment. Can’t hardly get past level two in any of em, but nobody does it like them.

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There’s no real progression to Spirits. It’s more like a spartan list of challenges as if it were a collection of crossword puzzles. You just keep flipping till you find a puzzle/level you think would be fun.

It’s been ages but most of the action oriented levels could be bull-dogged with break and reflect based EX loadouts once you figure out how to leave fruit around to keep your ex bar fed.

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The combination of Bangai O: Missile Fury, Bangai O and Bangai O Spirits (in that order) is Treasure’s Goldilocks porridge. Gaist Crusher Neo is a bowl of porridge with a rusty chainsaw in it.

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i remember figuring out a way to make a stage where the player has to survive until a timer runs out while new threats are gradually introduced in bangai-o spirits, and i was very proud of that.

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use the baseball bat

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and read this
https://www.actionbutton.net/?p=335

death’s door was on sale
entirely satisfactory search-action filler so far

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against all odds, i think Gimmick! 2 has actually pulled it off

so i preordered the special ed. version of this game because i am a real sucker for anything Gimmick! related, but i actually didn’t know the game had officially come out already and is available on all consoles today.

anyway, i haven’t put a ton of time into the game yet, but right at the start, the game makes you prove you know how to play it if you want to play on the real difficulty level (called ā€œGimmickā€), by making the door to that difficulty level be unreachable unless you understand how to ride the star.

so far, in the areas i’ve made it through, it doesn’t feel like they’ve toned anything down, and it feels like an authentic Gimmick! experience

the only knocks against it i can say is that it’s not beautiful 8-bit Famicom pixel art with a special soundchip, which is at least 50% of the appeal of the original Gimmick! imo. but if you can look past that, then i think the game is worth checking out

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Is this the EXA Arcadia game or a second new Gimmick! Game in the last 5 years?

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EXA is a remake, this is a sequel

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But not the remake that was released six-months ago on consoles right?

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that wasn’t so much a remake as a direct port with like, rewind or whatever (i think) included

but no, this is a completely new Gimmick! project. based off the names of the people in the credits, i am going to guess it was developed by a Scandanavian team (just googled, haha, i am correct, they are in Gothenburg, Sweden) with the blessing/advisement of Sunsoft’s recently-revived game offices.

i only played for about 15-20 minutes, so i can’t say for sure if the game will manage to be as good as the original, but at least based off what i played, it’s the same flavor of very-difficult platforming where every new room feels a bit like a physics puzzle.

the graphics are very modern 2D which i don’t love because it will always look like early 2000s Flash animation to me, but it’s obviously a bit nicer looking than that.

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also, to add further Gimmick! confusion, i believe Limited Run is also producing new NES cartridges of the original game

but since it’s NES and not Famicom, no special sound chips, so no point imo

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