omg I missed that too and ended up quitting now I wanna play again
Iām almost convinced everybody missed it. Like Iāve watched people play parts online and at no point have I noticed anyone else bring it up⦠Insanity!!
Signature material
Yeah I thought they set up the Bode turn rather well, dropped faint hints early on but mostly left it very subtle (Cal seems to constantly delay paying off what he wants (money or refuge planets), we donāt actually see how he escapes from the initial mission) but even if you do pick up the hints the Jedi bit is an extra turn to knock you off balance regardless.
This is probably a silly nitpick but I actually was down on that boss fight (Spoiler for both Jedi games) as Vaderās appearance in the original game was as an āoh shit run away and prayā force of nature, even if Cere is stronger that Cal it pulled him down to a more human level.
Anyways in my personal gaming I am still dealing with a stupid āmild-to-moderateā cold and hence donāt want to start a game thatāll either require much mental work or would suffer from me being a bit grumpy/out of it, basically something likely to grade out as mediocre and of moderate length.
It means after all these years Owlboyās time has come. Put in 90 or so minutes and my initial feeling is that in terms of indie pixel passion projects with lengthy dev times Iconoclasts starts off much better.
Iāve been sampling all kinds of mobile games, including trying to revisit some and see if they have controller support (a disappointing number of them do not).
Not much worth discussing in detail, though
Picross 3D: Good
GTA Chinatown Wars: Alright - Iām not 15 anymore and donāt have the patience for another crime game with Dan Houserās writing
Bangai O Spirits: I go through the tutorial and opened the first level - called āfireworksā and then got blasted by about 10000 missiles and died
Game And Watch Collection: I miss the GBC Game and Watch gallery, and was expecting the same thing from this, but it seems like a staid presentation of a bunch of game and watch games.
Geometry Wars: Using the stylus to aim is a lot more precise than another analog stick: has weird slowdown despite being on a DS.
I recently tried Bangai-O Spirits and was so overwhelmingly intimidated by itās tutorial that I didnāt even make it to the first level⦠An impressively hostile game!
I enjoy a lot of Treasure games even if I donāt get very far in them. Advanced Guardian Heros. Gunstar Heroes. Sin and Punishment. Canāt hardly get past level two in any of em, but nobody does it like them.
Thereās no real progression to Spirits. Itās more like a spartan list of challenges as if it were a collection of crossword puzzles. You just keep flipping till you find a puzzle/level you think would be fun.
Itās been ages but most of the action oriented levels could be bull-dogged with break and reflect based EX loadouts once you figure out how to leave fruit around to keep your ex bar fed.
The combination of Bangai O: Missile Fury, Bangai O and Bangai O Spirits (in that order) is Treasureās Goldilocks porridge. Gaist Crusher Neo is a bowl of porridge with a rusty chainsaw in it.
i remember figuring out a way to make a stage where the player has to survive until a timer runs out while new threats are gradually introduced in bangai-o spirits, and i was very proud of that.
use the baseball bat
and read this
https://www.actionbutton.net/?p=335
deathās door was on sale
entirely satisfactory search-action filler so far
against all odds, i think Gimmick! 2 has actually pulled it off
so i preordered the special ed. version of this game because i am a real sucker for anything Gimmick! related, but i actually didnāt know the game had officially come out already and is available on all consoles today.
anyway, i havenāt put a ton of time into the game yet, but right at the start, the game makes you prove you know how to play it if you want to play on the real difficulty level (called āGimmickā), by making the door to that difficulty level be unreachable unless you understand how to ride the star.
so far, in the areas iāve made it through, it doesnāt feel like theyāve toned anything down, and it feels like an authentic Gimmick! experience
the only knocks against it i can say is that itās not beautiful 8-bit Famicom pixel art with a special soundchip, which is at least 50% of the appeal of the original Gimmick! imo. but if you can look past that, then i think the game is worth checking out
Is this the EXA Arcadia game or a second new Gimmick! Game in the last 5 years?
EXA is a remake, this is a sequel
But not the remake that was released six-months ago on consoles right?
that wasnāt so much a remake as a direct port with like, rewind or whatever (i think) included
but no, this is a completely new Gimmick! project. based off the names of the people in the credits, i am going to guess it was developed by a Scandanavian team (just googled, haha, i am correct, they are in Gothenburg, Sweden) with the blessing/advisement of Sunsoftās recently-revived game offices.
i only played for about 15-20 minutes, so i canāt say for sure if the game will manage to be as good as the original, but at least based off what i played, itās the same flavor of very-difficult platforming where every new room feels a bit like a physics puzzle.
the graphics are very modern 2D which i donāt love because it will always look like early 2000s Flash animation to me, but itās obviously a bit nicer looking than that.
also, to add further Gimmick! confusion, i believe Limited Run is also producing new NES cartridges of the original game
but since itās NES and not Famicom, no special sound chips, so no point imo