Sold
Then donāt play it.
Forgotten realms has always been a boring setting and turning it into a joke is the only thing that can be done to inject some excitement into what is otherwise a derivative pastiche.
Now if only they could have done a full mystara rpg. Still a kitchen sink fantasy setting but brimming with actual ideas
it was a general observation, iāve always found locked down qol especially aggravating, more gratuitously predatory
They probably wanted to eventually dig into Spelljammer and Planescape with maybe lil forays into stuff like Ravenloft and Dark Sun but stepping away from the task of making Hasbroās IP more interesting for them was a respectable move.
One thing I noticed about bg3 and the dnd movie is that they both implicitly understood that dnd in general, and the forgotten realms in particular, is not a medieval fantasy setting. They treat the game like a genre pastiche set in a swords and sorcery version of the 20th century instead of some sort of ivanhoe fantasy. DnD characters are more like superheroes than any characters out of fantasy literature. It is this understanding of the implicit genre of the game that enlivens what could have been extremely dull otherwise
Yeah I got the ice spell and the staff but I just beat him after 40 minutes of dodging and running around in between rushing in to get a few hits before going back to dodging and running.
Back to the fun part of the game!
was so sick of boss fights in metroid dread by the end
in the end i dont think its very good. feels hollow and bland, too much boss fight padding, the joy of exploration and discovery just isnt there, everywhere feels the same, there is no atmosphere, so much backtracking for the sake of backtracking
i did like some of the QOL stuff added and actually enjoyed the horror bits a fair bit (even if they were too scripted in places) but thats about it. mediocre at best
Finished Ratchet & Clank: Rift Apart. Really, really enjoyed it. Iāve complained about the Spider-Man games being sort of frictionless set piece affairs, and maybe this one isnāt too different, but I think āfun little levelsā wins out over āempty open world activities.ā
Insomniacā¦ya gotta find a way to do some more of theseā¦for meā¦
Edit: Was also really surprised that Kit was voiced by Debra Wilson. I shouldnāt be (sheās versatile, sheās got range!), but itās just so different from the game roles Iām used to her voicing.
One thing I hated about Dread (and didnāt care for in Fusion, for that matter, but at least there theyāve got a lore explanation for it) is that thereās just noā¦segue into areas. Super Metroid was so good at blending the edges of areas. You knew what you were coming up on, one way or another.
I spent Dread desperately consulting the map because how the hell am I supposed to remember one bland area from another?
If you have the energy, I recommend some of the older ones. 3, Crack in Time, and Nexus are what Iād suggest. The original is good too but comes before they figured out lock-on and nicer balancing of prices and health.
Avoid the PS4 reboot like the plague
I tried to go back to the original via an emulator and woof. You justā¦you canāt go back, on some of these games.
I never did play 3 (I played the hell out of Going Commando, donāt ask me anything about the plot though). And Iāve got all the PS3 gamesā¦I might just, but probably not right away.
Ladybugās new game Blade Chimera is definitely a Ā« ah man, the map says Iām already 48% through the game Ā» game.
Itās a total audiovisual treat all the way through, probably sets a new standard for pixel art, and the protagonist definitely feels like the ridiculous super bishie Alucard with an autorifle suggested in the trailers. The yokais just crumble
Itās a little thin as a Metroidvania⦠but less so than their previous game Deedlit in Wonder Labyrinth. Level design has also improved (nothing special but Luna Nights and Deedlit had very subpar level design) and thereās more freedom left to the player than expected
QoL is out of control in this one, you can teleport anywhere on the map from anywhere, barring small exceptions. No cost!
Iām almost embarassed to enjoy such an obvious power fantasy, but maybe itās ok when the protagonist is a middle aged guy with beautiful long flowing silver hair
Actually the best thing in BG3 is the boss fight where the music is basically a Disney villain song by the boss over the dungeon melody youāve been hearing for the past hour. More stupid shit like that.
yeah I actually feel like the two optional superboss fights that you have to kind of break the game a little to win are them at their absolute best, like the challenge level in the mid-late game isnāt always what it should be to avoid frustration or tedium but they somehow made the squaresoft principle of āleave a couple in there for the real headsā totally sparkle
finished the extra stages of fire n ice, fun little game, gone looking for more levels and
i have been played for a fool >:-\
Wow I stumbled upon the store page for this today when scouting random games and if true they picked the worst screenshots they could as my overall impression of its aesthetic was the color gray.
I am curious if, somewhere in all the candid video taken of Double Fine, they talk about where they dropped the ball on Costume Quest 2. Thereās two fatal flaws in the game, but I can only make a working theory for one of them.
For one the battles are miserably long, and I suspect that is because they prototyped the combat as a tabletop game, and didnāt account for how long animations would drag everything out.
The other problem are the ability cards, which make up the majority of player choice in combat. You can bring 3 cards, which each have different abilities, into a fight, and after you use a card you have to complete 2 more fights to make it usable again. Where this breaks down is that after a fight you can go into your menu and swap your cards on cooldown for new cards. Like battle animations this process also drags the game out, and has very little mechanical value because of how minor card abilities are, but if you arenāt using cards then youāre just pressing the same 3 buttons 3 times in a row every single battle.
I can trivially think up a better system for the cards, which means they only went with what they did because they were out of time. Considering how the current system itself had to be an iteration to solve an issue with with a previous system I would love to know how bad a flaw the card system had to start with.
this is also largely a problem with the total lack of playtesting that D&D 5e had before release. Thereās a good reason why larian limited the max level to 12 instead of 20. They shouldāve probably limited to level 9. Already at level 12, it is almost impossible to produce a stimulating challenge without totally ignoring the rulebook. The devil boss fight youāre referring to has stats and HP on par with a Tarrasque, the highest challenge rating in the book. And you arenāt just fighting that guy by himself, youāve got a whole combat puzzle to solve, and its still only a little challenging for a group of level 12 characters.
D&D is a shitty set of rules and Larian performed miracles by making those rules work as well as they did.
Thereās great attention to detail and it looks fantastic in motion. They drew all the frames. Thereās enough color for me but you do need to have a taste for the Front Mission Gun Hazard j-industrial military look with desks, labs, metallic scaffolding etc.