Prom Night.
Far: Lone Sails has a fun concept (keep a rickety sail/steam powered crawler moving across a wasteland) but it’s a rare occasion where I really think a randomized/procedurally generated journey would be better. As it is you just sort of stop at regular intervals and do extremely simple maintenance or puzzle solving. It’s sorta boring! I played for maybe about 90 minutes, broken up, and that’ll do.
Unfortunately my kid eventually got bored with Natsu-Mon. We had a great 15-20 hours before but ran out of really cool new things to do. I could have easily gone for another 20 hours searching for secrets
We moved on to Kirby and the Forgotten World and my god… the effect of Kirby on a 4y old… I’d usually resist this much intention to please from a game, but seeing it through the eyes of a young kid is very charming
This is another Switch game that makes me think videogame graphics have maybe peaked. Can games honestly look better than this? And why did it take this long for Kirby games to have delicious looking food?
The post-apocalypse setting never stops being strange, is this a post-climate change world where humanity died? This will not be explained. Kirby’s actions mostly seem to have a terrible effect on the ecosystems. Absorbing a car and driving it around and hitting wildlife. Absorbing a soda machine and throwing hundreds of cans everywhere.
I’ve been trying to avoid killing things, but I have to come to terms with the reality of Kirby’s urge to kill, which is conveyed through the « generous » auto-aiming, transforming my innocent actions into acts of extreme violence.
Example : I have Kirby inhale a hostile enemy, and I want Kirby to spit it out. I aim at the wall. The game auto-aims to a non-hostile enemy and fires. My face drops. My son had asked me to not use violence against the innocent ant that’s currently getting instantly vaporized
I think this might be my favorite Switch game, I would gladly gobble up a sequel
i’m back on nuclear throne. my 5 year old nephew fixated on it when i was showing him games and he likes to watch me play while dry-firing his nerf gatling gun at the screen. i can make it to little hunter, a late-game miniboss and the last filter before the endgame, consistently again. i also got my cousin hooked on it when i stayed over at his house, we would swap the controller between deaths
i keep going back to this game. i beat the end boss a couple times over 10 years ago but never beat more than a level or two of new game plus.
the guns are so punchy, and there is a large enough pool of them that opening weapon chests has a slot machine appeal, but there’s no dumb shit like modifiers or explicit rarity classes. unlocking characters is the only form of meta-progression and you can play to the end of the game in 20 minutes as long as you just never get hit. for me it’s all precisely in the middle of the action roguelike sweet spot and the movement supports my old fps habits. definitely top 3 all time game for me
Been enjoying my time with Pirate Hunter. A russian made game from 2009 rereleased on steam in October.
It’s a weird cross between Xbox 360-era cod mechanics with late 90s run and gun levels, gamey ass styling, UI, and pacing. You even have floating pickups and guns like it were an unreal Engine 1 game, even though it seems to me to be based on its own engine.
Even though you have regenerating health, you don’t have a lot of cover in this game, but it gives you plenty of bullet time powerups, which can be extended by getting headshots.
Best of all, for those who care about that sort of thing, there are lots of cutscenes with Russian speakers doing their rough attempts at Middle Eastern, American, and Scottish accents, to name a few.
I came into the game expecting 30 mins of fun and dropping it, but I’m quite enjoying it for what it is.
capcom proving once and for all that love is real
are you cosplaying a little big planet sack
After Christmas, I went to a Great Wolf Lodge with my mom, brother, and niece. It was odd being there because it was not my first time. In fact, I had gone right when it had opened, 20 years ago. Back then, it had a really great arcade, including Mazan: Flash of the Blade. That game was like a light-gun game, but with a physical sword as the weapon. I was hooked. I checked back to see if there was anything remotely interesting in the year 2024, but what I found was familiar and depressing: redemption machines, phone game ports, and some highly expensive VR rides.
At this point, you may be asking why I’m posting in the GYPT thread. The reason is MagiQuest.
MagiQuest is an experience that my brother had heard about before coming. It came recommended by one of his friends. We walked to a shop and bought a wand for my niece. They told us to take the elevator to the third floor to start playing. When the doors opened, we saw parent-child pairs and long-haired teens jogging around the carpeted hallways. I had no idea what we were getting into. I had no idea that we were about to spend 90 minutes playing this game.
What is the game? Well, players wave a wand at a “Portal”, a computer that doles out quests. The quest will tell you to collect crystals or potion ingredients and then you have to use your map to find those around the designated halls of the hotel. The items are “stored” in paintings, statues, and trinkets across four floors of the hotel. Players collect them by waving their wands at them. That’s…pretty much it. At first, my brother and I were more invested in the game than my niece, but I think she caught the bug pretty soon. I know she started playing it again with my sister when she visited.
I read the wikipedia article about the game and it’s been around for some time, going through corporate takeovers and toys-to-life iterations. I wish they still had the live-action videos.
Most fascinating of all, there was a MagiQuest Online game at some point. That game was developed by none other than Cyan Worlds and used the Uru engine.
Victory Heat Rally gets very hard in the final championships unless you use a max speed car so the overall balance feels off towards the end. The general rule is max speed for endgame races, max handling for precision drift challenges. With max speed you can still win with bumps and mistakes but a low-speed car requires perfect play just to hit a neck and neck win. The game is also quite mean with the final character unlock, demanding perfection across every event to get them for 201 medals. I think the game doesn’t need to be quite so hard but then arguably there’s nothing else to get better at other than drifting. Then the final 9-race mega championship is super easy because there’s no CPU racer rival who gets 1st/2nd place guaranteed every race so you can just brute force a win by getting points early. Weird anticlimax.
Final unlock demands too much perfection but this game will be a great backup for when I’m travelling and wanna just zone out on a single gold medal challenge at a time.
I forgot to mention the game has an auto-accelerate option which I greatly appreciate. Just keeps that pedal held.
I DID MAGIQUEST AT GREAT WOLF AND DID EVERY SINGLE SCAVENGER HUNT AND GOT THE MAGI MASTER BUTTON I WAS THE ONLY ADULT GETTING KNIGHTED ON THE FINAL DAY BUT I WAS ALSO MORE EXCITED THAN EVERY CHILD THERE you bet your ass i cheered and hooted when they put the robe on me! magiquest RULES i love waving my wand and making animatronics wiggle around. but i also looked up the cyan thing and the live action video thing wished i played magiquest 20 years previous. the best part was we had to constantly use the elevators to get to different floors for different screens but all of the elevators at our great wolf lodge STATIC SHOCKED YOU every single time you would press one so people would always stand around trying to get someone else to press the elevator button. except for me. the shock “powered up my lightning blast”
Pirate Hunter is so funny. The main character is a navy seal named EDDIE JACKSON despite looking like the most russian guy ever.
You have to play Rat Hunter next literally nobody talks about that game because you used to only be able to get it on gamersgate and it has the most amazing dialogue of all time. what a crap!
The elevator had two ten year olds pressing all the buttons and then boldly claiming that someone else had pressed everything. The vibes, as they say, were off.
Dear SNK:
Please make this Athena’s KOF XVI costume.
Thanks.
MimeParadox
P.S.: Remove the heels, obviously.
P.P.S.: Make your characters age you cowards.
It’s wild how many things in this world have wizards in them…
I’m living in a double master magi household.
Shit I have to figure out what rewards my kid’s tiefling wizard is gonna get for acing his magic university’s finals tomorrow
Have been trying to learn Go despite lacking an interested partner. I was watching the Tetris Forever docs and didn’t realise that Igo: Kyū Roban Taikyoku was included in the collection via Henk Rogers’ backstory with Nintendo. It’s something I had been meaning to play for a while and figured now is the time.
I’m at the stage where I’m still just chasing my opponent. I know from similar games I need to be cutting them off ahead of time and maximising the opportunities opened by each move but Go is just beastly, even 9x9, and I can see why people revere it. I’ve won a few fluke games but have yet to lose my first 100. Am trying to get to level 14 but have only beaten the first 3 levels.
Slowly getting it but I feel like Go’s scoring system is more complex than how the game is built up. It has a reputation as a game with a very simple ruleset that leads to emergent complexity but I think scoring is actually pretty difficult to do in your head. Weird zero sum math of [counters taken] and [intersections secured in your territory]. I think the key is to not worry about the specifics and just glob areas. The game’s visualiser for it is great for me to get a better sense of it as I had no idea what I was doing trying to learn it with my dad (who also had never played it).
Exactly one game of Ridge Racer 6 on the Xbone with backwards compatibility. damn this is good.