NES Karnov for Karnovember. Am I just getting old or was it always this hard. Dag things just appear, and I can’t smack them while they are spawning like in Ghouls and Ghosts.
i hate it when i can’t tell if i’m not getting something or if there’s not really much to get is there a pun or a reference please get back to me thank you yours xoxo
Playing Miles Morales has been to sorta set me up for my PC maybe being able to run Spider-Man 2 on low settings or something next year, but honestly, if the game plays like this one and the last one, I’m…probably good.
The stealth into Batman combat thing has a very short shelf life. The thrill of being the Spider does not last.
Anyway I’m in the home stretch of it. I think. Every time it seems like it’s over it keeps going. It felt this way the first time I played it. Felt this way when I played Remastered.
Maybe I’m good.
no there’s no pun it is an object in a fictional setting that people made into a word to describe real things
fascinating
more thoughts on hypnospace, i agree with other folks that it is too squeky clean but that could also have been deliberate… i mean, people were already enforcing hypnospace before you came onto the scene, so the more edgy/interesting people were probably already stamped out
i’m glad the game ended when it did because i didnt want it to drag on longer (mainly for the reason i mentioned earlier, it felt too much like what i do for my youtube videos), but the ending was pretty abrupt and i wanted more punishment for the dipshit that caused it all and to hear more about what happened to other characters after the truth came out
so, i think it could have been better and it’s flawed in quite a few ways, but overall i thought it was an interesting and fun game
also played through serious sam first encounter hd and it still rules, ends just before it overstays its welcome and has consistently fun waves of enemies. prefer it over 3 quite a bit, for one thing it doesnt have tedious space monkeys. i tried the dlc but didnt care for it all (mainly thanks to it being stingy with weapons and ammo) so im doing second encounter next.
One of the games I most enjoyed playing last year was THE CASE OF THE GOLDEN IDOL.
Its sequel, THE RISE OF THE GOLDEN IDOL, takes place hundreds of years later in the 1970s, and it is now available. I am playing it.
Less than 10 minutes after starting the second game, I took a screenshot, which you can see by clicking this paragraph. It includes minor spoilers for the events of the first game.
As soon as this came onto the screen, I smiled, and I said to myself: “Yes. YES! IT IS HAPPENING AGAIN!”
i re-read my steam review and want to correct this: i was driving down the middle of the road and did an instant 180 without losing any speed. so kinda like teleporting backwards, but worse.
I think the two and a half Spider-man games do this sort of game (absurd budget open world superhero experience) about as well as one can, but they also don’t differentiate between themselves nearly enough and it becomes a bigger problem the more of them you play. Spider-Man 3 needs to do something actually different beyond “we gave you a few new combat powers” yet will have a supposedly approaching $400 million budget that will necessitate the safest game possible so… may as well spread them out, only one more is probably coming.
Yeah, finished the game last night and forgot the best writing in the whole thing is a little epilogue side quest scavenger hunt. Rare moment of the game trying for sincerity over like, quippy sarcasm.
I guess quippy sarcasm is Spider-Man’s whole thing, but when the rest of media is deep in that Whedon hole, it’s exhausting, even if Spider-Man was there first.
Well I ended up playing much more of FFIV since my initial post. I last left off at the Evil Wall encounter, but soon managed to kill it. Since then, I realized some of my frustrations were likely due to being severely underleveled. Which I imagine was probably caused by using save states to optimally traverse dungeons. So my frustrations were my fault for the most part.
But I will say, this is the only FF game where I felt really compelled to bee line it through dungeons, and I think that is because of FFIV’s encounter difficulty even when you are properly leveled. It’s both a laudable achievement and kind of a perverse mistake that, I assume, they rose to the challenge of making the majority of their game, which is random encounters, “more interesting” by requiring you pay close attention to basically all but the trashest trash encounters. FFIV is uniquely exhausting, since every fight can involve a puzzle and a potential wipe, but the combat is so slow and details are so obfuscated in the SNES version. Like, there aren’t even ATB meters in the version I’m playing. It’s kind of cool to internalize and be able to predict the rhythm of battle, but I just don’t think FFIV rewards this level of patience and attention that the Namingway Edition ROM Hack demands, which seems closer to the Japanese original than the US one from what I read.
Anyway. I made it all the way to the final room before the final boss, and another encounter with an Evil Mask just made me concede that I don’t want to play on to learn that I am underleveled for the boss at around lvl 50. I will not grind in the final dungeon of FFIV and neither will I leave the dungeon.
At one time I really loved how tuned the combat was in this game. Early on it seemed like perfect balancing. But I never once felt powerful in the 24 hours I’ve put into it, so many of those hours were a test of enduring the most tedious monotony I’ve experienced in a FF game yet.
i never got past the dragons in the final dungeon even on the SNES “easy” mode to make it to the final boss so i think you can already claim stolen valor for your very own
I have memories of waiting forever for Rydia’s turn, long after the others, selecting some magic, have her die in a single attack mid-incantation, revive her with Rosa, have her die immediately again- it’s JRPG torture.
FF4 became much easier to handle in the middle to lategame once I accepted that Rydia was just a burden. Once you leave her dead the game becomes very straightforward. You have the three beefy guys and one healer. Edge and Cecil have big movesets that are much worse than just using physical attacks. They all funnel xp from dead Rydia and thus are slightly stronger, slightly more durable. It’s all easy
This makes a lot of sense. How effective her magic would be was always a total crap shoot. An -aga spell might do 4k damage or 500 damage. I know it’s up to resistances but, this felt generally true for every fight, and magic damage would take twice as long to get out as any melee dps. Should have trusted my gut on this!
Tried Factorio: Space Age but I’m kind of struggling with it as someone on the more casual end of Factorio players. It’s just ridiculously long overall and it forces you to engage with each mechanic for 10+ hours each, whether you enjoy it or not.
Fulgora is the new planet that’s genuinely inspired and fun, with its “advanced civilization went extinct from pollution” backstory. It has lightning storms that can kill you but also constitute free electricity, and “reverse factorio” gameplay where you get handed advanced materials on a platter but making basic commodities requires a complicated recycling setup. But you can’t just pop in there, you need to first spend 20-30 hours scaling up rocket production massively and solve a finicky space platform puzzle. And God help you if you happen to choose to go to blighted rot planet Gleba first instead
I’m playing it with a friend who’s more dedicated to Factorio than me and I ended up dropping out for long stretches and popping in now and then to check out the latest planet he unlocked.
aw man, this little big adventure remaster
looks okay, sounds okay, but they’ve really stripped out all the weird character physics and the different behavioural toggles and it just ain’t on imo
Can confirm Kero Blaster remains a good time! Been playing it again in lieu of Glitch Dungeon Crystal getting delayed and desiring something equally laid-back and comfy feeling to explore. Tried it this time on Android and was surprised that it actually kinda controls better on a touchscreen! There’s this on-screen gearstick you use to lock in a direction to shoot and it works really well to help automate firing your blaster while you focus on movement.
Also just the pacing of this game in general is so breezy, been a nice contrast to some of the frustration I’d been feeling with a lot of the UFO 50 games… Its plot is also refreshingly understated and oddly poignant. Frog-fellow yearns to be free of a world of work, normalized violence and his nightmare of a boss…
the alternate version of this strategy btw is to dedicate Cecil to being almost 100% an item user keeping her alive which feels strange and bad because your main is supposed to be more useful than that, but he actually can’t hit nearly as hard as Rydia can and some late game summons are arbitrarily quicker than others. So the trick is just to never make Rosa deal with Rydia or you will blow it
Her sprite is so cute, how can you bear to just leave her for dead
I remember Cecil doing like 3000 damage 3 time in the same time it took Rydia to do 7000 damage one time (or zero time if she died)
Huge damage, Tellah, and that early zombie mountain all trick you into thinking that Rydia’s black magic is important… all a lie