On which platforms are you guys playing Nine Sols? PC or Switch?
Itās on Playstation and Xbox now too. Iām playing on Ps5.
Some plans fell through today so I decided to try Still Wakes the Deep. And I ended up playing it all the way through. Definitely the best Chinese Room game, in my opinion. And itās almost as Scottish as Judero.
I like the way the game gradually introduces its horror imagery. And describing it as The Thing on an oil platform is pretty accurate.
Edit: I noticed that the credits mentioned something called Oil Strike '75. I thought maybe I missed a part in the game where you can play an arcade machine or something. But no, itās actually a free game they released separately. I guess it was meant to be marketing but if so it never reached me, part of the target audience. (The free game is interesting, though.)
Are they actually still called Chinese Room in 2024
7 missions left to S rank. Ice Worm, both Reach the Coral Convergence, the defense of the RaD tower, the kill the redguns mission, Escape, and one other I donāt remember
5 left. Ice Worm, RaD, redguns, Escape, and Regain Control of the Xylem
Escape and Ice Worm are more sounds super hard to S rank than is super hard to S rank, IME.
Anyway, congrats on the S ranks so far!
i do feel like the world and the stamina bar open up a bit as you pick up more manual pages and glean more mechanics! i quite liked the feeling of being kind of in over my head mechanically / spatially, and as that faded i got into some of the bigger mid- to endgame puzzles which kept me engaged until iād copped nearly all the secrets. i donāt know if the game ever really gets over its little ācheck all the out-of-camera nooks you canā thing though, and iām sure something like Riven probably does the whole deep-end discovery thing better⦠this one did have me scribbling on paper more than Outer Wilds ever did, and while it was quite ingenious how Outer Wilds kind of didnāt require that, it was nice to pull the game out another narrative layer into real life
anyway the combat IS quite souls-lite really. the storytelling too, kind of. thereās a bit you have to infer
any time i play a game that resists, for whatever reason - in this case, i die a lot - i start asking myself, whatās the point, here? is this a system iāll enjoy mastering, or an obstacle to something i want to see later on
in Tunicās case, my extrapolation of the first 2-ish hours indicated that i would not enjoy mastering what the game was asking of me and that based on what it showed up front, nothing it had in store would be worth the already-present annoyance.
i had my fill of isometric ācheck the off-camera nookā in Super Mario RPG, i think
if thereās some kind of important emotional payoff for what i perceive to be a sloggy early game, i might be moved to continue on
As someone who really enjoyed it I think unless you are enjoying the gameplay itās not going to do anything to reward the time investment. I was just very much into the vibes and the moment-to-moment action especially in the midgame
Like there are some cool ~reveals~ but again nothing that is going to make you revise your opinion I think
2 missions left. Redguns and Take the Uninhabited Floating City. Going to save them for Tuesday/Wednesday, which is my weekend.
1 left. I got Redguns. Couldnāt help myself
finished my domination of the koronus expanse then and according to the outro it doesnāt turn entirely to shit in the subsequent decades, thatās nice
i could honestly have played several more hours of rogue trader plot, iām sure there are several warhammer factions i didnāt have an opportunity to castigate here
plugged in my mister to update it and I just have Wetrix running on attract mode and looking at the tips the game gives and realizing itās an insane game made by crazy people and that liking it says a lot about me
I love wetrix

Additional notes on BG3:
1: the romances are implemented as chains of arbitrarily timed interactions like dark souls NPC quests and thatās a weird choice. feels like their ambitions were kinda foiled here. we were trying them in co-op but missed some steps and that soured us on using the companions in co op. all hirelings now.
2: d&d class & multiclass system can be satisfying but itās kind of a dogās breakfast
3: as a lover of mind flayers I wish the story was about normal mind flayers doing normal mind flayer shit instead of this elaborate cult plot thatās stretching mind flayer premises as thin as they can go. but I have empathy for the difficulty of tying this many plot threads together on a project this big with this many possible states.
yeah I actually donāt think Larianās approach to storytelling-via-quest-flags is actually that solid for a narrative-heavy game and tbh I think itās worked progressively worse since D:OS 1, which was hands-off enough in its structure (and mostly comprised various little mysteries) that it made sense, but it seems like most people were happy with the end result here
mutekiken kung fu, the beat em up in the second game center cx ds game, is really good
CRPGs have always had this problem with your relationships with characters developing unrealistically fast so while i admire their attempt to deal with the problem by spacing it out a bit more yeah it doesnāt really work, or I guess more accurately it feels a bit arbitrary and easy to mess up. I will always hate that the game that actually did a good job of handling this problem is Cyberpunk
