LOVE 3 (PC/Steam)
A precision platformer with immaculate single-button control–just regular jumping,
no wall jumps, I don’t think; a delightful minimalist widescreen 8-bit aesthetic
with thoughtful details like animated meters built into the platforms that show the recycle time of animating hazards; really inventive platforming challenges, almost a new one with each level;
a new chill electronic tune for each level; and the friendly central gimmick of being able to place your respawn point on any solid, hazard-free (the respawn point is as vulnerable as you!) piece of ground,
so (combined with the infinite lives setting, my only way to play haha)
you get to challenge the stages mostly in nice little bite-sized chunks.
Just wish there was more of it–just under 1 hour play has put me 24% of the way through the LOVE 1+2+3 Remastered campaign.
So ~64 stages total (all stages from the previous games plus the new LOVE 3 stages). The developer, Fred Wood, has seemingly moved on to working on a somewhat more conventional precision platformer, Mort’s Dream Jump–there’s a demo on Steam–and also Deltarune.
I’ll just have to enjoy LOVE while it lasts. : ) (MAYBE if I manage to clear the campaign–and possibly the two earlier versions of the first LOVE, also included here, which have slightly different challenges)
I’ll be able to groove on chained random stage select in ENDLESS LOVE mode?)
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Mort’s Dream Jump Demo (PC/Steam)
A maybe more conventional precision platformer by the developer of the LOVE series. Full game still in development. (They’re also working on Deltarune so maybe progress on this is going a bit slower.)
Single-screen(?) full-color cartoonish graphics, perhaps not the most attractive style so far.
Still a single-button jumper a la LOVE, but no set-your-own-respawn-point gimmick, so you have to clear the whole stage in one go. And in this there are single-use powerups, like a single double-jump, or single air-dash; make good use of them to clear the stage’s obstacles, and reach optional bonus stars.