Worth sticking with until you get flight at least.
Control never gets nearly as weird as it should have, but it’s fun once you reach the point of not having to use guns.
Starting to see a pattern ITT that we repeat the same debate about Control every month. And the game isn’t even polarizing really, it’s just exactly straddling the threshold of worth playing
that’s accurate to my experience where i liked the game up to hitting credits, then mopped up the last few side things - as i was almost there anyway - and it just turned me on the whole thing.
my favorite part of control ended up being the mouse acceleration curve, which was just like max payne. i like it in the way you like someone you meet a few times and don’t mind not seeing again. control, out there somewhere, presumably doing ok
Yep it is still on Plus Streaming Here.
Maybe a mistake to play Ico and Demon’s Souls and remember how good video games can be.
Thought control was another remedy masterwork but i also played with the ui off which made the random bonus mission things people complain about completely invisible to me, didnt even know they existed the whole time, but people also seem to complain about the shooting which is absolutely alien to me. Its remedy. They’re the shooting guys. Its them and then a big void and then the rest of the list starts
SF6 servers are down for the A.K.I. update but Steam updated my client and she showed up in my offline single-player Arcade Story mode, which was kind of startling. ; )
Chained Echoes:
This game is blatantly stealing motifs from every RPG. You get FF6 character introductions, the underground bazaar from FF12, the minigame-filled Chrono Trigger fair, weeping lilies from Valkyrie Profile, Zable Fahr from Seiken Densetsu 3, basically Delita etc. The resulting Frankenstein abomination is surprisingly more cohesive than I’d have thought, it beats most other Boomer JRPGs I’ve played and your average Xenoblade or whatever.
I appreciate the game trying to answer the eternal question of « If souls are transfered from one dead human to a newborn, how can the population grow considering the limited number of souls? » as heard from one of Ethan Hawke’s monologues in Before Sunrise (which I just rewatched)
Combat has this modern JRPG approach with very threatening foes, full HP/TP healing after every fight, no xp/levels and an annoying battle bar gimmick to manage too. Catnip for me
Halfway through, you get these Xenogears mechs and can just fly over everything outdoor from then on (and do 15000 damage to crabs) A huge moment but it also makes the game feel a bit smaller than it should be
Adventure game (mostly Twine-y?) with excellent post-human data corruption horror vibes. All I’m gonna say about it. Really impressed at how compellingly odd it is.
Snake has 14 teeth on the bottom
He’s had his wisdom teeth out
I heard in middle school he had them removed so he could suck his own dick better
don’t call’im snake eater for nothing
is the stage design was more interesting, naruto ninja council on gba would kind of feel like a sonic beat em up.
the characters you get to play even look like tails and shadow gijinka lol
that snake eater theme song is a banger. when the horns hit…so good
recently, i have begun a slow, moseying playthrough of the pokemon games (and some fan hacks along the way, Fool’s Gold i’m excited about and some others i’m dreading and most i know better than to even pretend are worth my time) starting from gen 1, for a couple of reasons. the primary one is, regrettably, that every time i see a youtube thumbnail that makes me see red, or every time i have a thought about a game’s design or context, I get closer and closer to going off the deep end and writing essays in a video format because goddamnit someone has to culture these Gamers but also i want to talk autistically for unhealthy amounts of time about games i personally am obsessed with as vehicles for discussions of design and the pinnacle of that for me is pokemon colosseum for too many reasons, a few of which i’ve definitely yelled about here before. also wow a Certain Youtuber released a video about colosseum literally today but thankfully it’s not very researched and also vibes based like a lot of his work is though so my shoes are yet untrod upon and i can still guide the gamers out of hell. however i also just want to revisit these games because, well, i grew up during pokemania and one of the first games i ever played was pokemon gold version and a combination of pokemon and digimon exposure at a young age irreparably set me down the path of getting into character design because i love them monsters. more importantly though, i haven’t taken a serious look at these games from the ground-up in, ever, and certainly not after becoming someone who talks about dragon quest the way other people talk about old friends, so i thought it would be interesting.
it has been extremely interesting! red/blue are decidedly, not the start of the Pokemon Game FranchiseTM because actually they’re just a pretty good JRPG for 8 year olds made on aging hardware at a time when the playstation was becoming the home for JRPGs that chose to look back to famicom games as its inspiration. They make some obvious mistakes like how poorly they (and every game with pokemon battles except colosseum) handle the one battler thing. However, uh, it handles everything else alarmingly well? In the context of this game (as opposed to the Pokemon Game FranchiseTM) a pokemon’s moves are actually their equipment AND their battle menu. Tackle is your father’s rusty sword and the ATTACK button all at once. pokemon largely learning essentially variations on this in the form of various NORMAL type attacks is because most characters are just guys who hit things with a weapon, and here are the different ones you could equip.
Types also relate interestingly here, because they represent part of a character’s class. Pretty consistently, NORMAL type Pokemon only learn NORMAL type attack moves by level-up, but they can learn attacking moves of lots of types when you use a TM. suddenly a NORMAL type pokemon is actually in this context a jobless character, who you can choose to build as you please. CHOMPY the Raticate knew Bubblebeam and Thunderbolt when we took on the Elite 4. On the other hand, elementally typed pokemon generally cannot learn any attacking moves from other elemental types, even when you use a TM. However, they also usually learn 1-2 of the 2-3 attacking moves their type has naturally by level-up, meaning that while their class is more set in stone, they get it for free.
In this context, the single-use TMs and the fact that a lot of TMs are for kinda not great moves actually make perfect game design sense! TMs are just a cool boomerang you found in a dungeon, that you should definitely just equip now, because it won’t be good later in the game. They’re just equipment. They are not gospel. I frankly find this game’s design a lot more coherent and honest than that of the Pokemon Game FranchiseTM
I’ve recently started replaying Crystal now that i beat Blue, which I’ll save my thoughts on til after I beat it, though folks, the early results are in. Pokemon generation 2 is also not the start of the Pokemon Game FranchiseTM and instead constitutes a refinement of and sequel to generation 1, with gorgeous graphics and phenomenal music and a focus on the “Catch” and “Explore” verbs in a way the series has never even come close to on a fundamental design level. also shoutouts to Gambatte for actually having a pretty accurate filter for GBC for emulating the way its screen kinda dulled out colors