i think the paternal revelation is basically a reference to dragon quest â you were the prince and chosen one all along.
the nanba thing is kind of hilarious, you never see the brother at all and its basically wack but whatever
kiryu fight does suck cos you just heal with a woman and throw ice on him repeatedly, its mega easy. the whole game is very easy tho, for the most part, except for the fight with the roomba when you revisit the dungeon and saejima/majima.
at least in dq5 you werenât actually the chosen one and that whole thing ended up having some slight meaning!! they could never pull off something like the statue shit in yakuza 7âŚ
The way 7 goes from âfound families are more powerful than anythingâ to âactually, no. blood is what really mattersâ was just so fucking gross and disappointing and I took that shit personal. I would have had an easier time accepting the story falling back onto the usual conservative bullshit, Iâm used to that by now, plus itâs actually finishing the story even if it is bad. 7 just abandons all the stuff I cared about and as an outsider itâs hard to tell why, I can guess itâs cuz some staff jumped ship or project management issues but :shrug: makes no sense to me, makes no sense.
You never save the sex workers! Shit you donât even fail to save them, theyâre just forgotten and deported, right? I am still sad about this!!
I think you literally defeat the protesters in that one story cutscene and then the sex workers are never mentioned again. They did make sure you can go to the hostess club and creep out half your party for no reason though
started kiwami and just got to pocket racer flashback scenes
i never played more than the tutorial of pocket racer in 0 lmao
i have decided majimaâs jokerisms are the pure kayfabe of one of the saddest men alive
I have only played Kiwami because it came with PS+ once and I enjoyed it a good deal even if Majima seemed a bit inconsistent. I intend to play 0 and Kiwami 2 at some point as they have the same combat system and⌠well I donât trust the original engine combat games to be interesting enough for their run-times.
Most of the sex workers were also undocumented MOTHERS. It was so fucked. I live in the same city! I know exactly all the social services everyone was denied despite being unregistered âJapanese.â
Judgement actually lands the âthe structures of power are corrupt in a way there is no coming back from.â And Lost Judgement is immediately leaning into that so thatâs cool.
Now I am mad about 7 again. Maybe the most âwhat the fuck are you still doing here?â To the extended party. Had to be completely different people doing the different parts of the story. Those first 15 hours are some of the strongest Japanese Video Game ever.
As much as The Big Reveal is stupid I just like Ichiban enough that I had to see it through. Honestly the main 4 party members really felt legit like how a group of strangers would wind up forging a bond through a common cause? At least I bought it
The core 4 were great, I adored them, even the shitty cop, but they get sidelined so hard and I donât even remember anything about the additional members aside from one of them maybe hitting on Ichiban? Did that happen or was it in my dreams
Closest I can think of is Dusk Diver and itâs sequel. Itâs set in Taipeiâs Ximending district, which is tiny compared to Kamurocho. Itâs very very anime though, and the musou style combat mostly takes place in parallel dimensions against demon things. Itâs probably taking after Persona 5 Strikers than Yak.
a proper Yaklike set in Taipei is probably one of my dream games really
Yeah all the stuff you spoilered made me go âoofâ. Itâs so bad itâs kind of hilarious.
I forget which Judgment game is the one with the sidestory where you convince a separated couple they should get back together solely for their kidâs sake. Lets put the squabbling parents who hate each other back under the same roof, thatâll make their kidâs life happier.
The girl who calls Yagami out for the hidden camera shit should be the new series protagonist I reckon. Sheâs got better detective chops than his whole team put together
They were on thin ice but just got to Encyclopedia Chai-Iro and she is fantastic. What a fantastic other 12 episode J-Drama to walk into. Give her and Saori the whole series.
I am really hoping for more Saori content with this one.
Today is the first day I have gotten stuck, like really truly 100% âgot no clue how to even begin to approach this and have nothing left to doâ stuck. This is unusually early in a puzzle game (even a hard one) for this to be happening to me, so hmm.
Letâs take a step back. This new area introduces⌠blocks, the pushable type. Iâd youâve played any amount of puzzle games you should be aware of these things and how they can be used in puzzles. You need to clear a pathway through them, weigh down a panel, create a barricade around you to prevent being attacked from all sides, use them as barriers to block the vision of something, etc. Very few things in DROD are that simple though, so these have a bunch of particularities also in play.
For one, they are technically mirrors. This usually doesnât mean a lot but this area does have giant eyeball enemies that will head straight for you if you cross their line of sight, and if they are staring at one of these while it blocks anything behind it it reflects the sight line back at them so that it extends behind them. As they are mirrors they are also breakable, shattering if you move directly into them with the point of your sword. This is where things get complicated though as you will also have to use your sword to move them around in ways beyond the direct âpush them in a straight lineâ manner. You can rotate the sword to move them at angles, drag the sword behind them to pull them along with you when you move, often in very specific ways depending on the particular aspects of the layout and enemies (oh yeah, while trying not to accidentally shatter them).
The issue is that they must clearly have some other property I have no been able to figure out, and until I do I am just plain stuck. There is one screen where you seemingly have to enter a little alcove to hit a switch with your sword to open the next door (the screen has several), except this also closes the door right behind you trapping you in said alcove. There are six blocks/mirrors and clearly they do something to get one around this, but I canât figure out what. Iâve tried pushing them into the switch to trigger it, Iâve tried shattering them next to the switches to do so, Iâve tried using them to prevent the door from closing, none of my ideas have worked. I donât even think it is meant to be a âgotchaâ thing as it is smack in the middle of this area and the game generally doesnât try to trip you up that hard on step 1 out of a dozen or so, but whatever clues it is dropping I just ainât picking up at all.
So basically we sleep on it and hope that whatever I try tomorrow eventually stumbles upon some likely obvious in retrospect revelation, but for now it is the only puzzle left between me and the following area.