Games You Played Today VI (III in the west)

editing my post so those songs are the compressed versions, cuz yeah!

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The Spider of Lanka (DLC of Case of the Golden Idol) is everything I expected, that is to say it’s pretty good but it’s just about two hours long. Two great hours. Still love the worldbuilding, too.

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Didn’t know that existed, Curse of the Golden Idol fucking rocked, very rare game I played in one sitting, I usually can’t wait to stop playing a game, maybe that’s weird, testament to its quality is what I’m saying!!

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flipper zero virtual pet unexpectedly tapping into my obsessions with monster rancher and peace walker’s wifi recruit feature

i need more signals to feed the dolphin!!

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REDFALL keeps chugging despite itself. The basic human AI is braindead and the more harrowing miniboss-type vampire enemies don’t feel tuned for single-player. Some of the unique weapons seem to have limited utility when I’m by my lonesome, too. So I wander around with Shotgun, Assault and Sniper Rifles. No ammo drops when you’re fighting vamps + they’re the bullet sponges, so you start running dry and the only way to re-up is lucking onto a batch of humans or some seeded caches OR you can get a full refill of all your ammo at Main Base or Safe House in exchange for the game’s currency system, which is characterized as a sort of rep you build by finishing missions, scrapping guns you don’t want and–in drips and drops–hoovering up salvage. You’d think the survivors of this localized vampire apocalypse would be happy to top off the ammo of the only person doing anything re: said vampire apocalypse but no. It’s pay to play. What this means is that fucking up and dying too often can lead to situations where you don’t have the ammo to kill the guys to get the points to buy the ammo. There are Vampire Nests that pop up on the map at intervals, which are styled as loot pinatas but you have to fight through a bunch of vampires to get to all the loot which makes them not the best option if your problem is low ammo.

This has only happened a couple times! But it’s very tedious when it does.

Many voices on the internet fucking hate REDFALL, and I guess I sort of get it. Didn’t have the technical problems that seem to be driving a lot of it, but it’s rough. It’s fine, but it’s rough. I’m sure it’s better on co-op, because everything is better in co-op, and the artifacts of multiplayer that make it tougher in single player (like respawning a half mile away without any reset to the world and your resources after bouncing off the same miniboss the 12th time) would feel natural. :person_shrugging:

luv 2 post about mediocre shooters

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Castlevania Chronicles (PS1)

About 90 minutes to get through the first half of the game (Arrange - Easy)

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(stained glass enemy from Young Sherlock Holmes (1985)?–“the first fully computer-generated photorealistic animated character” - Wikipedia)

, 45 of that stuck in stage 15, a long tower climb (see CVIII) checkpoint before a boss, filled with such delights as gears that fall out of the background onto your head and rolling around the platforms, looking exactly like the background…

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and tilting platforms and fireball turrets ; P

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The boss tripped me up for a while because at first they just dash back and forth at lightning speed, seemingly too fast to hit–while throwing rocks at you

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Then they start ripping numbers off the huge BG clock face to throw at you–and I realized it was the real first scripted boss sequence I’d hit in a Castlevania

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and that maybe I just had to try to dodge those until they ran out–and indeed, after that they resort to wielding a hand of the clock–but it’s shorter than the whip, so…

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Silly. But I was finally through and on to a collapsing bridge section, mirrored from in Rondo of Blood

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and another tower climb–vs princess and clown dolls? Oh Demon Castle Dracula, how low you have fallen.

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Then a hall of mirrors where smaller mirrors fall out of the BG and onto your head ; |

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ending in lots of bad luck in a doppelganger whip fight straight out of CVIII–except the AI is maybe smarter this time and for instance is a master of the game’s downward whip move

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So we’ll see how long it takes me to cheese my way out of that somehow.

Also I gotta switch to the original X68000 Roland GS soundtrack–the Arrange soundtrack during that heckish tower climb was somehow remixed into carnival music ; P

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Well Done for surpassing my tolerance with this game

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How odd, I just started up Wario Land 4 today for the first time as well (only through the first few stages so far, seems neat). It must be Wario Land 4 week at SB~!

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One of the few non-internet people I know with good taste in games just published something on itch, and it is gorgeous

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I should be doing more things besides driving around in BeamNG. I don’t even crash cars all that much I just drive around user created maps. One of which is a 3.3gb creation of California/LA, complete with suburbs and an abandoned mall to crawl through. Making screenshots to try drawing over and setting scenes. It’s meditative.

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As well it should

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I finished Signalis. It arrives at a pretty great conclusion even if it really wears it’s influences on it’s sleave. Piling Evangelion, Silent Hill, Androids, and lesbian romance eventually gives it’s own flavor.

The first person sections are really beautiful and wish they had been longer and not the adequate but not particularly fun running around and doing inventory box management constantly. Maybe I played it wrong but I constantly had the wrong item or missed the one door I needed. The uniform-space container building design ultimately hurts the game as you just have to keep returning to your item box.

The story and visuals and survival horror puzzles are rewarding but really don’t have many positive or negative things to say about playing the game itself. I had so much ammo at the end.

Probably worth the 20 bucks and was certainly worth the game pass. If I didn’f have only the one month I might not have finished it but glad I did.

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just got very confused when i googled this

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Super Stardust Delta (PS Vita) - excellent twin-stick arcade-style action. uses the Vita gyro sensor to allow you to reorient the camera, which is a neat trick and works pretty well. everything looks, feels, and sounds good. par for the course with housemarque. probably very slightly prefer this to geometry wars 3, which also has a fine Vita port

Death Stranding: Director’s Cut (PS5) - i’ve put like 60+ hours into this so far and i’m still incredibly addicted. i’m playing on very hard difficulty and this is generally fine, but the “combat veteran” sequence in chapter 4 or so is utterly evil on that difficulty. takes like 23 assault rifle bullets to the face just to take out a single skellington. i put it down to normal just for that one sequence lol - no regrets

the terrorist combat scenarios are hilarious - killing is real onerous due to voidouts, so they are all using lethal weapons and you’re trying to hit them with a bola gun… absolute benny hill shit, hilarious

zip lines provide a huge level of satisfaction and a compelling sense of “conquering” the terrain, brilliant

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I picked up Case of the Golden Idol in the LudoNarraCon Steam sale and slammed through it. wonderful gap-leaving in a deduction game, love to peer at a pixel portrait of a character and “hey, wait, isn’t that… from the previous chapter??”

also nice to see a Latvian game

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Is it geographically accurate?

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yooo this got me to click the button and buy the game.

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no not really, kind of a mashup of different locales. i like this map author because they make boring places with suburban sprawl and huge parking lots

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