Games You Played Today VI (III in the west)

grog hill monk fight!!! grog hill monk fight!!!

2 Likes

was saving shredder’s revenge til i had the time to play it with my sibling who i played all the konami turtles games with 25 years ago and it really does fuckin rip. the scott pilgrim team figured out a much smarter and looser power curve and honestly my only complaint is that the wu-tang song should have been for the final boss

18 Likes

Oh yeah, wow. Credits are mostly different but same blurry tile bitmaps and nearly identical pointer sprite, I’ll be darned.

Forgot how addictive the game can be. = PP

2 Likes

Despite my life-long infatuation with FF7 I somehow managed to remain unspoiled on the events of Crisis Core. It turns out the reason for that is that it is nonsense of a supernatural scale. Was this game originally supposed to be a mobile game? The game’s stuttering pacing probably would have made sense paced over 9-15 months of content updates.

Functionally the game is 3 almost completely unconnected plotlines:
Zack’s relationship with Aerith and the TURKS: pretty good and unless I missed a bonus for not doing all the missions totally unresolved
Zack’s relationship with Cloud and Sephiroth: somewhere between a waste of time and directly contradictory of the storytelling of FF7
Zack’s relationship with new characters Cooler Sephiroth (Goodguy) and Cooler Sephiroth (Badguy): Utter nonsense, a literary enzyme that shreds everything it comes into contact with.

In 1996 a background artist liked My Bloody Valentine and put the name of his favorite album on a background render. The writer decided to tie that back in with Cid, in an easily missible conversation at the end of the game, where he tells Cloud he went to see Loveless, didn’t understand it, and actually can’t remember anything about it. In 2007 Square Enix hired musician Gackt to quote the play in every scene he appears in, as the events of the play manage to directly reference everything that is also happening in the game’s plot. It makes up about half of his total lines of dialogue. Also Loveless is revealed to have been written by The Ancients 2000 years ago, and scholars have been debating its meaning for just as long.


That is Zack casting the final verse of Loveless on Sephiroth, as the most powerful limit break in the game.

The game has a New Game+ function, but your progress with completing the game’s 300 optional missions does not carry over. The remake adds the ability to use power attacks with the buster sword when you get it half-way through the game, and the more enemies you defeat with power attacks the stronger Zack’s affinity for the buster sword becomes. It maxes out at 100%, and you gain affinity in increments of 0.02% per enemy.

23 Likes

Yeah it owns.

the pachislot battle system falling apart against the final wave of Shinra troops as you rush to protect cloud then like inject him with your memories has stayed with me.

4 Likes

god this is so true

19 Likes

Tried playing Sunsoft’s 2019 Steam / PC game (also on Switch), Mahjong Solitaire Refresh.

I stopped playing their 1993 Mahjong game “Arcade Archives Shanghai III” (on PS4) because the tile symbols there were drawn slightly blurry somehow in their 240p or whatever arcade resolution–and this newfangled-ish one STILL has slightly blurry tile symbols, just slightly blurry in a 1080p way instead of a 240p way.

I have enough ways to give myself eyestrain already, so I returned it.

There are some sharper-looking Mahjong games on the Steam store and a ton of well just other ones but none particularly jumped out and said “buy me” (or “play me,” from the free-to-play ones) to me, so I guess I won’t.

3 Likes

I picked Floppy Knights. TRPG + card deck builder is frankly one of the most sicko terminally gamer genre blends I’ve seen, though the game tries to hide it with a gentle difficulty curve / very low Paper Mario stat numbers / Marlowe Dobbe art

It’s like a regular TRPG except by default, your guys can only attack once and not move per turn. And you get access to cards every turn like in Slay the Spire that can be used on any unit to make them move, attack again, etc etc

One problem that immediately arises and that has not gone away yet is that most of the time it’s just better and easier to use only one unit. Why use three move cards on three units so they can each move a little when you can just have your best guy move three times instead. The hit and run tactics this allows are unmatched. As a result the game feels closer to soloing maps with Orlandu / Yelling Ramza than any normal TRPG. Fun but I weep for all these ally unit cards that are rotting away outside of my decks

7 Likes

After a trip to the wiki I have found new ways to be confused and frustrated by this project. Throughout the game new character Cissnei ominously refers to how she “doesn’t have a family”, “grew up in Shinra”, and never told Zack “my real name”. All of this sounded like story hooks to me, which only shows how ignorant I am. The intended reading of these comments is that Cissnei never told Zack her real name because her real name is you, the player’s name, which you immediately recognized because she was your avatar in Before Crisis, the feature phone game you played three (or nineteen) years ago.

Can’t wait to hear that FF7R2 has been delayed so they can rewrite the half of the script where you would have played as your character from The First Soldier.

14 Likes

wiegraf / belias it turns out… absolutely cannot handle a speed +++ ninja ramza with the monk barehand skill lol

6 Likes

yeah that’s still the classic way to beat him I think. just learn martial arts and once you’ve unlocked ninja (which I usually spend chapter 3 doing) and can buy a power sleeve you can pretty much beat him outright if you have a favorable zodiac

3 Likes

At no point when playing Final Fantasy Tactics have I been aware of a character’s zodiac sign, other than the moments my eye happens to glance upon the spot on the screen where it tells you their sign, and that information leaves my head the very moment I look elsewhere.

It just occurred to me that this might conceivably represent a weakness of the game when they go so far as to call it “the Zodiac Brave story.”

6 Likes

taurus ramza makes that wiegraf fight easier is pretty much all I know, so I just coast on my actual sign

5 Likes

quite chuffed at discovering we’re both tauruses lol

5 Likes

stubborn, almost embarrassingly literalminded, and oversexed

5 Likes

Playing more Nepheshel, the 2002 RPGMaker game. After the rough beginning, it was pretty smooth sailing for a couple of hours until I got to the haunted castle, a vast multilevel maze crawling with wyverns, lamias and vampires.

n2_03_05

There’s nothing in the throne room so it seemed to go in circles with no boss or sense of direction. And I kept getting lost even when revisiting floors I had already fully cleared. Eventually I found a plaque on a seemingly random wall deep in the lamia zone. It told me to go to the throne room and make a series of steps, ten straight, turn right etc. I actually executed the steps wrong the first time since it was deliberately phrased counterintuitively, and didn’t find anything. When I did it right I found another clue written on the normal-looking wall when I pressed A. And this happened 2 more times.

The final clue had me go to the vampire dungeon where they all move really fast in 2-tile-wide hallways, and even the basic green vampires can kill me like a third of the time. The clue was especially obscure and under pressure I couldn’t find the hidden tile. I tried looking up a walkthrough in Japanese, but the one I found just mentioned the area and said “good luck it’s a tough puzzle!”

a2_04_01

Finally I found the key to the boss room. It’s part of the dungeon and it’s a red (third-tier) vampire. That same useless walkthrough said it was arguably the hardest boss in the game, again without actual tips except “be observant”.

I messed around trying to find its weak points, using up all 4 of my Dragon Heart extremely rare full revive items as I did so since it was only a test run anyway, then unexpectedly beat him on the fourth attempt.

“Oh, that wasn’t so hard after all” I thought, and put that in a side save slot and then tried to beat him again more efficiently. Then I lost to him 20 times. Finally I realized that that one fourth run was actually extremely good RNG even if it felt like he was nearly wiping the floor with me at the time, so I decided there was no better use for those rare items anyway and kept playing from my wisely preserved sloppy victory save.

17 Likes

been playing a lot of stuff on my Pocket, recently. the arcade support keeps increasing and is fun, and Wonderswan stuff works pretty well, surprisingly.

a game i keep coming back to is a GB title called Cave Noire. some people have posted about it here before, but basically it’s a straightforward roguelike developed by Konami.

i think it’s charming. you choose from 4 different types of dungeons which have different level objectives (i.e. defeat a certain number of monsters, collect a certain amount of gold, etc.), though it’s not super clear to me how stats build up over time, yet. i’ve increased my health in one area, so it seems possible, at least.

i feel like this game could have been released in the US - the GB had some real out-of-the-ordinary (for the US) titles, and this would have fit right in. i have to wonder if i would have gotten deeper into the genre at a younger age if i’d ever played something like this.

26 Likes

sometimes i see game boy screenshots and it’s like wow they just stumbled onto god’s perfect resolution/screen size ratio or something

30 Likes

peak taurus mentality

1 Like

i wish the kairosoft burger game was one of the ones where the addiction loop hit me right but unfortunately it has the kind of mindless level up busywork that is slightly perpendicular to the kind mindless level up busywork that i want

6 Likes