Games You Played Today VI (III in the west)

I miss marina :frowning:

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yeah i think about their battle with that guy on the local puyo puyo tetris leaderboard all the time still

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seeing as i am broke i have not been playing resident evil 4 (2023) but instead i am playing resident evil 4 (2005). i really like how this game is about like… choosing different perspectives. not to be cute about it but it reminds me of taking photos. you constantly reframe the 3d space around you into a 2d frame like a lightgun screen (maybe moreso in the wii version right…)

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If you like horror games that feel like taking photos may I recommend Fatal Frame I, Fatal Frame II, Fatal Frame III, Fatal Frame IV and Fatal Frame V?

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been getting the “building shaders” percentage up a few points at a time on the main menu before crashing in last of us pc all day

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While making my way through a lengthy VN as my “main” game I’ve been playing through a bunch of smaller random itch-level games, the one I’m currently on is The Manse on Soracca

Such a lovely title screen.

It’s basically a top down adventure/survival horror game with a lovecraft bent, obvious it is made on a budget but it has enough neat little touches to it to keep things interesting. Death isn’t always a bad thing, I literally got to use an idol to basically summon an earthquake to collapse a wall multiple times, things like that.

The problem is that so few people have played it that no walkthroughs or LPs exist and I got stuck on a puzzle that looks like this:

Touch the three colored buttons to change the pattern they put up onto the screen to form the correct symbol to activate something (I assume) but while I think I figured out the basic puzzle of it in the mansion there are three rugs in those colors with images on them it doesn’t seem to actually match with the options I’m given, which might leave me having to brute force my way through its I believe 200+ possible combinations.

I took screenshots of most of them but kinda don’t want to wander around the first floor of the mansion as there is a giant shoggoth or something that randomly appears frequently and kills me as it is resistant to bullets, and the game does the deal where it has a classic computer load of discs whenever you die and then when you restart, which is initially clever but eventually annoying after you died to the same thing a dozen times in the prior 20 minutes.

Such is the highs and lows of these tiny games.

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got the wizardry dlc because of course i did, that’s my gimmick.

feel like i said this for wizardry empires, but i will repeat it:

A “NOCORN” IS JUST A FUCKING HORSE!! A REGULAR HORSE!

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i played the first chapter ln on ~pro mode~ and using the hd project… wow it really looks good like that. very much The case of “it looks how i remember”. pro mode is suuuch a real ass Videogame closest thing to like dark souls or w/e as u can get on gamecube. i’m remembering nearly 20 year old game mechanics like shooting to disarm or controlling crowds by aiming for the feet.

i think the biggest way this game feels like… old is probably that it uses extremely canned animations for every hit reaction, delightful tho they are i think of how literally no videogame ever maybe has had like bodies ragdolling like max payne 3…

but yeah the first village encounter and that huge battle centered around that rope bridge are just perrrrfect encounter design if you ask me. oh 1-2 has a very literal cover system segment in it too

it’s probably not… entirely fair to cast the Entire TPS Genre as being not that similar to re4 (as i have before) bc i think that idea of compressing 3d space to 2d frames and reframing that space constantly is one of the idea behind a cover system. snap to cover points are designed to run parallel to whatever slices of the world ur supposed to be looking at, a deliberate way to give players particular framings. in a lot of ways this probably makes a lot of sense for games where you fight a lot of enemies with guns!!

just like a camera just point and shoot. ummmm i guess another comparison ive drawn is that re4 is to a 3d analog stick controlled camera what death stranding is to walking thru an open world—the thing you do constantly in ~these kinds of games~ is given a special focus in these ones in particular. everyone takes it for granted now youre gonna spin a camera around with a right analog stick but we’ve all been playing games long enough we remember before that was a thing you expected a game to do and re4 might have been like instrumental in making that a virtually guaranteed feature in console games of the ps3 and ps4 generations.

i will go one further and suggest that the way the player is expected to manage the camera almost as a second character in like, demons / dark souls / bloodborne etc. probably is indebted to re4 more than anything else and that this is totally in continuity with the vaguely antagonistic fixed camera angles of the first few re games

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9 posts were split to a new topic: ranking of marios (マリオ > メッリオ)

lol the last avengers update came out today and now that the microtransaction store has been removed from the game it starts up faster. listen its not a good game still but now i can tomoe nage robots as kate bishop so its better than it was before. I’ll forgive so much for judo. Judo is the coolest shit ever.

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runs surprisingly okay if I close every other program. uncharted pc wouldn’t even bother running with my cpu and god of war was too stuttery. maxes out the video memory of this 3080 though, what a great future proofed videocard that turned out to be

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this is a big part of why I got a 4090 but I also think we’re in for like, a full decade of games running on an even wider variety of hardware than ever before in this respect, because everyone needs to ship on the steam deck now

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I wrote about The Sinking City, a game I liked very very much! It’s a really hard game to recommend because one of the key features is that it’s repetitive and boring! anyway i’m not writing all this out again so just go read that

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if cania made you wanna play this game keep in mind frogwares (who are great!!!) got fucked by their publisher and IIRC they only get money if you buy it from here

here is an old polygon article about it and some other places you can buy it!

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oh yeah good reminder, thank you! yeah i got this on switch and only found out about this situation later, so i’m glad that at least the eshop was good. i would not recommend playing it on switch tbh if you have another choice though lol

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So I beat this and this puzzle (and the next one) were kinda solved in a less than typical way. I need to backtrack a bit so let me just spoil this whole bit.

After a certain number of deaths the game fails to reload and tells you that there was an error with the files and that you can’t put a non-.dat file in its folder, then tells you were to find the game one. On my system it was hidden which made it funky. Anyways there was an odd file named “read me” that said I could tell said something about tumblr but I otherwise couldn’t make out. As a fun fact don’t tell people to delete files in your local app folder as they may misread and delete the entire folder and have to start from scratch, I did that once as well did someone complaining about having to lose all their progress on the game’s Steam forums.

Anyways I went back to look at it and was finally able to read what it was saying, found a whole “hey I found this old unknown game console that had this game I never heard of” deal to account for backstory, but they also had the tumblr fellow and his brother talking about if the other liked Lovecraft stuff and showed a few pictures of pages from various softcover books. One of them had three symbols on it that matches this puzzle, plugged them in and it worked.

This let me get to the endgame area where some creepy fellow asked me to type in the name of the person they all were praying to or something. I… did not know it. I looked through my screenshots and even wandered around the manse a bit looking for names (there was only 6 characters in the type-in area so that eliminated a bunch) but none of them worked. I went back to the tumblr and the picture from a different book apparently listed a bunch of Old Ones, I typed it in and it was accepted and I got an ending.

I had to know so I left a question on the game’s itch page if that was the actual way to solve these puzzles or if it was basically a themed walkthrough for people who got stuck. The answer I got was basically that the game at times required lovecraftian knowledge, so the tumblr was set-up for people who didn’t know enough about it.

I… am not really sure how I feel about that. Still neat enough overall.

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i played through la noire on switch at like 20 fps so i feel your pain

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Froglike is a Frogger roguelike. In each level you need to occupy a specific lilly pad that zaps around the level and fill up a counter. All the while you gotta dodge enemies and not get knocked into (or accidentally jump into) the water. Don’t think too hard about why it’s bad for a frog to fall into water. Maybe there are aquatic predators.

In between levels and in levels you get consumable powerups that let you tank hits, clear the screen of enemies, etc.

It doesn’t appear that you unlock any permanent buffs like other roguelikes, but you do level up the powerups so they’re more potent when you get them. There are about 400 skins to unlock for your little frog if you feel so inclined.

It’s free to play, I tossed the dev my $2.99 because I’m having a good time with it.

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That one’s from Wiz 3. One of the great things about Wizardry but also a number of other older games is seeing their dumb jokes get fossilized by time and reinterpretations into Serious Lore.

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Professional mode is where you gotta unleash the full destructive potential of ballistic weaponry

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