I can’t tell what level of irony this statement is on
yeah scratch loves soccer
Three features impact the degree to which/likelihood a sport will be popular
- Simple Rules
- Cheap Equipment
- Spectator Friendly (sadly this means ‘easy to follow’, not ‘the sport is interesting’)
All this, and yet cs surf maps aren’t the #1 sport in the world
Someone mentioned earlier how they were hesitant about giving Kirby’s Dreamland a try because it’s just his default move set, but that’s why the game works so well IMO. All the levels are built around his sucking and blowing, and the game is imaginative with the level and world design, and it’s short and sweet. Just an absolute delight of a game. Then you can play the hard mode for more of a challenge and THEN play around with the game settings to even give you one hit deaths if you want. The only flaw the game has imo is it gets a bit laggy what with it being an earlier GB game before they knew what they were doing.
Letting him absorb other powers actually makes some of the other games suck! Like Kirby’s Dreamland 2. Wow, what a boring game. All the levels feel and look the same, they have to design around the tiny screen space plus the fact that Kirby might have different abilities/animals (a terrible addition), and they use the same mechanics again and again. It plays smoother than the first game but that’s the only way it’s better. It feels so unimaginative outside of mixing powers with animals, and that got old quick.
Kirby’s Adventure worked because they had lots of setpieces built around the powers you were expected to have/can get in the immediate area that were still fun to go through even with other powers, plus it had more interesting and varied level design/mechanics that it could do more with since the screen space wasn’t as cramped as it was on the GB.
The SNES Dreamland sucks too for the same reason as Dreamland 2 imo. Total bore.
This is literally all the good sports
look up Sakurai’s quote about “using a lunch box to make lunch”
I finally picked up Alliance Alive because of Alfred’s description in the 3ds thread:
And it’s great! Suikoden SaGa! Eventually the signal towers you encounter throughout the world can network with each other and this produces a twitter feed featuring every named npc you’ve recruited
I went to a secret hot spring run by beastfolk, found out they were torturing some frogs. So I defeated the beastfolk in battle and the frogs thanked me by joining my crew.
There’s also a hidden women-only bar with a few recruitable npcs, and no one in that bar will talk to you unless you switch to an all-women party.
Truly a game made for people who enjoy the marginalia of any jrpg.
new vegas
just imagine I’m saying it with a monotone intonation and a dead unblinking stare into your eyes
is this the first time i got a joke that other people didn’t? this never happens!!!
are you coming on to me, Mr. Developer
Frankly slightly miffed that anyone could assume busted was so out of touch, even though he is a cishet game industry white guy
I’m osrry but this is the wrongest you have ever been. Basketball is wondrous, as is cricket
WWF Wrestlemania Challenge NES
This time I played as generic white guy “Yourself”
instead of a WWF classic superstar so got to play through the gauntlet of increasingly difficult opponents, and got to Andre the Giant and it kept resetting to the title screen after I lost; eventually realized that continues run out there or something. Could have save stated I guess but the fight is kind of ridiculous and when really pushed the various little wonkinesses of the controls get really, really frustrating because Andre absolutely murders you every time the control doesn’t do what you thought you told it to do. Yeah this is just me crying about the game being hard, at least at that spot (and haven’t even fought Hogan in that gauntlet yet so that’s bound to be even more ridiculous somehow); think I’ll go play an easier game. = P
when you’re right, you’re right
Mighty Doom is filled with vile mobile game trappings but I sure did vibe with it for a solid hour. Now time to delete it from my phone.
Yeah it was nice to see them get it mostly right after how close Legend of Legacy got.
this isn’t the first time I’ve just assumed busted is more innocent than he is, I’ve been foiled again
Tchia (PS5) - good lord, what is going on with the framerate in this game? supposedly it’s 30 FPS, but it feels very jittery/stutter-y and, well… bad. the PS4 version also runs at 30 FPS and i’m reasonably confident this game could run at 60 FPS on PS5 with appropriate optimization (and seriously, this game would be massively improved at 60 FPS given how movement-oriented it is)… but alas.
anyway, moving on. movement is very nice (flinging oneself off of trees is particularly well-done), ukulele mechanics are nifty, world design is solid. the soundtrack isn’t doing it for me at all, though. it’s twee and cloying and trite in all the wrong ways.
there are some very light rhythm-game bits that have no mechanical importance. your dad (i think?) plays a tune and you are accompanying him on… leaves? like, you are brushing some crunchy leaves together on the beat. i ended up skipping this after playing along for a few minutes once dudebuddy started up on verse 3 or whatever. i get it, i get it!
hoping once i get a little deeper that it’ll hook me a bit more.
Code Vein (PS4) - pretty boring game on a macro level. nearly entirely devoid of originality - it really, really, literally is Anime Dark Souls. there are no surprises anywhere, lol.
still, i like a few of the systems. particularly the vestiges system. you equip vestiges to enable skills, and once you’ve used a skill enough to max proficiency on it, you can use it outside of its original vestige. reminds me a bit of the final fantasy 9 system where you can unlock permanent buffs by maxing out bits of gear
also like the map “footprints” thingy. the map draws a dotted line over your path through a location, making it easy to tell if you’ve gone a certain direction or not. still, the level design isn’t very good. it’s aiming for dark souls but doesn’t have the atmosphere or environmental detail to pull it off
combat’s fun and snappy, at least
Final Fantasy XV: Royal Edition (PS4) - really enjoying this. it’s slow in just the right way to vibe out to
Mahjong (PS4) - going back to this since i have a bigger TV to play on now (there’s no zoom). still a very bare-bones version of Activision’s Shanghai game-type, but passable enough to feed my addiction. 3 hints per level is all you get! god, what a timeless game concept. i suspect as i get older that my gaming time will increasingly consist of games like this, and i’m here for it
oh, and the Panda tileset is easier on the eyes than the default tileset, fwiw