turok 2 earns its place in the history books if only for introducing the phrase “cerebral bore”
I think turok was technically the first dual analog game I played
took me like 20 minutes to pick it up and I was like “oh I wonder why goldeneye wasn’t like this”
Last night, I used one of those convoluted VPN schemes to get a couple years of cheap XBOX Game Pass, after having let it lapse a while back. I noticed Chained Echoes was on there, so I tried it out.
And it’s a good game. Easy to see the influence of old SNES JRPGs, but it’s more than just a cheap imitation of those and it has enough modern design sensibilities to make the whole experience pretty smooth. The graphics are nice and the music, while not particularly memorable so far, suits the game well.
As with most video games, the writing could be better in places. But it’s not too bad. (Why can’t developers or translators who who put Old English in their games take two seconds to look up how the pronouns are supposed to work, though? It’s not that hard to get the basics right but no one since the NES Dragon Warrior games ever seems to.) Modern slang in a medieval-ish game always bugs me, too, and this game has some of that.
This game isn’t afraid to let you take on a boss you’re not ready for yet, which I don’t mind. Though one optional boss in particular (the carrot) I accidentally engaged several times by taking a wrong turn.
i forgot to reply to this earlier but i will never not laugh at the extended shot they show of hk51 casually boiling in the fires of HELL right before t hat
On the one hand, bonus points for spear
On the other hand, huge minus points for just holding a bow eternally drawn
It was
There’s literally a control config in GoldenEye that’s Turok controls (Solitaire iirc)
Also GE has real dual analog configs for people who want to hold two controllers
horned owl is a really great-looking game. really captures the look of a late 80s mecha oav, in the form of early ps1 polygons and sprites. i should emulate it to take screenshots of the final stage
That game was a big rental for me as a kid. I remember it having all kinds of environmental damage, sprites for everything blowing up when you shoot it.
yes! there’s so much stuff you can shoot!
and there’s always like, enemies in the background that are on their way somewhere else and not engaged in battle with you and you can shoot them down too
I got a PS5 through work. Now to get a game to play on it.
Well I’m near the end of Romancing Saga Minstrel Song with OG enemies and events scaling (2x as fast as in the NA version), and now I feel like this is the only proper version of the game. US version was botched like a Working Designs job
In the US version you have this regular length JRPG with 8 starting characters but minimal differences between them. You’ll see a sizeable chunk of the game in one playthrough then won’t touch it again. It feels significantly slow and empty because events and quests are hard to find and you have to often do bar-hop in Every Pub In The World looking for anything to happen
In this version, well, here I’m at the end of the game 9 hours in, with 11 whole quests completed out of like 50? 70? The game goes by so fast and I’ve seen so little. I almost don’t have to do that much bar hopping thanks to a lot of more quests being opened at the same time
Combat is punchier thanks to the SaGa rubber banding. Fewer harder fights mean more stat ups, more tech glimmers, etc etc. It isn’t even actually significantly harder, it just has less filler.
More importantly it has become very apparent that the game was meant to be replayed like SaGa Frontier, but here instead of having 8 vastly different mini-stories, you’re supposed to accumulate knowledge over multiple playthroughs until you can do One Final Playthrough carefully picking your fights, avoiding enemies with proficiency skills and handling all the bosses with cool boss tracks and everything. Like a time loop game or Dead Rising 1.
Imagine if time in Dead Rising 1 went by like 4x slower so you can do everything more easily and you get NA RSMS
Now do I have the patience to do all this in 2023? Probably not but I can respect it
What version are you playing?
I’ve always felt this. I think a big part of it is how meticulously both creators approach design. and they have a deep respect for the role of UI in game design that seems to inform almost every aspect of the experience.
The new remaster that was released a few months ago
its spiritual successor elemental gearbolt is absolutely sublime. the working designs “rebalanced” localization is disgusting, but it’s easy to play in jp if you just watch the translated cutscenes on youtube. really hope someone makes a patch for it someday though, along with silhouette mirage.
the answer is khezu
i didn’t need to hunt both of them to tell her she’s right, it’s khezu
khezu is the cutest
you can euthanise the dog in watch dogs: legion o_o
Winged Vampire Penis FTW
2 posts were merged into an existing topic: daphnys radioactive ukranian inclusion zone
wrestle war kind of sucks, but i like the lumpy cartoony sprites