Did you know there are 755 active MUDs out there? Not that you can necessarily just get a full player account on all of them, but anyway I thought I should check some out. ; ) Valhalla MUD was the one that kind of clicked with me and I already rattled on about that one a little while back; here are the others I tried so far and bounced off of–and I should note I’m mostly trying the virtually dead ones because I’m antisocial or at any rate just don’t feel like being obligated to RP while I’m bumbling around trying to check stuff out : D:
(Using mudstats.com and MUD Database Search at Top Mud Sites to look for largely abandoned, free, large-scale fantasy MUDs without forced PVP, that don’t require an email address or funky hoops to jump through to join, and mostly with their own web client because those are kind of fun to explore too)
The Sea of Storms
“Wheel of Time”-themed MUD with heavy roleplay emphasis…apparently; nobody is online these days and so the requirement to contact a ranked player to promote you out of the newbie area is a steep one; I suppose you could go try on their Discord. The newbie area is rocky and wind-lashed but otherwise not that interesting; combat with a minor monster seems to start automatically for some reason, which is also not encouraging.
For character creation there’s a big emphasis on creating a “channeler,” whatever that is exactly; you can choose standard or “advanced” creation of such; “advanced” has you picking a lot of things and allocating points; it’s rather involved and I’m not sure what it meant but sounded fairly wizard-y.
Another sorta off-putting thing about the newbie area was you find a spot where you see different groups of the world’s peoples or something milling about in the distance, and you can move in most of the eight (!) directions: this takes you to spots to observe the racial group in some sort of natural habitat, an excuse to describe them to you. Felt kludgy.
MUME
Middle-Earth-themed MUD, fairly popular. After character creation I was plunged directly into a scripted encounter with Gandalf, which is sort of cool I guess but also a little uh dramatic, and anyway we ended up running from some wargs and I was being auto-towed behind Gandalf or something and next thing I knew I was dead. So, not a great start. And then I think I was sort of lot in the starting inn thing and I think it was this game where there’s some notion of an in-game-currency “rent” paid while you’re logged out, basically a way to let them delete old unused accounts I guess. So, probably won’t be back.
MUD2
Second MUD made by Richard Bartle, after his genre-defining “MUD” (now known as “MUD1”). There is a lot of text. A lot. It’s a bit much to take in.
On the current server I tried, you can’t interact with anything until you manually contact the admin to get a real character created, or something. I didn’t get that far.
LegendMUD
Long ago, UO and SWG guy Raph Koster worked on this MUD featuring many “exotic” settings around a sort of age-of-steam-themed world. Small current user base. You can pick your starting city, so I picked something in what I imagined was an “Arabian Nights” setting, and it was, but if there was something to guide me around the starting city, I totally missed it; I stroked a kitten and there was a puppy in the street too, but neither seemed inclined to show me interesting places to go. So I left.
Genesis
Fantasy-themed MUD. Used to play this back in the day in my buddy’s college computer lab; he was power-gaming it while I was trying to fight ants on an anthill–that was as far as I got. These days, Genesis still seems to be reasonably popular, and there’s a whole tutorial area that is very explicit about being a tutorial training park or something, which kind of weirded me out.