Games You Played Today ver.1.22474487139...

i need to check this game out, i think my house is close enough to a stadium that it’s probably modelled in the game

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it’s a fun game, especially if you get it on sale… there’s a lot of bad feeling around it because apparently it launched in a completely dismal state in december, but the devs have done weekly patches and i think there’s a lot of enjoyment to be had there

where do you live that there would be a stadium nearby? it may or may not be modeled, but if it’s famous enough someone will have created it in the community drive to download

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I’m definitely in favor of these posts and their style, luv 2 see more of them.

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now that i beat paper mario, i’ve been messing around with some other stuff that’s emulated with the switch online thing (cuz im lazy and just want to play video games on the television while sitting somewhere comfortable if im gonna play them atall! i’ll still revisit TTYD at some point, though) and played a decent way into Sin and Punishment. that shit owns so hard and i have nothing new to add about it. it rules, the graphics are beyond phenomenal. i just haven’t gone back to finish it because i’ve been having flare-ups with my joint problems

so to waste my depression time without destroying my wrists and fingers, i started playing Shining Force, which is destroying my brain instead! I wanted to play it because, well, i love tactics games and i’ve never actually touched the series, but it comes up a lot alongside fire emblem when people talk about the tactics rpgs that are comparatively simple as opposed to ogre and final fantasy.

the problem is this thing absolutely sucks lmao. the graphics own so hard, there’s no denying that. and i love some of these character designs - ARMADILLO MAN IN A STEAM-POWERED SUIT? OLD MAN WITH A SPEAR IN A GYROCOPTER? USELESS HAMPSTER WITH A BIG HELMET?

but uh. well the mechanics of the game are MOSTLY just lifted from DQ (especially DQ3) with very little thought, except for the parts which they lifted from Silver Ghost with very little thought (i.e. the fact that every battle’s level design is just “world map” or “dungeon map”, and the fact that enemies basically just stand around or walk aimlessly and rarely seem to do anything else). dragon quest’s part-speed, part-RNG turn order works fine to make a front-facing rpg have a little bit more life and swing to it, but it is goddamn infuriating in a tactics game. sometimes enemies go within like two turns of themselves, without even being particularly fast! and this could be fine, honestly, but you ALSO can’t see the turn order atall, so you’re vastly limited in your ability to plan ahead.

not that that ever really matters, because the game is kinda wildly easy? (the good graphics and ease-of-clearing i have to imagine account for most of why people liked it) like. enemy troop sizes arent ever really that big, and most enemies just straight up never move. some enemies will … move to a new spot and stand there instead once you reach a certain point on the map. and in even rarer cases, one or two enemies might even move to come and attack your units! wow!

also i fucking hate the level design. nearly every level is just a series of bottlenecks but not in an interesting “oh there’s a lot of enemies and i need to find a way to use my units to break through their ranks and slowly advance” way but in just a “oh i guess i’m just stuck for the next few turns waiting to not miss this guy again” way.

it’s wild to me that fire emblem came out two years before this game, because its mechanics and maps feel like they are just so bafflingly far ahead of Shining Force. and we’re only 3 years out from, later in shining force’s own console generation, tactics ogre coming out and thinking so far ahead that everyone’s still chasing its fucking tail in the genre.

anyway. i’m still probably gonna finish this thing cuz it IS a treat for the eyes, and it doesn’t really require much from me and despite my frustruations i’m having fun. also iunno, i wanna try its sequels and see if they ever became good games or if everyone has just tricked themselves into thinking they are like with pokemon (a game series which uh, well, it’s no secret that i still love so like. iunno its okay to like things that Are Not Good)

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it’s on gamepass, so not much of an investment for me, and i’m always curious about digging into cricket culture
i’m about a 2 minute walk from headingley cricket ground, i think it usually ends up in these?

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shining force 3 is maybe my all-time favourite turn based strategy game, and has a really cool mechanic where characters who fight next to each other a lot get stats boosts for doing so more often. so if you are of an inclination to ship videogame characters, sf3 has an actual in-game reward for doing so

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I’d only want them in their own thread because I come to the GYPT for a quick bite usually and would want to prepare to focus myself to read about cricket video game and not just kind of glance over to see what other folks were playing and then not come back to read your detailed posts.

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Slay the Spire did nothing for me, weirdly enough. I’ve played a single clone of it for about 3 hours and I guess that was enough to sour me on the entire concept?

Which means it took even less time to sour on Ring of Pain, which is the Elder Scrolls: Legends to Slay the Spire’s Hearthstone. Namely: What if there were two cards??

Okay so I know that Slay the Spire has multiple enemies in a single battle but the key is that it’s a single battle. In Ring of Pain, each card is kind of its own entity - they don’t act on their own, only when you act upon them.

So I got bored twice as fast, I guess?? A really bad sign when I’m 25 minutes in and I’m just clicking on random cards hoping to die. Anyway couldn’t disrecommend it enough but maybe someone else has a different take.

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Super Puyo Puyo Tsuu (Japan)007

Super Puyo Puyo Tsuu (Japan)008

hm ok

Super Puyo Puyo Tsuu (Japan)014

yippee

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Tried that NES Die Hard based on the mentions in this thread, and it’s a lot better than the internet led me to believe. Feels pretty clearly where a lot of the ideas for the resident evil demake I played so many years ago came from. It’s kinda arcadey but still very console. neat

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Speaking of Resident Evil demake (haven’t played that) have you played Sweet Home? I haven’t played that either yet, gonna get around to it after watching the movie a few months ago and wondered how similar it is to Die Hard (Sweet Home came out the year before).

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I played The Stanley Parable Ultra Deluxe. I am happy because finally I know what it is about… And it doesn’t do much for me.
I don’t find it very clever, not very fun. It does consider itself clever, though, in a self indulgent fashion.
The new additions (as they are markedly recongizable also for a newcomer) are few okay ideas, not that original and stretched far too thin.
After a couple of hours I felt impatient and that I was losing my time, resisted one-two hours more to try more endings and be done with it. Now I am done with it. :grin:

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After like… 4 months of waiting for it to ship I finally received my Retroid Pocket 2+… I’ve really dived into the portable emulation scene. Excited to play a lot of GBA and SNES on the go but also I have m realised that I sometimes enjoy file management more than playing games sometimes.

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:sickos:

same tho

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maybe? i found one but if there’s others i’m all ears

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try going down the list of MTG Arena Codes: May 2022 Complete List - Draftsim

there might be a couple of active XP and cosmetic codes still valid on that page too

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Played a bit of Steamworld Heist and I gotta be honest, I’m not feeling it at all. Not sure why, really! I thought I’d like the sorta skill-based aiming and putting things on a 2-D plane, figured it’d maybe feel like Worms with a real single-player campaign but yeah. Just not into it.

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this describes basically everything by that dev IMO. utterly unbearable british male twattery

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For Loki’s sake here’s some quick Sega CD opinions before they slide off my brain.

Afterburner 3: FUCKING UNPLAYABLE WITH THESE WHITE FLASHES when you die lit up my entire room.

Lords of Thunder: 1CCed on first try. Owns.

Who Shots Johnny Rock: Noir FMV lightgun game. Owns.

Tomcat Alley: FMV flying so kind of unplayable but I love it. Watch on youtube.

Star Wars Rebel Assault: No One Can Beat This Canyon Level - me for over 30 years it was too sensitive on win10/7/ME/XP/3.1/98/Dos and it is not sensitive enough on pad.

Heavenly Symphony F1: I did 9 laps of one qualifier race and honestly had a great time. Lovely bumper noise when you go over the line.

Dennin Aleste: Been 5 minutes since I mentioned I hate compile shooters. I hate compile shooters. I don’t like picking up all the little bits then dying to one bullet but keep going with nothing moron.

Final Fight CD: it’s Final Fight!

Quiz Scramble Special: the growing horror as I saw question after question about 80s Japanese Baseball or a TV show I never heard of.

Earthworm Jim Special Edition: the bonus no suit levels suck. I am not an EJ apologist because Fuck Those Guys. I do honestly enjoy EJ sometimes. But since I am playing on “real” hardware (Everdrive Pro) I can’t save state and asking me to play a game for more than 30 minutes without my focus wandering is sick. Oh yeah this version has passwords should go back to it. The CD bonus levels are horrible.

Devestator: ahh Wolf Team. Clunky weird shooting platformer with unrelated high-budget Anime cutscenes? I lost my credit at a vomitting old man turtle with fly wings?

Shining Force CD: Unrelated to @Khan , I started this up. I played SF1 years ago. I could handle it as a SRPG hater. Now I am handling this. Khan’s comment about the level design being uninteresting is definitely true here. In a Sega CD game that is a compilation of two Game Gear games. I am finding it pleasant enough and will continue. I hate leveling up Clerics!!! The game deserves a longer post of it’s own later.

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It took me about 5 hours to master Demon Turf’s controls but now I feel like a Mario 64 speedrunner and I’ve played a ton of levels in two days. It’s very good.

I love the little pockets of civilization (Minecraft houses, useless NPCs, chairs to sit on) between insane platforming challenges over bottomless pits. I’ve also began to love the look with PSX geometry and 2D sprites with extreme Unity lightning

The « lack of polish » is very endearing for a 3d platformer. I find it very funny how the first world (about 3 hours of gameplay) is nauseatingly orange when most of the rest of the game has a varied palette


In the NG+ only Legend difficulty in Yakuza LAD, the already bad battle mechanics become so much worse. All enemies give the same amount of XP as in a regular game (so you never level up) but they all get a flat huge +16k bonus to job xp. This means that every enemy in the game gives just about the same rewards… in an RPG…
The entire game’s balance us weird like this.
I tried this difficulty setting to try to enjoy the under-utilized job system but despite the massive increase to job xp, switching jobs is still a bad idea! It’s much better and faster to have one job at lvl 99 than have 3 at level 50. You should never switch jobs outside of some rare cases

I still kind of like this? It’s uh, less about fully learning all the mechanics and fully mastering the game, and more about finding enough weird loopholes and counter-intuitive cheap tricks to power through, which is still weirdly enjoyable in its own right

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