Games You Played Today ver.1.22474487139...

The gear and optimize stuff is easily the worst. I honestly have no idea what the plan was here. I feel like a good game design rule of thumb is if you need a button to automate something it was a bad idea in the first place.

I hate to say it but as much as I really enjoyed the combat in this game I actually ditched it to replay FF15 after snagging it for $20 in the Squenix sale. As crazy as all the Stranger of Paradise stuff is and even despite the combat quite appealing to me it has a bit of a… discount candy kind of feel. It’s sort of just the sugar, which is great for maybe a few hours but when you ask ā€œok what else do you have?ā€ the answer is recycled FF14 assets and more samey combat

4 Likes

I have played some Tunic recently and I gotta say this game has only one trick up its sleeve (hide thing behind other thing so camera cannot see it) and I feel like after about 4 hours I have really seen every possible version of that trick. Countless versions of that trick. Enemy behind thing, chest behind thing, secret door behind thing, walkway to thing hidden behind thing but the goal still visible, etc.

I find it very smooth and easy to swallow though so I will probably continue poking at it a while. I have it installed on one of the computers where I do work and I noodle on it while I’m blocked on stuff sometimes.

14 Likes

I was surprised I was able to avoid getting spoiled on the new story content in the DC from the PS5 release until now, but turns out the reason for that is that there’s almost no story content. Truthfully the most exciting part of the DC is that they added a direct road from Mountain Knot City to Lake Knot City.

A shame that most of the ranked events they’re doing are in the combat trials, but I might keep checking in to tinker with routing out top times for the ranked delivery events.

2 Likes

a while back I took the time to get as many late 90s early 2000s pc games as I could to run at 640x480 integer scaled up with dgvoodoo, with the reshade port of crt-royale on top of that. dgvoodoo only works with direct3d or glide stuff so that’s still a lot of opengl stuff from back then left out though. seems to me that running something in a low resolution scaled up should be a basic easy thing available for everything but what does everybody want instead, widescreen patches and texture packs. film nerds all intuitively knew ted turner colorizing old movies was a crime against humanity, but videogame nerds are all themselves the ted turners of games. but anyway, I thought it was interesting how max payne at 1920x1440 vs max payne at 640x480 with 8x antialiasing was only a barely noticeable difference anyway. kept thinking I was messing something up and it was at a higher resolution because it looked so good. we were already seeing all there was to see, any more just exposes what isn’t there and closes the imagination window

16 Likes

We played Overboard tonight, which has absolutely rave reviews, and honestly I found it really disappointing! Absolutely something in my ā€œI wanted and expected to like thisā€ category.

I feel like often the trick to a good narrative puzzle (maybe honestly my favourite kind of puzzle) is that when you try and fail you still gain new information (i.e., outer wilds, sexy brutale, heck even phoenix wright). This game feels like it opens a lot of leads that then just like… fizzle out with no clear pathways except trying every dialogue option. They’ve limited repeats and make you go through the whole game again (or jump overboard yourself) I guess to avoid people brute forcing solutions, but it mostly that gating just makes it feel like I need to see the same content thirty times in order to actually find out if there’s anything I can do to meet x objective, which seems important but who knows?

There’s also a weird hint system and a bunch of assist features, none of which feel like they solve the problem of trying to guess your way through a massive dialogue tree. I’m really surprised this game won so many awards! I really do not feel like it sticks the landing at all I guess

4 Likes

I couldn’t run anti aliasing at any level on anything that didn’t kill my framerates until almost 2010. I long wondered how people did it, because even when I would upgrade to what was once high spec I still couldn’t run older games decently enough with it. Even now it’s pretty much the first thing I turn off of I’m having issues.

Though I’ve never been a resolution junkie anyway, as I would always lower resolution before turning down details and shit, until the curse of lcds and native resolution made going below that a problem.

1 Like

I’ll never play this bizarre quasi Final Fantasy game but the idea that 15’s combat is substantial and that by contrast Strangers’ combat is insubstantial is terrifying.

6 Likes

I would 1000% play an action game with FF14 assets. Like… Yes. Please. Give it to me. Elden Ring Diablo Alike with FF14 dressup and scenery? Mounts and shit? Come on of course

4 Likes

i would play damn near anything if it looked like amano era ff concept art

9 Likes

The nice thing about FF15 is the combat isn’t very good so they just let you hold one of two buttons. Stranger of Paradise has like thirty competing combat systems and gauges and seventeen different ways to parry and party commands and single button loadout switching that’s also an attack cancel and while it is cool, it’s less cool doing the same dungeon for the third time because they didn’t have the budget to build more dungeons

2 Likes

Lord Stranger in Paradise sucks. I can feel it giving me depression.

5 Likes

While I too know the sting of buying a brand new full price AAA game only to realize oh no it’s bad, I definitely recommend that if you are having a bad time you play something else instead. ā€œYou can just leaveā€ as they say

feel like stranger of paradise’s protagonist is a ā€œif it sucks hit da bricksā€ kind of person

shame there’s so much extraneous game there, looked like it could be a revengeance kind of thing

Definitely put some max volume nu metal on your airpods while you turn and walk away from that game

4 Likes

If there is anything in the world where the ā€œsunk cost fallacyā€ is not a fallacy it’s fucking video games.

2 Likes

Catching up on games from this decade post:

Ace Combat 7: I was surprised to find this game had Japanese audio. I mean I know 3 is in japanese but it turns out Ace Combat 2, 4, and 6 had English voiceover even in Japan. (2 has a big vertical box onscreen where Japanese subtitles show up the entire time you play.) I prefer not hearing oo-rah! target neutralized! nice shot kid… type stuff in english. Now I want to try 5 & 0 next which apparently have dual audio options. but hell I would try any ace combat game now, 7 is really good. On the other hand it is hard in light of current events to play a game where you fly a fighter plane and blow up so many ground targets.

I will probably play 3 retranslated edition next…I was thinking about this song that @ellaguro put in a mix many years ago, wanted to see how it was used in game and was not disappointed…beautiful game.

This post was supposed to be a list of games I played recently, but I’m tired of closing this draft window every time I log on

14 Likes

Well we sold it on Rakuten just now I’m free.

7 Likes

Played a lot of Patrick’s Parabox and it is really really good. Great sokoban type shit. Really interesting core mechanic, good balance between required puzzles and extra ones. It is the kind of game where random noodling in a puzzle really does teach you a lot about the problem you are solving, so I’ve found that noodling on something I am stuck on here to be less annoying than in other similar puzzle games.

10 Likes

Clockwork Aquario is good.

6 Likes

Kirby and the Forgotten Land continues to delight. I have just realized that there are hidden challenge levels around the maps you have to look for and now my completionism meter is really off the charts.

Nearly all of the ā€œupgradedā€ copy abilities seem more annoying to use, and nearly all give Kirby an uglier hat. What in the world were these artists thinking.

5 Likes