Yeah, as long as you evolve around 4 weapons per run (doesn’t really matter which) and get the duplicator, you’ll reach 30m every time. I’m on like a 10 streak of hyper clears. Game’s easy.
It also inspired me to work more on Gunshy (my on-again off-again project since 2010 that has changed designs and genres more times than I can count) and maybe work towards a real and small release. It’s nice to play a $3 game and feel inspired.
Biggest fun part of Vampire Survivors for me is noticing how all the targeting works. There’s easy/obvious stuff like “targets nearest enemies” or “shoots directly in front of you”, but did you notice that Runetracer aims at a position in screenspace rather than worldspace? Or that Santa Water always circles around you clockwise?
There’s so many small details that add up to something way more compelling than its constituent parts. Plus it seems like it was built with extension in mind, the guy adds 2-3 new elements every week.
I don’t even bother doing this, and instead position myself to chop enemies up like it’s a helicopter blade, since past 2 projectiles it just continues spinning upwards, and if you’re directly below an enemy you’ll hit them with both sides. Silly game.
For me, I think the main skills of VS are finding the path through a horde of bodies when you can’t kill them efficiently, and managing personal space through knockback. This is particularly the case on Green Acres, or if your build is hobbled for some reason and you’re working towards the fix.
Seems like the dev wants to add new mechanics so that’ll be exciting I think.