Games You Played Today ver.1.22474487139...

Yeah, as long as you evolve around 4 weapons per run (doesn’t really matter which) and get the duplicator, you’ll reach 30m every time. I’m on like a 10 streak of hyper clears. Game’s easy.

It also inspired me to work more on Gunshy (my on-again off-again project since 2010 that has changed designs and genres more times than I can count) and maybe work towards a real and small release. It’s nice to play a $3 game and feel inspired.

Biggest fun part of Vampire Survivors for me is noticing how all the targeting works. There’s easy/obvious stuff like “targets nearest enemies” or “shoots directly in front of you”, but did you notice that Runetracer aims at a position in screenspace rather than worldspace? Or that Santa Water always circles around you clockwise?

There’s so many small details that add up to something way more compelling than its constituent parts. Plus it seems like it was built with extension in mind, the guy adds 2-3 new elements every week.

I don’t even bother doing this, and instead position myself to chop enemies up like it’s a helicopter blade, since past 2 projectiles it just continues spinning upwards, and if you’re directly below an enemy you’ll hit them with both sides. Silly game.

For me, I think the main skills of VS are finding the path through a horde of bodies when you can’t kill them efficiently, and managing personal space through knockback. This is particularly the case on Green Acres, or if your build is hobbled for some reason and you’re working towards the fix.

Seems like the dev wants to add new mechanics so that’ll be exciting I think.

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Just accepting that my Steam recs are 100% smut now. Just trying to make the best of being condemned to anime pervert hell cuz I bought that gay boys kissing game on a lark. Just downloading a demo of an RPG Maker game titled “Didnapper 2” cuz it’s got a funny name. I could imagine The Didnapper being, like, Belgium’s answer to Crazy Frog. Just some hideous mascot who’s always up for some mischief, can easily imagine some Dutch DJ going "Fear the Didnapper" over a hot techno beat, really wish I had the energy to make this a reality though maybe that’s old hat, I’m kinda out of touch at the moment, wouldn’t be surprised if there are countless folks cranking out such “retro throwbacks”, if any of you have one of your own please let me know, I’d like to see it.

“did” stands for “damsel in distress” and I guess that’s some kinky thing, I dunno, Steam (and the world at large, possibly) seems to think I’m way more into all this stuff than I actually am, I’m a pretty ignorant/naive guy and maybe that’s why I played this game, to learn more about the world…the world of pleasure.

Wait you can do that?

Huh, wow, what can’t humans do, damn

Anyway here’s a Let’s Play of my playthrough of Didnapper 2:

Summary

As soon as I step out of town I am attacked by two plant ghoulies.

My attempt to subdue the plant ghoulies fails, as they are not ladies. They are also not weakened. RPGs have too many fucking rules, and words.

This is my only other skill. Maybe the enemy lets down their guard if I surrender, allowing me to strike their weak spot? Let’s find out.

Hmm

Hrm

Oh. The end, I guess! No moral.

And that’s my experience with Didnapper 2, hope you all enjoyed it, I love bad ends so much, let’s put them in all our games, thank you.

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Dadnipper

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I decided to play Vampire Survivors one more time because I had just one achievement left to get and because I had learned about the hidden character that you can unlock by typing x-x1viiq quickly on the main menu. If this is the last time I ever play, it was quite a finale.

At 30 minutes the grim reaper got stuck behind a table. I was able to attack it continuously for a solid minute, at which point a second grim reaper appeared and got me. Because I still had the revive I’d picked up, I was able to get a screenshot, but it’s probably difficult to tell what’s going on in my screenshot.

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I am still playing The Last of Us Part 2 and still in this amazingly extended flashback and had a bit of a revelation about what is wrong about it: it really should have just been a DLC expansion. If you replace it with a much shorter (hour tops) section hitting some character highlights that gets the message across and doesn’t leave the main story strand for a dozen or so hours everything would flow and be paced much better, and for those who really want either more background or game this would be available to fill in those extra background details and all the added extra characters would seem much less superfluous.

I’m sure one of the people here who work on actual games can explain how at this scope this would be impossible (would bet $5 on "too many new objects/environments would need to be made for that kind of price point) but spiritually I think this is correct.

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Is it the one in the lodge?

If it is, the end of it does tie in with the story, so its inclusion in the main game is kinda important. But like everything with Naughty Dog games, it goes on a bit longer than it should, and messes up the pacing.

Never in my life have I been as mad on behalf of an unseen, unheard character as I have been playing Unpacking, when I finally figured out where to put her diploma in her shitty boyfriend’s extremely “aesthetic” apartment.

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This is an image following Chauvini’s duel against Hugo the Axe inside a treasure chest

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I felt like grabbing something from the Epic Lunar New Year sale so I’ve been playing Chivalry 2. it’s funny and feels good. probably the best of these yet in terms of balancing skill / luck / coooperation, but not like, a major revelation on the genre.

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In a late dungeon in Ys IX we enter a room, suddendly the gate to the next room closes and 8 dinosaurs fall from the ceiling (?), we kill them, 8 more dinosaurs fall from the ceiling, we kill them, then 8 more dinosaurs fall from the ceiling and we kill them. The gate reopens.

I had never noticed before that a lot of games aim for verisimilitude at the beginning then gradually put less attention into it as the game goes on. The player is like a frog in slowly heating water, slowly getting accustomed to videogame nonsense
Dinosaurs Falling From The Ceiling Room would have been really weird 30 minutes into the game, but late in the game it’s just this Videogame Room, it barely registers

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I bought an Xbox One S, which will be the first time I own a modern games machine while also posting on selectbutton. Thrilled to start playing all the hottest Microsoft Xbox titles, such as Rune Factory 4 Special and Yuan Xuan Sword 7

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Final Fantasy XII is a lot like this IMO

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Addicted to wargame and didn’t played video games for serval weeks, time to warm up a little.

My friend sent me the new release from Serkan Bakar, Beholgar

I beated his Ghoulboy before (a passing time retro game, not special, but I love his hand drawing pixel art style so much). This time he presents a hardcore metroidvania thing, an arcade style, HP bar is just a decoration, every enemy could hit u to death easily. Now I’m in level-3, very enjoyable, so good for passing time.

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I literally bought one to play Panzer Dragoon Orta in 3K

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I love that after a minute passes, Death 2 shows up. I got a similar ending by going all-in on the clock lancet and laurel to constantly freeze and buy time against death. Stalled out until Death 2.

Supposedly you earn the secret secret character missingNo when you kill death, which people did before by editing game files to make weapons deal more damage. I wonder if it’s actually possible without that. My build was a cakewalk all the way to the very end and even with all that DPS I couldn’t kill Death.

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Playing Heroes of Might and Magic 3: The Succession Wars which is a mod that, in a way, turns HOMM3 into HOMM2 but with lots of the niceties of 3. A game I always dreamed of because the aesthetics of 3 are fucking garbage compared to 2, but it has lots of QoL stuff and balance.

But it’s more than that! In HOMM2, each side only had 6 types of units, even though heroes could walk around with 7. HM3SW adds a 7th unit in the style of 2, most of which are basically backports of the units from 3. It’s pretty great!

Also there are two additional factions. One is “Dervish” which takes all the neutral units from 2 and turns them into an independent faction. Neat!

The other is “Witch” which is kinda voodoo-based…and yes, at least one of the units is unfortunately pretty racist. Gonna say that Russians really aren’t the best people to fully understand the connotations here, but also…damn it’s 2022 folks

Anyway! All of this is to say that I am playing through HOMM2 maps now (not the campaign) with these additional nice touches, and it’s pretty cool. I never really engaged with either of these games that deeply because I found them intimidating. Turns out, they’re pretty stupid! I like stupid!

I blazed through one map, then spent some time on one called “Alteria” which is part 1 of a 2 part campaign thingy. It’s a neat scenario - you have to run away from a giant necromancer army to reestablish a kingdom elsewhere. It gives you a very generous 12 months to do so - I beat it in about a month and a half. That said, this was only because the barbarian hero with a massive army got…stuck, I guess, on a tiny island? He just stayed there forever for some reason. Thanks busted AI!!

Anyway it would have been a matter of time before I murdered him anyway, but definitely a fairly looooong time. It’s clear you’re supposed to spend a bunch of time building an absurd army before even trying to kill him.

Well, the second part of this campaign takes that philosophy and just drives it out of the park. You start with 3 fully upgraded castles and 1 mostly upgraded castle. The enemy starts with, like, 4 necromancer castles PLUS a huge army. I’m talking >100 bone dragons here, I’m talking 8000 skeletons, 500 power liches. It’s ridiculous.

Still, I’m making little bits of progress here and there. My current strategy is to take my best spellcaster with 1 black dragon (who are immune to spells and VERY fast), use my first turn to cast armageddon (which damages everything on the field a whooooollle bunch (other than my black dragon who is immune to spells)) then surrender (which lets you rehire the hero at the tavern with their army intact), rehire the hero and do it all over again. Tiny bits of progress.

Except now the motherfucker left his castle and is very likely going to kick me out of the necromancer island entirely. God help me if he decides to get on a boat.

Anyway the whole thing is absurd and I’m enjoying my degenerate gamer tactics. It also has lots of neat little things in the ocean and on the islands to keep my attention. It’s a neat map! It’s really stupid, also!

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Played through the Crusader Kings III tutorial feeling “eh I kinda get it I guess” until my strong tutorial king kicked the bucket and I was immediately plunged into having to manage court and fiefdom drama generated entirely from stupid marrying decisions I had made two decades earlier. I played for about another 60 years with each heir being a progressively bigger failson until all my vassals got sick of my shit and raised an army 4x the size of mine to gain independence from me. Now all I can think about is starting a new file and trying to unify Ireland again…

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this motherfucker got on a boat

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SH Chapter One may be the first game made entirely in Marvelous Designer

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