Games You Played Today ver.1.22474487139...

my wife and I just arrived at “homocidal Mr Bean simulator” as a way to succinctly describe it and it couldn’t be more true

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edited down some highlights lmao

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I’m so sad I’ll never get to play this game in VR. To stand in 47’s shoes, in that gorgeous bathroom in the Hokkaido restaurant, dressed as a clown, drowning someone in that talking toilet with my own hands. Truly living the dream.

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PSVR Hitman was great and I’m glad he’s been extended to others!

the most disappointing part is that drowning someone is a button press, not a physical action :pensive:

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Got to the final case in Justice for All, which if I remember right, was the one that drove me nuts when I originally played it, and soured me from playing the series any further.

The first case is kind of a waste, but the second and third cases were pretty good, better than I remembered. But goddamn is the music so much weaker than the first game. Hard to top Ace Attorney’s soundtrack, but I guess I gotta respect them for trying something new, even if it all kinda sucks.

Looking forward to Trials & Tribulations, which I hear is a considerable step up. And once I finish that, I gotta dig out my 3DS and crack into Apollo Justice, the 3DS games, and those Miles Edgeworth games (glad I got my copy when I did because jesus the aftermarket price on that thing, woof).

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In The Blind Prophet you are an “Apostle” (basically a Witcher tbh) sent down from heaven itself to root out demonic infestations in the world. The game is a point and click but in every scene, any actions you take basically play out as comic book panels (the cynic in me just thinks this was a way to cut down on expensive animation work). Cinematics as well are given the “Motion Comic” treatment.

The environment art is great, the whole game world is sort of a urban fantasy setting. It’s slightly fantastical but mostly pretty mundane. Take Dunwall from Dishonored, haul it into a modern day era, dial back the Steampunk and turn up the Cyberpunk ever so slightly and that’s sort of where it all landed. It looks a lot better than I just made it sound.

You spend a lot of time in seedy bars, etc. The character designs are maybe a little less good but I think it’s unintentionally hilarious that only a handful of people really notice the more unusual aspects of the protag’s appearance, namely his eyepatch and the sword strapped to his back. Like, a few people call him “blondie” as if his hair color is the most distinctive thing about him. The sword alone makes him a grade-A weirdo everywhere he goes.

The writing is bad! It’s bad webcomic writing, though I like a few aspects of the worldbuilding. But absolutely nobody behaves or speaks like a real person or even with much consistency on an individual basis. I am tolerating it mostly because I want to look at more of the scenes. The protag stands in a static position (sometimes altered depending on which entrance you’ve arrived from) and is generally part of some strong scene compositions.

Having looked up the team there’s an illustrator, an engine programmer and a sound/music guy. So yeah, no full-time writer and that’s pretty apparent.

Seems like a short-ish game so I’ll probably finish it.

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the remastered soundtrack is also different from the ds version…which is different from the gba originals…etc…anyways i like the ds version but probably just because thats what im used to if im being honest

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Kinda surprised this hasn’t been done in a JRPG battle system yet to be honest

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There’s some good examples of using limited animation and framing impacts post-hit like Darkest Dungeon but, yeah, why not take the reference all the way?

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portrait of ruin is as good as i remember

unfortunately, i also learned that twilight menu doesn’t let you take dsiware screenshots, which sucks. but it is a more cenvenient way of taking regular ds screenshots

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New PRs in Xevious and Tiger Heli again, and my second highest ever in Kyuukyoku Tiger. Tonight I worked on breathing during all three, and it helped. Felt really good.

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I’ve been a lot in the last week or so;

  • Max Payne 3 for the first time since launch
  • Replaying Hitman 1 & 2 contracts leading into playing 3 via Trilogy
  • Windjammers 2
  • Virtual Pro Wrestling 2 (English)
  • Tetris Battle Gaiden
  • Super Puzzle Fighter II Turbo
  • A bunch of emulated movie tie-in games? Miami Vice, Godfather, Scarface…

Thinking about playing the White Men Can’t Jump tie-in for Jaguar.

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hell yeah welcome forevernet

your game taste is extremely sb-compatible

anyway i’m just chugging through ffxiv, almost at the last area whew whew

oh! but my partner’s been playing Disco Elysium and died of joy when their guy was driven to game-ending despair by being called names by a child

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bought the 360 version of Puzzle Fighter HD (again; long story) last night because it was $1.99.

holy moly, the redrawn sprites do not look good on a 4K TV. were they drawn in 480p or something?

Puzzle Fighter is a game that i wish had really found its audience. well, maybe it did, and that audience was me and only the people i specifically know. oh well.

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got roasted (literally) by the final boss of scarlet grace, learned that by not handling an earlier quest chain in a very specific way i’m on the hardest possible version of the boss, love it… i think it’s still manageable with a bit of work and some good rng though

continuing to play nu god of war at a rate of an hour a week

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I’ll play with you on fightcade

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i don’t have any mame stuff set up on my windows laptop but i should get around to that soon

Finished The Blind Prophet last night, and yeah, on the odd chance any of you are tempted to play this if you have it lying around in your library my recommendation is: play long enough to do some sight-seeing when the map opens up, maybe go to the first one or two locations that the plot drags you to, and then feel free to step away if it’s boring.

Meanwhile, at 1am last night I think I stumbled upon my next word game fixation: Words Collide. It’s pretty fun, letter tile swapping kinda stuff. There’s also an online co-op mode which is pretty cool and interestingly the game’s immediate tutorial shows you this mode first (with a the game standing in for player 2 and making predetermined moves for tutorial purposes).

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Okay, now I remember my beef with Justice for All, and the last case in particular - it’s the only case up to this point that has relevant statements that don’t change when pressed, but need to be pressed several times before they do, and the game makes no indication that you can or should do that. I dunno, just seems like a weird and shitty choice to make to squeeze in some more dialogue.

That, and that one pixel hunt, which got me again this time.

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