This seems like exactly the type of game to introduce an incest subplot out of left field in the third act
If you wind up being right I am going to say you manifested it
Nobody should ever subject themselves to a game in the Persona series. Just play Hyrule Warriors please
donāt play koei tecmo games
too bad
yes they are
youāre wrong about Hyrule Warriors
guess this means you wonāt hand me my ass in doa2 on fightcade huh
every time I buy an omega force game i feel like a fucking tool, i got played, i refuse to eat the mush but then the release a different flavor of mush and go āheres comes the train! choo choo!ā and i open my mouth to the bitter taste of regret
square button go brrrrr
Man I hated this game. Erased it from my memory too much to remember why. I think I streamed it on discord maybe @shrug can recall the details, he has a camel-like shit hump where he can store things that are shit for future reference
Yeah I hesitate to call it good but I donāt hate it enough to stop. Iām enjoying the sights and sounds
i love musou games. they are games for chain-smokers and people who love to see ā12098x combo!ā for thirty minutes straight. sometimes you just wanna simply slay one hundred men with a single stroke of your blade. pure gaming excess.
does feel weird that they are priced so high though. every single musou feels like a budget game, but they always retail for 60+, and Koei is super exploitative in their business model, which is a bummer.
please play demon chaos on ps2
somehow, even 17 years later, it is still the musou game with the biggest numbers
Oh yeah I also played that game! And didnāt like it much because of the performance (and music)
There are a lot of pixel game maker series on switch! Maybe Iāll avoid them all now!!
Thanks!!
Iāve finished the game, with 5 max HP. It was a great experience and I really loved both the anti-upgrade concept and the exploration. I donāt even mind the game chugging too much on switch anymore. The messiness works within the context of the game, and is bearable as long as you play violently. Ā« each enemy I kill will restore some of the gameās Lost Speed Ā»
i played 45 minutes of Blasphemous
interesting game i guess, it certainly does have a lot of pixels and a lot of words and stuff. i am also playing aria of sorrow i guess. i GUESS
I beat Tangledeepās main quest yesterday. Its a neat ābigā roguelike but sort of pleasant, because you really have to grind a lot to beat the main adventure. There are problems with it, but I had fun.
Surprisingly the āhard modeā second quest tightens things up in interesting ways. Its more difficult, but in a way which follows nicely from the skills you develop in the main quest. I am pleasantly surprised to say I am enjoying it.
also my response to Aria. it felt like a copy-pasted time waster version of SotN that you could dick around in for 15 minutes while you sit on the train with your gameboy
You know what, Figment was alright. It was mechanically a little unsophisticated, but for a light action/puzzle game I think it accomplished what it set out to do. The environment art was great. I liked the music, it does that additive thing where parts of the composition fade in and out depending on your proximity to locations/objects in the game. Fun stuff.
The dialogue (and the lyrical songs) remained mostly a little cringey/over-earnest the whole time, but I found myself kind of embracing it. Itās like watching The Care Bears Movie as an adult, or something.
The story faked me out ever so slightly (or in my impatience during the opening I just didnāt pay close enough attention) so whose mind I was supposed to be in wound up not being what I thought at the beginning. I mean the story was nothing to write home about it hardly mattered beyond providing a setting for the action.
I dunno what I was expecting out of āMages of Mystraliaā but the first boss being an uncommonly large, rotund goblin named āLardeeā wasnāt it. On the plus side, the gameās not taking up space on my hard drive anymore. ĀÆ_(ć)_/ĀÆ