Games You Played Today V: The Phantom Play’n

fortnite got me :pensive:

6 Likes

It has mouse and keyboard support if you’re sick enough to try it.

2 Likes

Milk inside a bag of milk inside a bag of milk:

Honestly, meh? I dunno. I don’t think I care enough to go unlock other endings, even if this is short.

3 Likes

Yeah the translation fucking stinks, not sure a better English script would help much though.

Sequel is much better from the little I played though, will probably finish it sometime soon

5 Likes

started mgs3… european extreme 0 kills bb. do you ever just think about how ocelot really did all that stuff for love. not for honor but for u…

this game has a lot more slow crawling in grass def not as sleek and slick as the last 2 but the mocap work is still so fucking sick… eva ramping a motorbike off ocelots face??? and i really like that lofi ps2 haze it has… same as sotc. actually there is some reason behind that like at least a little imo in that for example… if a guard in the distance is just a blur of pixels at 480i to you, so you are just a mirage in the jungle heat haze to him, you know?

also the boss is the coolest…

this is one of the games that uses the pressure sensitive square buttons most memorably i think for throat cutting and aiming rifles but i guess you dont need to do either of those things if youre doing no kills. tho you could always remap them to the analog shoulders on a ps4 controller if you wanted.

i miss the lego block diorama design of the first two it was really smth special and im not making it up if i say mgs and fft have all that in common… also the overabundance of beautiful sci-fi game chimes and machine noises but there is a lot of important sound stuff in here in that you dont get the tools you have on normal mode to detect enemies just a directional mic to hear them on (tho really i wonder if the game wouldnt be a little smoother to play with those cause i also am not terribly fond of the dual analog camera in subsistence i like my fixed angles) … and lots of lush layered jungle noises.

also so funny i think to drop about 100 plot twists in mgs2 and then have 3 follow up with roughly none of them instead its just like brooo whats a nanomachine have you ever seen a hot girl with a mauser broomhandle chinese clone chambered in .45 acp??? that design got a lot of love around that time what with also being the best gun in resident evil 4. wonder if there was speculation on message boards like maybe people thought it was some kind of vr simulation in universe… you have weird little hints at the beginning like “virtual mission?” naked snake wearing a raiden mask if you pick “i like mgs2” and him and raiden both having christian names jack, colonel campell calling you out for creating a time paradox if u kill ocelot…

16 Likes

just go on to the sequel imo

2 Likes

Made Masters in Runeterra for the second season in a row so I guess I’m like, actually good at the game and it wasn’t just dumb luck. I’ve… never actually been good at anything before lol. I’ve been playing the game since beta so it’s nice to have continuously improved at something for 3 years instead of plateauing like I usually do when I stick with stuff long-term

9 Likes

Tutankham Returns (PC) - New stages for the Konami 1982 tomb-raiding maze game

You can get the game for however much you’re comfortable paying or not paying from:

Windows version (the one in this video): Tutankham Returns by LC-Games
C64 version: Tutankham Returns (C64) by LC-Games

Repetitive zapping of constant enemy respawns. = P

5 Likes

I’ve been looking for a solo character RPG without flashing VFX for eight months or so and hadn’t found one but I just found the new Megaten fan game Megami Tensei: Neuroheroine 2 on itch and it looks like it might be one and also I kinda love the dirty sprite rip (with AI art assist, apparently) aesthetic so I’m gonna try it.

I haven’t played an RPG–if you don’t count roguelikes, although this one uses the same font I’m using for Angband–Perfect DOS VGA 437–and was made in the visual novel engine Ren’Py–in years, and I’ve never played a Megaten game.

So far the first dungeon is brutally hard, like my run was doomed once the Shock status effect inflicted by a common (and really hard) enemy somehow reduced my funds to ¥-39–a (really hard) combat win might give you ¥10, and leveling to 2

gave me ¥40, which got me back to positive, ¥1–but then the mysterious Fountain Lady who’d been keeping me alive with free Healing started charging ¥2 per heal and was down to like 8 hp and in each combat the enemies always hit first for more than 8 hp combined and I don’t think there’s a way to leave the dungeon short of beating it so I was basically dead. Also they usually do more damage per turn than your Pixie healing companion can heal with her limited heals (17–damage and healing numbers aren’t randomized).

Also later when messing around instead of loading I accidentally saved just as another pair of demons had been summoned on me which means you can load up that save to watch me die two seconds later. ; D

I can’t find a way to use items or abilities outside of combat, once in the dungeon, which might seem like an interesting game design decision but makes no sense from my perspective as a player. ‘p’

Anyway there must be (well okay I suppose maybe not) some way to beat this darn first dungeon so I’ll keep trying.

One mistake I’ve been making is I’m still in the roguelike mindset so I wasn’t really using saving and loading. Gotta save often and reload if I get my money knocked out. : P

15 Likes

Having only played the Atari port, this is a very different thing. It feels a lot more ‘arcadey’ than the atari version, more action, less foreboding.

4 Likes

I finally got Shutoko Revival Project working properly with a little bit of traffic. Driving the endless Tokyo highways while carving between AI cars feels like something I could do all day without getting bored.

10 Likes

I haven’t played the Konami arcade Tutankham uh or at least not recently enough to remember it, but from video it looks like this is pretty much a straight port of that 1982 arcade game, action-wise, just with new level maps.

3 Likes

Lemme know when you wanna go for a drive together. :slight_smile:

There’s a whole wide of questionable to incredible Assetto content out there.

5 Likes

Doing more Outer Wilds stuff and the amount of times I’ve tried to kill myself in order to reset the cycle is almost impressive. I keep poking around different places and seeing what’s up did a lot in that underground city on that binary planet deal with the sand cyclone gimmick and it is interesting but the one thought I have is that I cannot even conceive what an ending to this game would even be like as perhaps I’ve just been unlucky but it doesn’t feel like I’ve had the chance to actually do much of anything. I’ve explored a good bit and read a good bit of alien swirl graffiti but aside from finding and firing off a probe it has all been fairly passive.

10 Likes

After being drained of money and left unable to afford heals when they went from free to not free after I hit level 2, I restarted the prologue dungeon of Megaten fan game Megami Tensei: Neuroheroine 2, remembering to save and reload frequently this time.

I’d been wondering if this self-proclaimed “fan game” would require outside knowledge from the Megami Tensei game series and indeed

it does. After exhausting all in-game possibilities I found the answer to the gatekeeper’s riddle–about a character, as it turned out, from a different Megami Tensei game or games–on a Megaten wiki thanks to Google. That did give a certain amount of satisfaction I suppose, and forced me to learn some Megami Tensei stuff! = P

Anyway that let me get to the first boss, who 50% of the time kills me in the first part of the first round, before I get a turn.

Time for some grinding, then. Question is if I can afford it, because health items are finite in the dungeon–unless you get them as chance items from drops, which may not happen often–and bullets, which I’ve been relying upon for damage since my base Sword attack is still weak, in effect cost so much that I can only afford to use two shots per combat if I want to have some bullets left for the boss.

Hopefully I can bullet my way to a sufficient level that I can then grind bullet-free from there without too much trouble…before I run out of bullets. ; )

The game author has been giving me tips on how the various game systems work since the game doesn’t explain them and they aren’t necessarily very intuitive.

For instance, you can sweet-talk a demon into revealing their vulnerabilities to the various types of damage (there are no hit rolls in this game, come to think of it–everything hits unless it’s nullified or lacking some requirement for execution; I like it), but that list could include for instance both “Fire: -,” signifying that they are neither weak nor resistant to Fire, and then at the end “Vulnerability: Fire.” Turns out the “Vulnerability” stuff applies only to your companion demons’ spells and to your elemental Whip attacks–which you can only execute on a target, it transpires, if that target has been put in the correct elemental-afflicted state; forrr instance, your companion demon Chironnupu’s fire spell, which takes half my Magic meter, has a CHANCE of setting the target on fire; IF they are on fire, I can then target them with my Whip’s “Flame lash” attack, which takes half my Stamina meter, but inflicts just slightly less damage than a Fire bullet attack on a vulnerable target would.

This might be a near thing. = P

On the other hand, the dev told me to pump the Speed stat, which (they mentioned) effectively gives you extra turns–so very well could be game-breaking in the way Speed usually is; here’s hoping. ; )

In reply to my smiley-faced summary of how getting money drained and priced out of the healing market killed my first run in the first dungeon, they said “Megaten games tend to be brutal early game, so I just keep the tradition.”

^ _^

8 Likes

Thanks for the Megaten coverage! I love that series and have played so little.

I had my cousin and brother over for a day and we played us some video games, here are our highlights

PomPom
image
Cute lil snes looking game about placing blocks in front of a steadily marching mouse so it jumps over gaps and stomps enemies.
Its a good mix of action and puzzely strategic planning.
The difficulty ramp is pretty mild. New world map zones are unlocked by getting enough coins making their back couple of stages optional to progress. Which is nice if you want a change of pace before beating an area. Levels can get frantic by the end of the second zone but I was never frustrated by failures even on try #10. There are always multiple solutions to an area and opportunities to correct mistakes with frantic block placement. Turned out to be a good crowd pleaser with much mouse passing.


Dokapon Kingdom (ps2)
image
image

A vs jrpg board game experience. Game is played in weeks (1 round is a day) and you can play anywhere from 1 to 999 weeks. So far no mater what length of time we chose it was getting the most exciting right as the game ended. Id gladly play this all day. Fortunes rise and fall in a way that keeps the drama high. You can fight each other and choose to steal items or play pranks. There is a job system with 3 starters and 12 total jobs. We never got to the point of job switching even playing a 10 week games. Its really meant for extended play. I was never bored and set backs feel like challenges. Highly recommended for a group situation. I think the best way to play is to select 999 weeks and just decide when you want to stop. The game is saved at the end of every week so you can always pick it up later if you want more.


Lovers in a Dangerous Space Time

You and your buds pilot a ship. There are 5 gunner stations, a pilot seat, a map room and a rotatable partial shield. You must hop between stations to deal with situations. Rescue hostages, recover machine parts and fight boss monsters. Power ups change how weapons and the shield works in really fun ways. Its a goddamn blast. I think we put in 3 hours straight after installation. Perfectly playable with a 3 person team thought a 4 or more person team would be easier.
The steam fan page thing contained a section of children’s fan art. This would have been an obsession if I was still a kid.

22 Likes

Dragon Quest Treasures is a lot of fun, though very very light. It’s really taking more inspiration from mobile game design than anything, by which I mean the key skill is understanding a bunch of interlocking systems that benefit each other in sometimes poorly explained ways. This is, in my opinion, a perfect fit for Dragon Quest.

The goal of the game is to amass as much treasure as possible. This is the tide that lifts all boats and makes everything more effective, so it’s worth prioritizing. However, there are several other factors that increase treasure-seeking efficacy.

  • Monster party composition. I initially thought they would primarily be useful for their mobility skills, but there are only 5 of those so you can basically have 3 at all times. Instead, they are useful for combat primarily, but also the special treasures they seek. Having a variety of treasure types accounted for will mean finding more treasure on each expedition, but more importantly finding it more quickly.

  • Also, each time you come back home, the “treasure forecast” changes, which means what types of treasure each island has. If you have a party that closely matches that island’s “forecast” then you can get treasures even more quickly.

  • Dispatch missions, which have the same criteria as above but work in the background while you play

  • Bringing home lots of treasure at once (between 6 and 9 max depending on your monsters) increases the value of all the treasures you get, so you’re encouraged to have a full backpack when you get back.

  • Needing a large variety of monsters means hiring lots of monsters, and they all need some sort of offer before they’ll join. This means finding material in the various islands, either from monsters or just lying on the ground. You also have to cook food sometimes that the monster likes, meaning more special materials + having the recipe in the first place

  • This is not explained in the tutorial but you can steal shit from monsters!! It’s really effective, you gotta do this all the time!! steal everything!!!

  • You also have to scout those monsters, meaning you need to shoot them with special pellets then defeat them in battle. You can also just defeat a bunch of them with no pellets and eventually one will want to join you

  • Unlocking the various train stations on each island, meaning quick transport to exactly where you need to go to get said monsters, materials, etc.

  • There are also special monsters that appear after certain dispatch missions, and taking their treasure + scouting them can be really valuable

  • There are online features that increase the value of your treasures but I don’t understand them yet

All of this sounds like busy work, and it basically is? But ALSO I get to see and scout a lot of monsters from dragon quest, plus all of the treasures are 3D models of shit from other DQ games. This could be down to basic equipment like steel broadswords, all the way up to legendary shit or statues of characters. Or trading cards from the real world I guess?? It’s just pleasing.

Also each of the islands is pretty massive, so exploring them is a real treat. It also has that classic DQ feel of stretching yourself in certain areas and taking big risks to get big rewards. Mosnters that are significantly higher level than your party will kick your ass, so it makes exploration a lot more risky than other games of this ilk.

And the writing is of course charming. Example: each train station has its own little station master, and they could have just copied the dialogue for each of them, but no they’re all significantly different. The most memorable one was called “Baker” and was clearly a reference to Sherlock Holmes in the way he spoke. It’s cute!!

Also, it’s not a mobile game. There are no in-game purchases, there are no real-world timers, the social stuff is weird but not gross. The worst offender is daily quests but the rewards for those are unremarkable at best.

I guess there is some main mission to get 7 artifacts. Whatever. I’ll do it once they are trivially easy due to all my other sidequesting, and not a moment sooner.

Anyway I love this game so far, I’ve put like 7 hours into it already. It’s very different from all the other spinoffs I’ve played so I wouldn’t necessarily recommend it if, say, you liked DQ Builders 2 a lot or something. But it is an extremely charming game and if you like balancing a bunch of goofy systems then that part is really immaculately designed.

18 Likes

Grinding in the Megaten “Kaneko art with pixelization filter” fan game Megami Tensei: Neuroheroine 2.

Got Mud Bombed inflicting Mud status which leaves pixelated mud on screen so you can’t see much of the UI in the battle. ; )

You actually level every two battles but I was reloading a lot to get around annoying status ailments like getting your money drained, or to save-scum the random chance of getting hit with a second enemy encounter in a row–I mean, in the same square before you even do anything after the previous battle ends!–UGH. Finally survived one of those double hamburgers near the end and felt like a big pants man.

Obnoxiously detailed beefing about game mechanics

Grinding! Pumping Speed stat to ridiculo lvls–& I’m told by the author you lvl every 2 battles–but save-scum reloading (instead of raising my Endurance stat) whenev an actual bad status FX–like getting money drained–or a dreaded double-encounter (whhyyy) occurred slowed things down, as did tougher enemies appearing as I leveled (drat!). Finally survived a double encounter near the end! & the $ you get from battles goes up drastically with each lvl up, while bullet price doesn’t, so I can Gun as much as I want, which is lots.

I’m never gonna be able to remember the Wk/Nu/Rf/vulnerabilities of all these enemies. I should be copying them down to a txt file I guess, since you can’t recall them in-game after having burned a battle turn learning them via Talk. Mostly it comes down to what attack do I use on this enemy and what’s my fall-back if they shield?

I don’t like the chancy and meter-costly on-fire/whip mechanic right now; feels like it never works when I need it. Guess I’ll pump my fire affinity to 15 so I get an improved companion fire spell, maybe then it won’t suck so much. At some point then I’ll have to pump Luck, 'cause I’ll need its improved Magic/Stamina regain on SKIP to be able to use the fire spell and whip more than, like, twice. ; P The author tells me that at some point there will be enemies–mostly bosses–who can ONLY be hurt by spell/whip, so I guess I can’t just ignore it, which I would prefer.

Pixie’s healing has been getting better, it’s up to +21 HP now or more. Want just to stick with Pix. Almost as good as a healing item which I thought were limited in the dungeon but the author tells me can be got from enemies via Talk - Flirt “if they like you.”

But I don’t like all these roll-of-the-dice uncertain-to-succeed mechanics which, if you don’t “get lucky”–you can’t see their chance of success–mean you wasted a vital turn in these almost-always-life-or-death battles. Just gimme gun, sword, and heals, man; those never fail.

May have to money grind so I can buy a better sword once I get out of here; sword dam doesn’t rise w/ lvl & my sword dmg sucks & I’m tired of it sucking. Inclined to grind 'til I break the game or nearly & then have to worry about irritating mechanics as little as possible.

Used the hidden and undocumented (probably comes via the Ren’Py visual novel engine and the game author didn’t know about it, I suppose) “a” Accessibility screen to inflate the vector-based DOS-imitation font : D (rest of the game is bitmaps and actually wants to run in its native 720p window, otherwise they get blurry)


12 Likes

I’m watching a Let’s Play of Beyond: Two Souls and sort of impatiently scanning through the almost 8-hour runtime and I’ll be damned if I didn’t laugh when, part of the game requires the player to set a table, just like in Heavy Rain. I don’t mind a bit of versimilitude but I am not playing video games to painstakingly do mundane shit from every day life. And definitely not in more than one game.

Like sure, I get it, it’s trying to contrast the mundane with the extraordinary etc., but that’s okay the extraordinary in games is already contrasted with the mundane in my life.

8 Likes

David Cage is the Tommy Wiseau of videogames

2 Likes