and, unlike Coop, Dougie is actually capable of making the lives of those around him better
This is another thing they mess up in the remake. The change is too subtle now. A first time player, whose never played the original, would likely miss this detail from pleasant lute comfiness to harsh foreboding organs.
back on rain world, gonna try and finish a playthrough on the steam version before the dlc drops.
still excited about potentially trying to speed run this game when the update drops that’s gonna patch out the speedrun tech that makes runs boring for me.
Dougie is America’s holy fool, he is the symbolic inversion of every american value (he is compassionate, selfless, charitable, unconcerned with appearances, non-materialist, etc etc), so of course he is able to improve the lives of those around him. People come to love him for his compassion, yet they lack this same element of compassion for him
He doesn’t want money, he doesn’t want the American Dream. He has no desires or thoughts, and these qualities which make him appear to be a fool to others, also make him saintly.
edit: this is partly taken from some emails I wrote to my friend about how Twin Peaks the Return is a show primarily concerned with the death of compassion in the post-nuclear advanced-capitalist hell state that is America. “Fix your heart or die” isn’t a one-off funny line, it is the call to arms of the entire show.
tbh i think this is like… a bit of an objectifying thing to say about a person with idds and also contradicts a lot of the text itself of twin peaks season 3
he desires coffee.
but seriously, the only thing Dougie literally is is fiction. he’s not literally someone with idds.
The evolving Brave Fencer Musashi picture is one of an unfinished game.
The first clue was the bedroom’s lack of day-night responsiveness, its always morning in there, light streaming in at midnight. Its modeled, but you cant interact. The rescued towns folk are accessible only via a menu. Surely this is not the intended design. Voice acting is sporadic and only a few characters get it. They are mostly important characters but even they don’t have dialog for all important events.
The demands on the player are uneven. A lot of sections have these mini games you must succeed at and they are not easy. A log flume surf run, a puzzle tower on a clock with an automatic elevator going up and down that you cannot control. Its maddening, restarts require area re-loads which on a real disk must have been maddening. Even on a simulated disk a quick save state pop is very perferrable to re-watching the death animation for the 10th time.
Platforming is often harder with the analog stick except in some cases where is much easier.
Im 5.5 hours in and just realized my sword level up with use. I have 2 one is slow and does more damage, the other is quick and lighter. Im fully maxed except the slow sword but now that Im leveling it up on purpose I think it will max out in the next 2 hours of play. I don’t know how much difference it makes if any.
The charm of the models and animation keeps me going but Im wishing for a looser game. I want to treat this more like a legend of zelda but there just isnt anything to do off the critical path. If the game was more OR less linear I think it would be more fun. The opening sequence is still the best so far.
Phew, I’m glad I didn’t do this, at least. I merely said this about a tulpa whose false identity had dissolved, essentially becoming enlightened in a peculiar way, not a person with IDDs. Still, thanks for the heads up about how bad that would sound if I talked about a person with IDDs. I’ll be doubly sure to avoid that pitfall if it ever comes up.
But to be explicit, Dougie Jones became an enlightened, quasi-divine figure, which is why I bring up the fool-saint concept. His enlightenment (as in, his loss of desire and thought), in the dark, dark age of Twin Peaks, is misconstrued as foolishness to really exemplify the corruption of America. It doesn’t make him an object, it makes him someone to aspire to.
Edit: fyi mods I don’t want this discussion axed if at all possible. If it can be moved into the twin peaks thread in cinephile or something, that would probably be for the best.
I wanted to make a MEN SUCK… or do they??? thread a couple days ago about it but the games you played today thread is general game ish discussion and forcing someone to be 100 percent on topic is tiring unless I’m specifically asked, and you all should be reading every single post on this site always to begin with
I always wanna mop up the kojima slime but it morphed anyway
This is the only discussion of david lynch and race that didn’t bring up the opening of wild at heart
Anyway, I started playing armo(u)red core V and I appreciate any series whose ‘return to form’ is going from the fast paced rigour of 4&4A to a single polygon of metal that moves like a big rig. Mech customisation is even MORE unintuitive than the previous entry and they only repeat levels half as often now. Four Stars.
MFW I spot Rick Sanchez from half a mile a way and send a bullet right into his skull
5-2 is rough as always but the dirty colossus isnt too bad… neither is the maiden
this boss is up there with the tower of latria for “coolest thing these games have done yet” imo. also demons souls being a survival horror is probably most evident in the tower and the swamp. to someone like me, a poison swamp is normal, actually.
only 1-4 remains…
this final fantasy picross game on 3ds makes you wait several actual real life days after completing one set of stages before you can play the next set
is it weird that i think this is good, actually? something might be wrong with me
I played the Forspoken demo and was initially interested in its magic system but, I don’t think I’ve dropped a game harder from my radar.
The traversal and combat just feel like I’m drinking some warm water. The customisation menu is really cool and I like the idea of defeating sorceresses and taking their powers but the world and verbset you have are so dull. You just kill zombies and animals.
I did find it funny that the accessibility settings do let you control how often your characters shout barks and it has too many stages: None > Low > Medium > Default. Like why is the default so high and why more than 3 options.
Accessibility settings generally looked good but I have no interest in the game.
The local game store had a translated version of the Famicom Ys I swapped into an actual Famicom cart shell. And as I’m at the narrow intersection of someone with a Japanese console, who can’t read Japanese, loves the original Ys, and doesn’t have a flash cart I’ve been playing that this week.
Lots of grinding of course.
It’s my new favorite thing to play on my famicom since that Godzilla/Gundam baseball game.
the snowy weather has me revisiting mgs1… very complimentary to demons souls in a lot of ways. mgs1 is like this incredibly lush sensory experience—codec call ringers and bullet casing clinks and footsteps on metal grating all in tune with each other. a lot of games make those sensory details feel like ornamentation or the icing on a cake but in mgs they feel fundamental. thats the kind of stuff ff games do and capcom stuff (most obviously killer7) did too… mgs1+2 and loveless what a playlist that is
i do really like how mgs1 and demons souls are much more contained than later games of both series… a lot more digestible like something you can page thru like chapters of a book. just sit there and admire the pixel-art textures of a door or the echo of a line of dialogue these small pleasures mean a lot more to me than a wide scope
have no idea what the development of a newer triple a game involves (i imagime it’s generally pretty hostile to ~this kind~ of detail oriented game design!) but like i dont see anyone fetishizing the cursor chime of ummm overwatch or whatever—mgs and final fantasy xiii and demons souls and whatever else are really meant as these sensual videogames imo
but ive always enjoyed things like the way a crush might brush a strand of hair out of your face or a parting glance
My Bloody Valentine at the Roundhouse in 2008 was so good, but then My Bloody Valentine at the Hammersmith Apollo in 2013 was so bad.
This is kind of also how I feel about Metal Gear Solid.
I guess there’s a parallel between mgs4 and the 2013 mbv album in that both are kind of hodge-podges/frankensteins reviving or recontextualizing material from different eras of the series/band maybe