Games You Played Today V: The Phantom Play’n

this was the game I played because mom would not allow GTA 3 in the house. I spent hours using the replay feature to make movies. I never finished it because the on foot shooting mechanics were just gawdawful

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really unfathomably bad even for 2004

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the call of duty modern warfare 2022 campaign has dog days vibes in a couple parts. i can’t elaborate further past the graphics look a bit shit in a beautiful way on xbox series s and they probably had good moodboards

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when driv3r came out, it was the subject of a bif scandal in the uk, referred to as driv3rgate, where it was revealed that several magazines had taken bribes to give it positive reviews.

they probably would have gotten away with it if the game were merely mediocre, rather than infamously broken. possibly the glitchiest mess of a mainstream aaa console game ever released at that point

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How are you coping with holiday depression

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a fan of the sonic adventure 2 engine in general i see

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I really really wish I could run Dolphin

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#1 engine for egg battles

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I have played a bit of PSX Iblard game (English fan translation). A sort of proto-walking simulator with light puzzle elements, very charming environments (the game is an excuse to traverse low res, polygonal versions of Naohisa Inoue works of art) and incredibly slow, tedious movement. Had to stop. But it triggered me to see the beautiful looking Iblard movie (basically a set of stills with little movement, animated by Studio Ghibli, with beautiful music) and I also decided to see the game ending, in a Youtube playthrough.

Speaking of Tedious, after 22 hours I decided to abandon 428 Shibuya Scramble. I could not stand the incredibly slow progression of the story, and I did not care for several storylines / characters (especially those thought as comical relief). So, in the end, it did not catch me enough. Uninstalled and deleted without looking back. But I did read the story on internet and it’s quite cool, even if maybe not something unheard of.

And, finally! I played and finished Baroque (PSX fan translated from Japanese). I quite liked it. The atmosphere, the desperate and fragmented story are quite intriguing. Movement is decent, combat is simple and traversal starts as interesting but can become quite monotonous; surviving in the different levels is mostly a game of inventory management. A not-that-great game enriched by its bleak atmosphere and scattered storytelling. Overall, I quite liked the game, but I don’t love it. I can understand why it’s gained a cult status (probably inflated also by its relative obscurity), although I don’t share the same view.

After playing it, now I have a question: would the PSX King’s Field and Shadow Tower be akin to a sort of non-randomized version of Baroque, game play wise? Or are they something else? In the former case, I am not sure that I’d want to spend much time on them.

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xeno season has been interrupted by the sudden return of bloodborne season. killing god etc will have to wait cos i need to fight the moon.
this season’s bloodtinge build is really making me work for my moon murder. and i’m not using the kirkhammer because i love it too much and feel the need to try something new but i don’t like anything else so far. only bloodtinge scaling weap so far is the rifle spear and ehhhhh idk man it’s fine.

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Played some Darktide with a buddy. I’m enjoying it, but I think I’m mostly enjoying playing a game with a buddy. Everything is so vague. Weapon stats are vague, and are expressed in bars instead of numbers. Weapon bonuses are vague. Melee attack property icons are vague. Headshots are vague. Enemy designs are vauge- I basically never know if I’m seeing a special enemy or a regular enemy until after they’ve set me on fire or not.

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I’m getting the hang of it after a few hours, but there is need to distinguish these monsters a bit more and I too would like more stats or text to explain what things like “+1 Wounds” means. Overall I think it’s a ton of fun. Have had many, many intense close victories in my 8 hours so far.

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Turns out that one Daytona USA PS3 online race into which I’ve happened to stumble in my life was the first in a session by people who’ve started something of a scene for it with a Discord and all.

MrThunderwing, the player stranded at the starting position with me for most of the race, just happens to be a UK Sega-arcade-focused YouTuber. And it further turns out that the winner of these races, PSN handle punk-rock-368, is a Japanese YouTuber, CUREPUNK, who is an absolute Sega arcade racing game expert; for instance, here they are beating arcade Daytona USA with a time 1.5 SECONDS FASTER than the current Twin Galaxies world record :

CUREPUNK’s comment on one of MrThunderwing’s videos of that session was “Everyone was at such a high level that I couldn’t afford to go easy on them.:sweat_smile:


I’d assumed the 2012 PS3 Daytona USA version was a port of the original arcade version; actually it’s a port of the enhanced 2010 arcade re-release, Sega Racing Classic, which had already made the widescreen conversion:

That arcade release wasn’t called “Daytona” because Sega didn’t have the Daytona license at that time–they even changed the music to sound kind of like but not quite say the famous “DAYTO-NAAAAAA” lyric–the original line returns in the PS3 version.

Everyone probably knew this but that and all the lyrics in the original music were sung by the game’s composer, Takenobu Mitsuyoshi:

And definitely probably everyone but me knew the original Daytona USA arcade game’s director was Toshihiro Nagoshi:

Daytona USA was the first game he directed; after its massive success he went on to be involved in nearly every game Sega would produce; he worked his way up to Creative Director of the company, before leaving to start his own studio last year. Among many other things, he created Monkey Ball and Yakuza.

Yes I’ve been reading Wikipedia again. : p

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oh I think i’ve seen this cat’s videos, the camera angle is the same, and they’re really good

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Wounds is your number of downs, represented by health bar segments.

I agree though, the stats are kinda fuzzy and their relation to difficulty isn’t clear. It sucks hacking at a fodder enemy only to not kill them. As with VT2, the road to 30 seems far stinkier than being max level and enjoying the missions. L4D stays winning I suppose!

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what bloody idiot decided to make the ammo counters lie to you about how many shots you have?

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I played this game cause I don’t have so much instrested in Damsel in distress or other game with storyline today, not so much engry to understand a new world from start. But Dr.Mario suddenly looks simple and clear at this moment.

It’s cute, a little cult, very wicked comedy style background music, makes you easy to treat the game like a plastic puzzle toy with a countdown challenge. It has good stress flow in whole progress, you will get a little rest in the middle of whole game, but it turns tricky quickly that the game speed got faster and abandoned color pills increase. You probably put the color pills random aimlessly without a thought until you found out there’s a little virus down there and you lost. Somehow I don’t feel any depressions, just full of relax and start again, I guess the color works and I can choice level in any time.

when I’m turning old, better understand why my mom addicted in this game so much back the days.

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do they?

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After being unable to find what I could be sure was an actual DS3 on eBay for less than $$$$, I got a 3rd party “VOYEE” PS3 pad off Amazon for $13.99 (looks like it’s up $0.98 now) https://www.amazon.com/dp/B07TYR1MDV and its L2/R2 buttons DO work for gas and brake in PS3 Daytona USA! Whoop whoop, I’m in da bizniss. = D

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