Games You Played Today V: The Phantom Play’n

okay, i want you to take in this image. really absorb the information.

I’m level 16. I’m in chapter 6. I’ve been playing for about 4 and a half hours. there are two out of 8 question marks on the bottom of the screen turned into portraits.

You’ll note that those 2/8 question marks are reminiscent of classic pokemon’s 8 gym leaders. except these are just, uh … like dungeon bosses youve beaten? Neither have been particularly interesting, regrettably, but they could be- this game has you start with multiple interesting moves on every character you have! they couldve done more! also i mean iunno i can respect “your save file lets you glean your progress at a glance” but … man, you dont have to ape the gym badges thing.

you’ll note further that, again, i am on chapter 6, and have 2/8 of these achievements which are important enough to be displayed prominently at the bottom of my save file. i will belabor that point again, because it’s important for what’s about to come. i am one fourth of the way through what they are visually communicating, to me, is an accomplishment worth showing off, and i am on the sixth chapter of this book-game.

i am also still in the tutorial.

i wish i was joking, but i am not. the gameplay loop, nearly five hours in is and has been,

watch cutscenes that lead you up to the dungeon you must go into -> go through the dungeon

with each trickling in one new game mechanic. Now, that last bit isn’t a problem - it’s totally fine, and normal, and good even, for a game to start with some aspects of it locked behind some excuse of “Oh, sorry buster, I’m still setting up my shop!” or "Gee … if only that pass were cleared, my master would be able to return … ". i think thats totally fine! and good! its okay to slowly widen the range of possibilities in a game while the player is still learning its other elements. especially when those possibilities don’t even have a use until later in the first place.

but this isn’t just that. this is also just kinda, depriving me of the core dungeon crawling loop. hell, half of these dungeons have expressly started with all of my items (which naturally i had already deposited if they had even allowed me to go to the town square and do so, which they did not always allow) being deposited without my permission and then being handed a set of items to start with. i don’t think its necessarily bad to try to teach the player that they’ll want to bring certain items into dungeons - thats an important thing to learn! i just dont really like this as a way of doing it cuz it isnt teaching me that, its teaching me that items dont matter and i dont have to clear my inventory after a dungeon cuz the game will do it for me. thats the teacher taking my homework and writing down my answers for me and then giving me an A.

what i’m getting at is that this game is patronizing to a degree that i absolutely do not think gives kids enough credit. i’m not opposed to games having better training wheels than the ones i grew up playing, i think thats fine! but this just goes for so much longer than it needs to, especially because the core systems arent even what makes a mystery dungeon difficult in the first place! its not about learning how to play it, its about learning how to play it well. and this game isn’t even really teaching the former, let alone the latter.

its talking down to its presumed child audience in a way that i just really dont appreciate! kids are smarter than theyre given credit for! (and, again, cannot stress enough, this games attempt at teaching isnt even teaching anything important)

also fuck me, i, TWO. EIGHTHS. OF THE STAMP-WORTHY GAME EVENTS. and it is still tutorializing and giving no opportunity to really engage with the game itself. you wanna know what happened at 4.5 hours in? the two main characters finally put on scarves. we waited 4.5 hours for these little pocket monsters to have a canonical reason to put on scarves. they coulda just, had the scarves, man

oh also all of this is taking place in a literal school for kids that is written in a way that makes me viscerally uncomfortable as BOTH a former teacher AND a former child. your little friend just loves adventures and is very like, Spectrum-Codedtm, and all the other kids AND the teachers all just relentlessly talk about how theyre annoying and put other people in danger constantly without any empathy? like, yeah, this kid needs to learn that other people are impacted by their actions, but they don’t need every child and adult in their lives constantly telling them that noone wants them around. that sucks so bad! these teachers are awful! the kids stink! it makes me physically uncomfortable!

2 story-exposited scarves out of 5.

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(Also yes I really did put that many hours in look it hasn’t been my weekend alright)

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I thought the thing about the Pokemon Dungeon games is “the real game” is only in the post game.

Maybe you can hack in a save file on a flash cart.

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Oh my god I cannot stand that as a design choice lmao. What a nightmare

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I came here to say I started Xenogears with the 2.0 patch which fixes the font and Japanese voices for the cutscenes.

This game is pretty cool y’all. Can’t wait to spend an hour tonight trying to get the text speed hack to work on top of a hack.

Supposedly I can just drop the cheat file in the folder and activate it on the mister, supposedly.

The text patch promises to knock 21 Hours off my play time.

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shadows of rose is very much in the mode of village (garth marenghi’s silent hill)

I love it

the second level is inspired… by very obvious points of reference but I had a great time with it

the psychonauts framing device and quick/dirty DLC asset reuse gave them a lot of fun visuals

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that’s great to hear, I didn’t quite feel like booting it up this weekend and it was getting mixed reviews but I love RE7/8 so much I figured I couldn’t possibly be disappointed

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I would caveat that if you are annoyed and not amused by the campy failed pathos of the winterses you should stay away

cc @vodselbt

for my part the main plot device being a crystal that makes you normal keeps cracking me up

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thank you for thinking of me, this has been on my mind

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Made elf & Kurt Cobain costumes. : P


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This was my experience with Etrian Mystery Dungeon for sure.

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instead spent my nap break doing this. Could not get the save state to load the fast text and my save didn’t load on the patched bin/cue but just saved on the save state then reset and loaded and it worked great and also applied the No Battle Flashes which was driving me nuts last night as well.

So this is probably the best way to play Xenogears out there. 2.0 |+ text speed + no battle flashes. If I could also get it to work as a CHD that would be great.

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inspired by the meetup’s erdrick fan club i’ve started playing dragon quest III, except i’m playing the SFC version because i’ve never tried it before. the fan translation is very of it’s era (literal + dry as toast) but the quality of life stuff (brisk walk speed, an in-game map) is nice, the sprite work is extremely pretty and the monster animations are as charming as i’ve heard they were

it’s a shame there isn’t a way to play this with the GBC english text, it would be the cosiest game

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And its not even the only Mysterious Dungeon game on the DS to do this! I dropped the first Izuna game after realizing that every item in the game is functionally interchangeable because until the post game your XP levels are permanent, and the stat gains from leveling outpace any stats on equipment.

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I started this too! Except I’m playing a Spanish translation that cusses a lot. It’s so much faster than the NES version and it’s nice to know more about items that you receive.

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the pokemon mystery dungeon games are probably the worst of the series tbh.

but there’s a ds port of the first shiren game, which is one of the best games of all time imo

pedantic comment moment: izuna the unemployed ninja isn’t part of the mystery dungeon series

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wait really? xenogears is next up on my jrpg mission and i would love to shave extraneous hours off these games (smt:sj is so fucking long omg).

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Similarly, I’ve been seriously tempted to take another shot at Dragon Quest 7. I’d like to finish it one day before I die. I even went so far as to transfer it to my Raspberry Pi. (I have a physical copy but this is more convenient.) I just have to remember not to give any shards to anyone who might leave the party because that’s the game-breaking bug that derailed my sister when she played it.

And I also have to brace myself to overlook the worst CG cutscenes in video game history.

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Played some Tunic with friends. The ciphers and puzzles are incredible but the actual Zelda/Souls clone game attached to them is really not my cup of tea. Have had friends stream the ‘main game’ while I work to solve the manual puzzles in the background. I consider this to be the ideal player experience and highly recommend it.

The cute fox/seemingly uncritical Zelda nostalgia really turns me off but it’s hard to see how else the player is meant to possess the game grammar to unlogic the game manual that exists inside the game. It really relies on deep knowledge of manual structure conventions and the obtuseness of early console game manual hints

So the player is likely familiar with Zelda but this game ultimately is so different to Zelda when taken as a meta manual-driven decoding experience. The combat and dungeons/level design are so flat in comparison it’s hard to tell how much it was treated as an afterthought. There’s loads of secret paths but they all lead to the same chest with 25 gems in it. Like, you have permission to be more interesting than most Zeldas.

Petty :older_man: gripe, the fox’s eyes are too far apart, and the manual presents the fox inconsistently (off model etc.). Unsure if this is a tribute to manual art being all over the place or just a dumb thing that annoys me and only me.

Ultimately I think the cypher and puzzles are way better than the ‘main game’ which is simultaneously uncritically wrapped in nostalgia but also requires it to function in an interesting way.

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fwiw i can’t seem to find this issue replicated with a few searches, and my memory of my playthrough last year is that you get access to the unequipped inventory of anyone who steps out (not that that rules anything out!)

i was really blown away by the cutscreens, which i had forgotten. i was walking around just owned by how beautiful the game was and then suddenly everyone looks like the dragon warrior monsters US box art for a minute

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