Games You Played Today V: The Phantom Play’n

XIV has an unprecedented amount of Moogle.

It has a boss fight against a king of moogles with a wild theme song that’s a boldfaced rip of “This is Halloween” from The Nightmare Before Christmas.

It also has this mount:

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I gotta get out of A Realm Reborn one of these days…

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That boss fight happens like immediately after A Realm Reborn too!

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Yeah whoops i meant IX, not XI

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yeah the moogles are great cuz they’re a turning point in which like everyones brain turns back on and they pay attention to whats happening in the game again

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thats fine im not playing ffxiv right now im trying to convince everyone gemstone is good so they’ll play that with me too

IM LEVEL 80 IN GEMSTONE NOW BY THE WAY IT NEVER ENDS ILL NEVER REACH CAP

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parasite eve 2 should of been game one in a whole line of tactical jrpgs, all improving and iterating on this combat system. this is like watching precode movies and seeing the beginnings of whole better world that was just cut off from us

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Played thru the pc engine port of Cadash. Good game, heck of short but was real fun

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Arcade RPGs are such rare and interesting things.

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do u recommend parasite eve 2? it’s not on my list atm but i think it looks kinda amazing. i think it didn’t get on the list because idk how much i’ll like the first one, and because it looked more like a resident evil than a weird jrpg.

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I’ll jump in and recommend it. If you’re going in wanting it to be just like PE1, you’ll be disappointed.

It stands alone as its own thing. It’s really damn cool and good!

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“A DLC for Super Bernie World”

i am so envious of how shameless of this entire project is

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I played Easy Come, Easy Golf, the very super badly named Clap Hanz golf game that released yesterday (SURPRISE) on the Switch.

it’s a very nice golf game from my experience with golf games, none of which have been Clap Hanz games (hot shots golf, everybody’s golf, etc). I played 18 holes last night and ended both sets of 9 with -2 overall, so it’s also pretty easy so far - which is good!

It looks like it has about 200 holes also?? very generous unless my math is wrong.

It’s kind of ugly but it feels good to play. Both control systems are good, although it is making me realize how much input lag either my TV or the Switch has. I actually prefer the stick controls vs. triple tap, which never happens to me.

The conceit of having to bring 9 people to the course (one for each hole) is kind of weird and I don’t really like it, but it’s fine. I wish it had a character creator but I like the 4 weirdo golfers I have now. And the little “Mini Golfers” they give you for fillers are bizarre little guys, so that’s nice. I hope I get more customization options for the characters soon though.

You can make them taller or shorter, and make their heads bigger or smaller! It’s kinda fucking weird!

I’m looking forward to playing more of it! The menus are a nightmare! It’s a little ugly but not too bad! I hope I get some new caddies because I only like 1 of them, but he’s a parody of canadian accents??

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No character creator?? But it was so good in Everybody’s Golf!

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Oh yeah in case nobody knew, this is an Apple Arcade port

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i mean maybe there’s an unlockable one? there seems to be a lot of unlockables. but so far, no character creator :frowning:

Disagree on this. It’s beautiful to my eye.

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it’s no Easy Golf for Xbox Live Indie Games though

Finished Dishonored. A really fun game. Minimized my kill count enough to get the Low Chaos ending.

Very much a Half Life game, down the the end where you ascend a huge tower to confront the final bad guy.

Overall the game’s progress is pretty good, unless you’re really lazy about getting the upgrade charms like I was and didn’t get access to some of the cooler time freeze or possession upgrades. Easy Mode, which is what I played on, really didn’t tax me all that much but I kind of didn’t want a hard challenge going into My First Sneak-Em-Up. I tried to get no kills on each map but generally rolled with things if I had to off someone, which was pretty rare, but I didn’t have a no-kill run for any of the levels. Because I was on low chaos, there were fewer guards and rat infestations, along with a few other subtle changes, so the game was even easier. So I’m not sure what would be harder: a total no-kill game or a game where you killed everyone.

There’s some neat tension in playing things nonviolently, plot wise, because there certainly were some characters I wanted to send to kingdom come. However you need them around to develop a cure for the plague. There’s also the two characters who two-time you, and if you play the game on low chaos, they’re already dead by the time you reach the end.. So There isn’t much catharsis to be had. That said, there were some exclusive low-chaos missions I could do that were pretty neat.

Blink, as a movement mechanic, could have probably been it’s own game. I used it frequently to get around. It’s almost cheating. Hell, it is cheating. So many of the traversal mechanics break the game and level design wide open. I could not imagine having to design the game around the blink mechanics and having no-go areas. That said, realizing I could not just posses rats, but also fish, and use that to get around, made me feel like a real sneaky bastard.

I leaned really heavily on using sleepy darts for emergencies. I do wish there were a magic based ability to knock people out, since running out of sleep darts would usually mean I’d have to start whackin fools. Taking heads off with darts was pretty funny. One thing I did really early on was rebind primary/secondary fire to different mouse buttons. Firing your gun is right click, and sword is left click, but the gun is on the left side of the screen and the sword on the right, so I’d mix them up a bunch. Also: your left hand should be your primary action and sword hitting is kind of always a secondary action. Anyway…

Lastly I may play through the game again just to get a better sense for how it does worldbuilding. It really just plops you into a very well realized world and you learn about it as you play, there isn’t an overbearing lore dump at the beginning, and even though the game takes place in a single city, you do get a good sense that there’s a bigger world out there. The writing was really good and so was the VO work, not overbearing or overwrought like some games are, never really hits you over the head with a narrative beat or explains something that’s right in front of you. There’s plenty of moral ambiguity too, some of the people you work with are absolute dirtbags!

all in all, a game with “choices that matter” but remembers it’s a game and lets you do fun stuff like throw bottles at bad people, in a game world that’s really neat, and even 10 years later it looks amazing.

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Valkyrie Elysium demo wasn’t what I expected it to be, combats much weightier than the trailers make out reminding me of some mix of Drakengard 3 and FF15. I had fun.

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